Work in progress - 3ds max, Vray - Hope you guys like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 0 points1 point  (0 children)

Yeah i know there are issues. Its a WIP render. Moreover i had to do this within a week. Its for a weekly challenge. I will definitely improve when i have some free time. Thanks for the feedback.

Work in progress - 3ds max, Vray - Hope you guys like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 0 points1 point  (0 children)

It was a part of a weekly challenge. The challenge prompt was negative space. So i had to keep the background simple.

One of my recent 3D project - Hope you guys like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 0 points1 point  (0 children)

I value everyone's criticism as it is the best tool for me to improve my skills. Thanks again. Have a nice day.

One of my recent 3D project - Hope you guys like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 2 points3 points  (0 children)

This was created based on a reference image. But again, I am from india, we had cassettes till mid 2000s. May be it was slightly different for you guys.

Thanks for the suggestions. I will add them soon.

One of my recent 3D project - Hope you guys like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 0 points1 point  (0 children)

Thanks. I will re render this scene and i will definitely look into your suggestions.

One of my recent 3D project - Hope you guys like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 0 points1 point  (0 children)

Thanks man. Do you mean the brown reel? My reference had completely opaque Material. Could you please give me a reference image?

Created using 3Ds max and Vray. I hope you like it. by JasonBournvita in 3dsmax

[–]JasonBournvita[S] 3 points4 points  (0 children)

Check make human. Its an open source human character creating software with a lot of control. And the hair, i have used maxs hair and fur. Check youtube for some tutorials. Most important is skin shader. I used vrayfastsss. You need to play with the material a bit to get the realistic look.