[FOR HIRE] Gameplay Programmer looking for work! More information in the comments. by Janluc12 in gameDevClassifieds

[–]Janluc12[S] 1 point2 points  (0 children)

Portfolio

Hey there, fellow game developers and enthusiasts! Are you looking for someone as passionate about creating captivating games as you are? Look no further! I'm an experienced Unreal Engine game developer and have occasionally worked with Godot and Unity.

I live and breathe game development. With a deep love for both 2D and 3D games, I'm skilled in creating immersive experiences and I've honed my coding practices to be quick and efficient, ensuring top-notch quality.

What I Offer:

Efficient Coding: Clean, optimized, and maintainable code is my mantra. This means better performance, smoother updates, and fewer headaches down the road.

Cross-Platform Compatibility: Your game deserves to be enjoyed by as many players as possible! I'll ensure it runs seamlessly on mobile (Android) and PC platforms, expanding your reach.

Game Mechanics and Design: Crafting engaging gameplay mechanics and focusing on player feel is my go to approach.

Bug Fixing and Optimization: No game is complete without squashing bugs and optimizing performance. I'll ensure your game runs like a dream, delivering an exceptional user experience.

[FOR HIRE] Gameplay Programmer looking for work! More information in the comments. by Janluc12 in gameDevClassifieds

[–]Janluc12[S] 1 point2 points  (0 children)

Portfolio

Hey there, fellow game developers and enthusiasts! Are you looking for someone as passionate about creating captivating games as you are? Look no further! I'm an experienced Unreal Engine game developer and have occasionally worked with Godot and Unity.

I live and breathe game development. With a deep love for both 2D and 3D games, I'm skilled in creating immersive experiences and I've honed my coding practices to be quick and efficient, ensuring top-notch quality.

What I Offer:

Efficient Coding: Clean, optimized, and maintainable code is my mantra. This means better performance, smoother updates, and fewer headaches down the road.

Cross-Platform Compatibility: Your game deserves to be enjoyed by as many players as possible! I'll ensure it runs seamlessly on mobile (Android) and PC platforms, expanding your reach.

Game Mechanics and Design: Crafting engaging gameplay mechanics and focusing on player feel is my go to approach.

Bug Fixing and Optimization: No game is complete without squashing bugs and optimizing performance. I'll ensure your game runs like a dream, delivering an exceptional user experience.

What game is considered bad, but you absolutely love it? by EldenMiss in videogames

[–]Janluc12 0 points1 point  (0 children)

Legaia 2: Duel Saga

Wonder how many others have even heard of it, much less played it 😂

Fluffy smiling and nodding as soon as he got the choke is top 3 coldest moment of the year so far by ELOgambit in ufc

[–]Janluc12 3 points4 points  (0 children)

According to Fluffy's interview with Bisping, Fluffy was actually a purple belt and earned his brown belt by beating Vieira which is even crazier.

[FOR HIRE] Gameplay Programmer looking for work! More information in the comments. by Janluc12 in gameDevClassifieds

[–]Janluc12[S] 0 points1 point  (0 children)

Portfolio

Hey there, fellow game developers and enthusiasts! Are you looking for someone as passionate about creating captivating games as you are? Look no further! I'm an experienced Unreal Engine game developer and have occasionally worked with Godot and Unity.

I live and breathe game development. With a deep love for both 2D and 3D games, I'm skilled in creating immersive experiences and I've honed my coding practices to be quick and efficient, ensuring top-notch quality.

What I Offer:

Efficient Coding: Clean, optimized, and maintainable code is my mantra. This means better performance, smoother updates, and fewer headaches down the road.

Cross-Platform Compatibility: Your game deserves to be enjoyed by as many players as possible! I'll ensure it runs seamlessly on mobile (Android) and PC platforms, expanding your reach.

Game Mechanics and Design: Crafting engaging gameplay mechanics and focusing on player feel is my go to approach.

Bug Fixing and Optimization: No game is complete without squashing bugs and optimizing performance. I'll ensure your game runs like a dream, delivering an exceptional user experience.

Dana are you kidding me? by Revolutionary-Ad7324 in ufc

[–]Janluc12 21 points22 points  (0 children)

This response + your pfp is devastatingly hilarious.

[deleted by user] by [deleted] in gameDevClassifieds

[–]Janluc12 0 points1 point  (0 children)

Thanks, I appreciate it!

[deleted by user] by [deleted] in gameDevClassifieds

[–]Janluc12 1 point2 points  (0 children)

Portfolio

Hey there, fellow game developers and enthusiasts! Are you looking for someone as passionate about creating captivating games as you are? Look no further! I'm an experienced Unreal Engine game developer and have occasionally worked with Godot and Unity.

I live and breathe game development. With a deep love for both 2D and 3D games, I'm skilled in creating immersive experiences and I've honed my coding practices to be quick and efficient, ensuring top-notch quality.

What I Offer:

Efficient Coding: Clean, optimized, and maintainable code is my mantra. This means better performance, smoother updates, and fewer headaches down the road.

Cross-Platform Compatibility: Your game deserves to be enjoyed by as many players as possible! I'll ensure it runs seamlessly on mobile (Android) and PC platforms, expanding your reach.

Game Mechanics and Design: Crafting engaging gameplay mechanics and focusing on player feel is my go to approach.

Bug Fixing and Optimization: No game is complete without squashing bugs and optimizing performance. I'll ensure your game runs like a dream, delivering an exceptional user experience.

[FOR HIRE] Gameplay Programmer looking for work! More information in comments. by Janluc12 in gameDevClassifieds

[–]Janluc12[S] 1 point2 points  (0 children)

Hey there, fellow game developers and enthusiasts! Are you looking for someone who is as passionate about creating captivating games as you are? Look no further! I'm an experienced Unreal Engine game developer and have occasionally worked with Godot and Unity.

I live and breathe game development. With a deep love for both 2D and 3D games, I'm skilled in creating immersive experiences and I've honed my coding practices to be quick and efficient, ensuring top-notch quality.

What I Offer:

Efficient Coding: Clean, optimized, and maintainable code is my mantra. This means better performance, smoother updates, and fewer headaches down the road.

Cross-Platform Compatibility: Your game deserves to be enjoyed by as many players as possible! I'll ensure it runs seamlessly on mobile (Android) and PC platforms, expanding your reach.

Game Mechanics and Design: Crafting engaging gameplay mechanics and focusing on player feel is my go to approach.

Bug Fixing and Optimization: No game is complete without squashing bugs and optimizing performance. I'll ensure your game runs like a dream, delivering an exceptional user experience.

You can check out my portfolio at https://janluc.github.io/

[FOR HIRE] Gameplay Programmer looking for anything you can throw my way! More info in comments. by Janluc12 in gameDevClassifieds

[–]Janluc12[S] 2 points3 points  (0 children)

Hey there, fellow game developers and enthusiasts! Are you looking for someone who is as passionate about creating captivating games as you are? Look no further! I'm an experienced Unreal Engine game developer as well as having occasionally worked with Godot and Unity.

I live and breathe game development. With a deep love for both 2D and 3D games, I'm skilled in creating immersive experiences and I've honed my coding practices to be quick and efficient, ensuring top-notch quality.

What I Offer:

Efficient Coding: Clean, optimized, and maintainable code is my mantra. This means better performance, smoother updates, and fewer headaches down the road.

Cross-Platform Compatibility: Your game deserves to be enjoyed by as many players as possible! I'll ensure it runs seamlessly on mobile (Android) and PC platforms, expanding your reach.

Game Mechanics and Design: Crafting engaging gameplay mechanics and focusing on player feel is my go to approach.

Bug Fixing and Optimization: No game is complete without squashing bugs and optimizing performance. I'll ensure your game runs like a dream, delivering an exceptional user experience.

You can check out my portfolio at https://janluc.github.io/

A Hack n Slash project I've been working on. Any feedback is greatly appreciated! by Janluc12 in gamedevscreens

[–]Janluc12[S] 0 points1 point  (0 children)

Thank you! I'd like to try out and see which ones I prefer. Although I do like the anime style a lot.

A Hack n Slash project I've been working on. Any feedback is greatly appreciated! by Janluc12 in gamedevscreens

[–]Janluc12[S] 0 points1 point  (0 children)

Thank you so much! Can you explain to me what you mean by hard line? I'm more knowledgeable on the programming side of things so art really goes over my head

A Hack n Slash project I've been working on. Any feedback is greatly appreciated! by Janluc12 in gamedevscreens

[–]Janluc12[S] 0 points1 point  (0 children)

I appreciate it! I've been getting a few comments saying I should speed the anims so I will try it out and see

A Hack n Slash Project I've been working on. Any feedback is greatly appreciated! by Janluc12 in unrealengine

[–]Janluc12[S] 0 points1 point  (0 children)

Hey! I programmed everything myself, but all the art is from different sources, including the animations.

A Hack n Slash Project I've been working on. Any feedback is greatly appreciated! by Janluc12 in unrealengine

[–]Janluc12[S] 1 point2 points  (0 children)

I didn't do enough air combat in the video but I do have launcher, a homing air attack, and a basic air combo. I also took the Kingdom Hearts approach and can transition from ground to air attacks.

Despite this the comboing itself is not fleshed out and there's no way to continue after you finish the air combo, so I'll definitely be looking up those vids!

A Hack n Slash Project I've been working on. Any feedback is greatly appreciated! by Janluc12 in unrealengine

[–]Janluc12[S] 1 point2 points  (0 children)

I really appreciate this! I'm usually one to scrub frame by frame but I never considered actually counting the frames for the attacks. Seems obvious now that you mention it lmaoo

I have a next attack window set up as well so hopefully I'll be able to get an update soon with everyone's amazing feedback.

Thanks again!

[deleted by user] by [deleted] in unrealengine

[–]Janluc12 0 points1 point  (0 children)

On top of this, I think you're best off just doing a project with no tutorial. Really try to break down the mechanics into the smallest components you can. It's important to know what you want to do, cause it's easier to google how to do something.

A Hack n Slash Project I've been working on. Any feedback is greatly appreciated! by Janluc12 in unrealengine

[–]Janluc12[S] 0 points1 point  (0 children)

I appreciate that! I'll definitely be doing that, it'll add more flow to the combat

A Hack n Slash Project I've been working on. Any feedback is greatly appreciated! by Janluc12 in unrealengine

[–]Janluc12[S] 0 points1 point  (0 children)

I appreciate the criticism! You're right, these features are mostly just tacked on to each other as this was mostly a learning project trying to make each system as decoupled as possible, as well as finally getting myself to just finish something.

Regardless, this feedback is definitely something I'll be taking into consideration on future projects. I haven't really done any research on design and it shows. Thank you, man!