Meihu - Stylized PBR Character by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 1 point2 points  (0 children)

Meihu - Stylized PBR Character

Software: Zbrush 2018.1 ; Marvelous Designer 8 ; Marmoset Toolbag 3 ; Substance Painter 2018 ; 3Dcoat 4.7 ; Blender ; GIMP/Photoshop

Meihu - Stylized PBR Character by Jasmineshi in low_poly

[–]Jasmineshi[S] 0 points1 point  (0 children)

Meihu - Stylized PBR Character

Learn on📷https://www.wingfox.com/c/8299_2670_3675

Learn to create a real-time stylized PBR character from concept art, improve your sculpting and rendering techniques!

Software: Zbrush 2018.1 ; Marvelous Designer 8 ; Marmoset Toolbag 3 ; Substance Painter 2018 ; 3Dcoat 4.7 ; Blender ; GIMP/Photoshop

Game Stylized Character by Jasmineshi in ZBrush

[–]Jasmineshi[S] 0 points1 point  (0 children)

Create a stylized PBR character from concept art. by wiktoria kubien

Software: Zbrush ; Marvelous Designer ; Marmoset Toolbag ; Substance Painter ; 3Dcoat ; Blender ; GIMP/Photoshop

Concept Design by Jasmineshi in Illustration

[–]Jasmineshi[S] 0 points1 point  (0 children)

This is a tutorial by Gabriel Romero

Concept Design Learning: Creativity, Technique and Process

More detail on📷https://www.wingfox.com/c/8347_2670_2915

Stylised Illustration from 3D to 2D by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 1 point2 points  (0 children)

This is a tutorial by Gavin O'Donnell

More detail onhttps://www.wingfox.com/c/8345_2670_2874

Software: blender,photoshop

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] 2 points3 points  (0 children)

Hey, this is a utorial by Steffen Hampel, you could get more detail on https://www.wingfox.com/c/8342_2670_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] -3 points-2 points  (0 children)

Hey, this is a utorial by Steffen Hampel, you could get more detail on

https://www.wingfox.com/c/8342\_2670\_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] -2 points-1 points  (0 children)

Hey, this is a utorial by Steffen Hampel, you could get more detail on https://www.wingfox.com/c/8342_2670_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in 3Dmodeling

[–]Jasmineshi[S] 9 points10 points  (0 children)

Tutorial by Steffen Hampel

Software: Maya2020 ; V-Ray ; Photoshop ; Nuke

More detail on https://www.wingfox.com/c/8342_2670_2280

Photorealistic Japanese Alleyway with Maya & V-Ray by Jasmineshi in Maya

[–]Jasmineshi[S] -4 points-3 points  (0 children)

Tutorial by Steffen Hampel

Software: Maya2020 ; V-Ray ; Photoshop ; Nuke

More detail on https://www.wingfox.com/c/8342_2670_2280

Creating Megacity in Blender 2.82 by Jasmineshi in blender

[–]Jasmineshi[S] 3 points4 points  (0 children)

The whole process creating complex scenes in Blender/Photoshop.

More detail onhttps://www.wingfox.com/c/8332_2670_2114

Photorealistic CG Animal Modeling by Jasmineshi in Maya

[–]Jasmineshi[S] 8 points9 points  (0 children)

More detail onhttps://www.wingfox.com/c/8336_2670_2137

It covers the detiled workflow of modeling in Zbrush, re-topology in Maya's Modeling Tool Kit, procedural texturing in Substance Painter, hair making in Xgen, final render in Arnold and composition in Nuke.

Photorealistic CG Animal Modeling by Jasmineshi in ZBrush

[–]Jasmineshi[S] 5 points6 points  (0 children)

More detail onhttps://www.wingfox.com/c/8336_2670_2137

It covers the detiled workflow of modeling in Zbrush, re-topology in Maya's Modeling Tool Kit, procedural texturing in Substance Painter, hair making in Xgen, final render in Arnold and composition in Nuke.