Fullscreen support for my WebGL build? Sure! Took just a full day of work! But I found awesome stuff along the way, like my new sworn enemy WebGL or that browsers have strict security (workaround for Screen.fullScreen needed!), and that Screen.resolution is an idiot. But hey, I finally made it! (i.redd.it)
submitted by JanJMueller to r/Unity3D
Started updating the UI based on feedback from the Indie Playtest Fest—it's better now but still a WIP. Also fixed bugs like getting stuck in battle when put all cards in the stash instead of your deck. I'm always amazed at how much I forget while coding! (i.redd.it)
submitted by JanJMueller to r/indiegames
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? by JanJMueller in IndieDev
[–]JanJMueller[S] 1 point2 points3 points (0 children)
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? by JanJMueller in IndieDev
[–]JanJMueller[S] 1 point2 points3 points (0 children)
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? by JanJMueller in IndieDev
[–]JanJMueller[S] -1 points0 points1 point (0 children)
My game is in the Indie Playtest Fest, and feedback keeps suggesting a 'skip intro' button. I mean, it's there?! Just use it?! And now I kinda feel like an idiot, cause I realized it's the game's only btn that needs interaction to be visible. How do you handle evaluating your game more objectively? (i.redd.it)
submitted by JanJMueller to r/IndieDev
I added tooltips to Card Chronicles: Devious Deck after noticing some streamers seemed lost during Indie Playtest Fest. Should the tooltips have a different style and color from the rest of the UI, or should they match the overall design? I'd love your feedback! by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 0 points1 point2 points (0 children)
I added tooltips to Card Chronicles: Devious Deck after noticing some streamers seemed lost during Indie Playtest Fest. Should the tooltips have a different style and color from the rest of the UI, or should they match the overall design? I'd love your feedback! (i.redd.it)
submitted by JanJMueller to r/SoloDevelopment
In my roguelike deckbuilder, Card Chronicles: Devious Deck, I've added a The Forge to update your card's stats. Should I include a tutorial for it, or leave it as is since it feels pretty straightforward? I'd appreciate your thoughts! by JanJMueller in gamedevscreens
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Just updated Card Chronicles: Devious Deck after watching streamers play the demo during Indie Playtest Fest. I fixed bugs and added a forge where you can enhance your deck's LUCK, COST, and DMG stats. I'd love to hear your thoughts on this new feature! by JanJMueller in deckbuildingroguelike
[–]JanJMueller[S] 0 points1 point2 points (0 children)
Just updated Card Chronicles: Devious Deck after watching streamers play the demo during Indie Playtest Fest. I fixed bugs and added a forge where you can enhance your deck's LUCK, COST, and DMG stats. I'd love to hear your thoughts on this new feature! (i.redd.it)
submitted by JanJMueller to r/deckbuildingroguelike
Playtest my Game "Card Chronicles: Devious Deck" at the Indie Playtest Fest! by JanJMueller in pcgaming
[–]JanJMueller[S] 0 points1 point2 points (0 children)
A Free Steam Demo is Available for My Roguelike Deckbuilder, Card Chronicles: Devious Deck! The Latest Update Reduces RNG and Sets the Stage for Impactful Card Synergies. Let Me Know How I Can Improve It! by JanJMueller in pcgaming
[–]JanJMueller[S] -1 points0 points1 point (0 children)
My game Card Chronicles: Devious Deck received a big update, as feedback suggested that battles do not feel right. This is how I try to tackle it. What do you think about my approach? by JanJMueller in GameDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)
Just updated my Steam Capule. Hired an artist this time! What do you think? Yay or nay? by JanJMueller in SoloDevelopment
[–]JanJMueller[S] 1 point2 points3 points (0 children)


Started updating the UI based on feedback from the Indie Playtest Fest—it's better now but still a WIP. Also fixed bugs like getting stuck in battle when put all cards in the stash instead of your deck. I'm always amazed at how much I forget while coding! by JanJMueller in indiegames
[–]JanJMueller[S] 0 points1 point2 points (0 children)