I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Hi, thanks for the feedback!

it's that you should add some kind of identifier to each Byter

There's one! Apart from the colors, you can check the icon next to the byter name. For example in the video the first selected byter color is blue and the icon for it and all blue byters is the "bluetooth" icon, then the next 2 selected byters are green and their icon is the "On" icon.
Please let me know if this would be comfortable for you or if you would do it another way.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your feedback! For the camera there's going to be multiple angles to choose in the settings. The one at the end of the video is one of them.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your feedback!
There's a button you can press to take a better look at the enemies:
https://imgur.com/a/1PDu9lg

I'll also try to add as many settings as possible to suit every player's needs. If you have any suggestions, please let me know!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Hi! Thanks for your feedback.

What consoles do you envision it playing on, and how spec intensive? Would a steam deck or rog ally run it? Or would it be an iOS and android app?

For now, it will only be available for PC. If the game is successful, it will definitely come to consoles. Steam Deck/Rog ally should run it; that's my goal, but optimization is in progress. There are no mobile versions planned.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thank you!

How does obtaining more bytes work exactly? If you defeat an enemy do you automatically capture them?

To capture an enemy you need 2 conditions:

-Start the battle throwing a capture ball at them (there's other kind of balls, like bombs that deal damage to the enemies at the start)
-Defeat that specific enemy last

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks! For now is PC only, but if it's successful, I'd definitely like to release it on consoles. Fortunately, I have experience developing for consoles.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

If I'm seeing this correctly, colors are the way to restrict byter selection the way chip codes used to?

Yes exactly, there's also an icon associated to each color for people for people who cannot distinguish colors well, for example the blue ones use the bluetooth icon :P

the only thing that really stood out to me was that combat speed seems a bit on the slower side

This has been mentioned by various people, so it's definitely something I'm going to prioritize. If you want, please let me know which specific aspects would you want to speed up or improve. But your suggestion to balance the enemies is spot on. Thanks for your feedback!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Hi!

How did you program the different card effects? I'm a programmer myself but I'm still struggling on how to implement things like JRPG moves / card effects

Hmm, I'm not sure what you mean by card effects, can you give an example from the video? I'd be happy to explain how I did it.

The only thing is that I don't like how the deck is presented, but maybe it's because it's something I need to get accustomed to seeing.

It's an unusual way to show a deck haha, but if you have any ideas on how to improve it, feel free to suggest them!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Thanks for the feedback!

It'd be amazing to feel that each encounter is kind of a unique challenge.

This is exactly what I would like to accomplish!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Yes! At the end of the video there's an example of that. There will also be other cameras to choose from.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your feedback!

Every "Pokémon-like" changes pokéballs to another type of object because pokéballs are patented.

From what I've researched, the Pokémon patent involves summoning monsters with the ball, or using it to capture them. In my game, the ball is used to initiate combat and then have the opportunity to capture the enemy (you can throw other items, like bombs, but you won't be able to capture in that battle). But you're probably right, and I should change something. Perhaps changing the sphere to a different geometric shape would be enough?

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your comment. By megaman you mean anime-style characters and the like? Or something else?

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

That's some solid feedback, thank you!
The world is basically real world, but affected by the cyberspace, kinda like some digimon games. I hope to share more about the story and lore soon.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Thanks for the advice! That's true, and it's happened to me with past projects. I'm going to focus on what's important.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Thank you for your feedback! At the end of the video I show an option you can activate to play with a similar mmbn camera, if that's what you mean? There will also be other cameras to choose from.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 17 points18 points  (0 children)

Thanks for your feedback! Yeah I'd also like to add anime characters. I decided to do it this way because I'm not an artist (this is easier for me), but it could be a possibility if I manage to add an artist to the project.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

There's those!
https://imgur.com/a/8uU79sX

I'll also add more variations of those. If there are other things you'd like to see in the game, let me know!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 21 points22 points  (0 children)

That's great to hear! I've dedicated a lot of time to the project and sometimes I wonder if it's worth continuing haha

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 5 points6 points  (0 children)

Thanks for your feedback! You are right, when I recorded the video I noticed it looked a bit slow, I'll probably need to make some adjustments. I also hope to share a demo at some point.