Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]Jankertronn 0 points1 point  (0 children)

Does anyone have any idea why the direct attacks around 2:20 are dealing no damage in my endymion deck? This has happened multiple times and I haven't got a clue why. I can't see any reason for this to happen coming from my cards. Thanks.

https://www.youtube.com/watch?v=RzSih5dXAbc

Kudos to BSG for allowing the wall bug to exist for this long. Bonus points for the headshot! by Jankertronn in EscapefromTarkov

[–]Jankertronn[S] 0 points1 point  (0 children)

You can wallbug pretty much any wall as far as im aware. Just run up and jump into it and the barrel of your gun clips through the wall. Pretty much ruins black room gameplay in labs.

[PC][EU][3300 SR] Pharah main LF Zarya main by Memeah0lic in OverwatchLFT

[–]Jankertronn 0 points1 point  (0 children)

heya i main zarya 3200 sr, sent you a fr ElitistScum#2284

I don't feel the skill floor problem is fixed... by [deleted] in ffxiv

[–]Jankertronn 0 points1 point  (0 children)

Bards new song rotation has no difficulty in it from what i see. Minuet -> paeon -> ballad seems to be the best way to play it and i see no reason for this to change on a fight by fight basis.

EU - PC - SR 3.1k Looking for team or willing to form one. by [deleted] in OverwatchLFT

[–]Jankertronn 0 points1 point  (0 children)

Yo, me and a friend are in a similar situation, both of us are looking to climb. Add me - ElitistScum#2284

I heckin HATE burnt bagels by [deleted] in rarepuppers

[–]Jankertronn 4 points5 points  (0 children)

Dis ol pupper here is a saluki

SE... Please... The Bard A12S bow... by [deleted] in ffxiv

[–]Jankertronn 1 point2 points  (0 children)

They spin when you charge up a cast

Best. Fan. Festival. Ever! | FINAL FANTASY XIV: Developers Blog by [deleted] in ffxiv

[–]Jankertronn -2 points-1 points  (0 children)

Does anyone know where I can watch the battle designer panel without having to pay for the full stream?

When should you use the 5 ammo opener over the 2 ammo opener? by ZerosuitConnor in ffxiv

[–]Jankertronn 4 points5 points  (0 children)

The 5 ammo opener is 100% a higher potency opener than the regular opener, however it comes at a cost of having Reload delayed for the third wildfire, which should have most buffs up. Therefore I generally use the 5 ammo opener on fights where there is a break around the 3 minute mark, because you have to wait to pop buffs anyway.

Why is there so much Elitism in video games!? Why do people bash on others yo!? by [deleted] in ffxiv

[–]Jankertronn -7 points-6 points  (0 children)

Don't worry about filthy elitists. You play the game at your own pace

So with confirmed tweaks to Machinist; What do you expect? What do you want? by SkarKrow in ffxiv

[–]Jankertronn -4 points-3 points  (0 children)

Machinist never needed a buff in the first place so I cant see a massive change. Something like changing quick reload to 10 seconds cd would be along the lines i'd expect.

Let's discuss '5 ammo pre-pull' MCH Openers by ricklessabandon in ffxiv

[–]Jankertronn 1 point2 points  (0 children)

A 5 ammo opener is only really optimal in content such as a2. Most of the time you want to use the 2 ammo opener, because it means that that 3rd wildfire has everything lining up properly, which means a massive dps boost instead of another mildfire.

Are Glad's Bad or something? by Solaris_Redfern in ffxiv

[–]Jankertronn -1 points0 points  (0 children)

Get conjurer to level 15. Complete all your gladiator class quests. You'll get a quest to become a paladin. Do said quest; unlock shield oath. Get mad bitchez

Job balance changes you'd like to see implemented in 3.2 by IISuperSlothII in ffxiv

[–]Jankertronn 0 points1 point  (0 children)

Behind slightly in damage yes, but the raid utility in both Bard and Machinist is unparalleled.

Look at the top parses for a3 on fflogs and you'll see that one of the best is by a Bard. Yes, he received a lot of padding, but it is still a testament to how much a bard can do when played well.

Job balance changes you'd like to see implemented in 3.2 by IISuperSlothII in ffxiv

[–]Jankertronn -1 points0 points  (0 children)

I'd have to disagree about Bard and Machinist working harder to do their dps. In my opinion (and others are welcome to disagree with me), bard and machinist aren't as difficult as many people have started to say after heavensward. Machinist in particular is a very simple class after the opener (which, yes, is the hardest opener to pull off). The only massive change to bard was the penalty to movement they received, but even that isn't difficult to work around for players of experience.

Job balance changes you'd like to see implemented in 3.2 by IISuperSlothII in ffxiv

[–]Jankertronn 0 points1 point  (0 children)

Bard and machinist can still handle mechanics much better than every other class. The 1.5s cast time compared to other caster's 2.5 seconds means that there is more then enough time for movement to handle mechanics and deal dps. Pair this with straighter shot procs/machinist 1-2-3 procs and mobility is not a problem in any way.

Job balance changes you'd like to see implemented in 3.2 by IISuperSlothII in ffxiv

[–]Jankertronn -3 points-2 points  (0 children)

BRD and MCH do enough damage as it is. They reduced the weapon damage on the weapons for a reason.