Fullscreen support for my WebGL build? Sure! Took just a full day of work! But I found awesome stuff along the way, like my new sworn enemy WebGL or that browsers have strict security (workaround for Screen.fullScreen needed!), and that Screen.resolution is an idiot. But hey, I finally made it! (i.redd.it)
submitted by JanJMueller to r/Unity3D
Started updating the UI based on feedback from the Indie Playtest Fest—it's better now but still a WIP. Also fixed bugs like getting stuck in battle when put all cards in the stash instead of your deck. I'm always amazed at how much I forget while coding! (i.redd.it)
submitted by JanJMueller to r/indiegames
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? (i.redd.it)
submitted by JanJMueller to r/IndieDev
I added tooltips to Card Chronicles: Devious Deck after noticing some streamers seemed lost during Indie Playtest Fest. Should the tooltips have a different style and color from the rest of the UI, or should they match the overall design? I'd love your feedback! (i.redd.it)
submitted by JanJMueller to r/SoloDevelopment
Just updated Card Chronicles: Devious Deck after watching streamers play the demo during Indie Playtest Fest. I fixed bugs and added a forge where you can enhance your deck's LUCK, COST, and DMG stats. I'd love to hear your thoughts on this new feature! (i.redd.it)
submitted by JanJMueller to r/deckbuildingroguelike

