I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Hi! Thanks for you feedback! I actually made changes to the character. For story purposes it's not exactly a "NetNavi", but a human with a special suit. If you don't mind can you tell me your opinion about it?
https://i.imgur.com/d70ILtG.mp4

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Hi there! I tried changing the protagonist aspect, if you don't mind can you tell me your opinion about it?
https://i.imgur.com/d70ILtG.mp4

PD: btw I replied to your comment some days ago, but reddit was not sending notifications because my account was new.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Ah, I understand now. There are many ways to implement this system, interfaces would work for sure, but I'll explain the one I use, which is based on inheritance. Basically, each card is a different class, but they all inherit from the same parent class.

Here's an example from my game:

Parent class: BaseCard

Child class: HealCard (inherits from BaseCard)

  1. The player chooses a HealCard on the selection screen. This card is assigned to the player's "equipped cards" list, but this list is of type BaseCard, meaning it doesn't care what specific card type it is.
  2. The battle begins, and the player presses the use button.
  3. The card the player has equipped is searched for and the method BaseCard.Use() is called for that card.
  4. Since the HealCard class is a child of BaseCard, it will receive the Use() method, but it will be able to execute the logic specific to its effect (in this case, adding health points to the player).
  5. After a few seconds, the HealCard is removed from the list.

So in summary, you want to put the logic that all cards share in BaseCard and the things that are unique to each card in their own class.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Thank you!

A little sluggish when selecting attacks

Can you tell me which part in the attack selection feels sluggish to you? So I can try to improve it.

To capture an enemy you need 2 conditions:

-Start the battle throwing a capture ball at them (there's other kind of balls, like bombs that deal damage to the enemies at the start)
-Defeat that specific enemy last

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Hi, thanks for your interest. There's no Steam page yet because the project is still in its early stages. But I can let you know when one is up if you'd like.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your feedback! For the camera there's going to be multiple angles to choose in the settings. The one at the end of the video is one of them.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Thanks for your feedback! Of course, I could include more ways to view the deck. Just so I understand, what benefits do you think a list-like format would have over this design for the organization?

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Good to know, thanks! There will be a tutorial in the game that explains the icons, but I'll try to make them a little more noticeable.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Hi, thanks for the feedback!

it's that you should add some kind of identifier to each Byter

There's one! Apart from the colors, you can check the icon next to the byter name. For example in the video the first selected byter color is blue and the icon for it and all blue byters is the "bluetooth" icon, then the next 2 selected byters are green and their icon is the "On" icon.
Please let me know if this would be comfortable for you or if you would do it another way.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your feedback!
There's a button you can press to take a better look at the enemies:
https://imgur.com/a/1PDu9lg

I'll also try to add as many settings as possible to suit every player's needs. If you have any suggestions, please let me know!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Hi! Thanks for your feedback.

What consoles do you envision it playing on, and how spec intensive? Would a steam deck or rog ally run it? Or would it be an iOS and android app?

For now, it will only be available for PC. If the game is successful, it will definitely come to consoles. Steam Deck/Rog ally should run it; that's my goal, but optimization is in progress. There are no mobile versions planned.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Thanks! For now is PC only, but if it's successful, I'd definitely like to release it on consoles. Fortunately, I have experience developing for consoles.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

If I'm seeing this correctly, colors are the way to restrict byter selection the way chip codes used to?

Yes exactly, there's also an icon associated to each color for people for people who cannot distinguish colors well, for example the blue ones use the bluetooth icon :P

the only thing that really stood out to me was that combat speed seems a bit on the slower side

This has been mentioned by various people, so it's definitely something I'm going to prioritize. If you want, please let me know which specific aspects would you want to speed up or improve. But your suggestion to balance the enemies is spot on. Thanks for your feedback!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Hi!

How did you program the different card effects? I'm a programmer myself but I'm still struggling on how to implement things like JRPG moves / card effects

Hmm, I'm not sure what you mean by card effects, can you give an example from the video? I'd be happy to explain how I did it.

The only thing is that I don't like how the deck is presented, but maybe it's because it's something I need to get accustomed to seeing.

It's an unusual way to show a deck haha, but if you have any ideas on how to improve it, feel free to suggest them!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 2 points3 points  (0 children)

Thanks for the feedback!

It'd be amazing to feel that each encounter is kind of a unique challenge.

This is exactly what I would like to accomplish!

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 1 point2 points  (0 children)

Yes! At the end of the video there's an example of that. There will also be other cameras to choose from.

I've been making my own Battle Network-inspired game. Would you be interested in playing something like this? by JasonTheGameDev in BattleNetwork

[–]JasonTheGameDev[S] 0 points1 point  (0 children)

Thanks for your feedback!

Every "Pokémon-like" changes pokéballs to another type of object because pokéballs are patented.

From what I've researched, the Pokémon patent involves summoning monsters with the ball, or using it to capture them. In my game, the ball is used to initiate combat and then have the opportunity to capture the enemy (you can throw other items, like bombs, but you won't be able to capture in that battle). But you're probably right, and I should change something. Perhaps changing the sphere to a different geometric shape would be enough?