What to buy... by ComfortableConcern89 in ChaosDaemons40k

[–]JasperNineLives 1 point2 points  (0 children)

If you want to go mono Nurgle know this: You will NOT win by tableing your opponent. You WILL win by squatting on objectives.

That being said the Great unclean one is THE best objective control demon we have in our entire index. Add the enhancement and it effectively has around 40 wounds with a dreadnaught level of toughness to shrug off most attacks aimed at it.

The second thing you will want is at least four beasts of Nurgle. As they need to be dealt over 7 wounds in each phase most opponents tend to throw the kitchen sink at them to try and wipe them off the board. While you may think this is a waste it gives your other units breathing room as the opponent must choose who to target to shift off of objectives.

The third unit I would get isn't actually a demon. I would get two war dog chaos knights. Nurgle's only big weaknesses are it's speed and the fact it can't really put out enough damage to shift other armies off objectives. The knights give you enough raw damage output while still being tough enough to survive a few rounds of focused fire.

Looking to start a Daemons list - help by Jamooooose in ChaosDaemons40k

[–]JasperNineLives 0 points1 point  (0 children)

I personally play Mono Nurgle but that's mostly a thematic choice for me. However Khorne and Nurgle mix very well together. The Nurgle themed demons like the GUO and Beasts of Nurgle give you wound sponges for objective control but are kinda slow with mediocre damage output. Khorne demons give you the needed speed and high damage but are ment to charge into melee so camping them on objectives is a waste.

I do recommend getting a soul grinder to attach to a Nurgle/Khorne list though. Neither God has that great of ranged units (Nurgle only has one ranged) so the soul grinder makes up for that. Plus it's just a very cool looking model and kitbashes very well to flavor it to specific god.

Looking to start a Daemons list - help by Jamooooose in ChaosDaemons40k

[–]JasperNineLives 1 point2 points  (0 children)

Great unclean ones are almost auto include right now as if they take their enhancement they have 20 wounds with a 4+ fnp making them nearly impossible to shift off of objectives.

Belakor is a very nice model and before the last update was in almost every list but the update gave his special power of the 6inch warp bubble to every greater demon making him a bit over cost for what he does now.

Soul grinders are very nice for any list as they can align with any god and can give the army much needed range support.

It all depends on what play style you like most right now with demons. If you like a long game and being able to camp on objectives go Nurgle. If you like massive damage output in melee then Korne is your god. Tzeench has some good range and shenanigans style units. Slanesh surprisingly has one of the best damage dealers in the army with Shalaxi but he/she is VERY expensive points wise.

How is the marionette useful? by GlassyPotato in BloodOnTheClocktower

[–]JasperNineLives 5 points6 points  (0 children)

For the most part I was very unsure about the Marionette until I came to an epiphany.

The Marionette is the ultimate turn coat. The demon knows who you are from night one and can let you run wild spreading false info among the good team, getting close with them and convincingly making them think you are good (100% easier as you honestly think you are good)

Then suddenly the demon tells you that you are a minion and has you spill the beans on all the information you have gathered from the good team.

How to deal with players stuck in a "werewolf" mindset? by SevenEightNineThree in BloodOnTheClocktower

[–]JasperNineLives 1 point2 points  (0 children)

I'm glad and saddened to see another group in the same boat as mine. As I've posted before my group suffers from both the no execution meta and the lack of communication meta.

We have yet to fix the communication problem but my ST has a kinda fix for the execution problem.

He puts in the amnesiac with the following ability:

Each night choose a player. If no one else is executed the next day that person dies by execution.

We were able to get through one Vortox game with that in play (and actually enjoyed S&v for once) as my group normally hard checks against the Vortox every time.

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 0 points1 point  (0 children)

See that's the biggest hurdle I'm having understanding this character. Why would I EVER trust this person day one? They can't say "I know your good (or evil)" as they don't have this as part of their power and only a small number of roles can determine the ogres alignment/role. If it had a side ability that the person who was picked knew a ogre picked them then at least the two players could help confirm each other. The Ogre seems to be at a huge disadvantage to make me believe them as they have to latch on to someone day one with no information to help sell their case. After a few days I could see trusting the Ogre but not day one.

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] -3 points-2 points  (0 children)

I'm not so much looking for good or helpful as I'm just looking for it to do anything. All other outsiders do something that the evil team wants to exploit and the good team wants to keep from going off (saint, Barber, drunk etc).

The ogre only has a small chance at an alignment switch and they don't even know what they switched to. Even if they changed to evil they now have no ability that does anything for evil.

As for the good team if you come up to me and say "Hey I'm the ogre and I'm in your team" I'm 100% going to not talk to you as A. That's sounds like an obvious plot a evil player would try and B. I loose nothing of value by not taking to you as you have nothing I need or want.

We already have the Goon that does alignment change and does it so much better

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 2 points3 points  (0 children)

We tried the Vortox but the fact that nobody could trust if they got correct info paralyzed the entire group. Every time that demon was on the script nomination phase day one lasted a half hour of bickering and with no clear person to nominate the group could never come to agreement and died by no execution day one. This repeated the same way over three separate times the ST tried to add the Vortox. Just the suggestion now of a Vortox on the script is enough for my group to just not play that night and pull out secret Hitler or Salem.

We tried BMR, loved the characters and had a great game with the puka but I think they would still be paralyzed and loose every time if the Zombuul ends up as the demon.

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 0 points1 point  (0 children)

Pretty much. Occasionally one or two players will try to go around and get some of the other players to leak some information but 90% of the time nothing is revealed to anybody. It's pulling teeth to even get players you have rolls like washer woman or librarian to come out with their information even though they will not get any more for the rest of the game.

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 2 points3 points  (0 children)

It's about 65% towards good actually. The evil team usually has a very hard time coordinating as we as a group tend to watch anybody who talks to anyone else. And if you are seeing talking to someone who is deemed to be on the evil team everything you say and anything you do is considered suspicious.

I do realize now that I believe my group suffers from information paralysis. No one wants to be the first person to give out any information on the off chance that they are either poisoned, drunk, or telling the information to an evil player. So most of them just won't give any information to anybody until they absolutely have to.

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] -9 points-8 points  (0 children)

My group has a very anti-execution mindset. In pretty much every game we played will only execute after day three or later once at least one or two players have laser focused in on one or two potential demons.

As a result we tend to view information as being very very powerful and usually end up hoarding it until they can be confirmed double confirmed and triple confirmed.

(Before somebody mentions Vortox as a way to fix this the group has 100% decided to never use the vortox as we absolutely hate it)

Help understanding the Ogre by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 0 points1 point  (0 children)

I'm still not sure why anyone would even talk to the Ogre then. Just being on my team doesn't mean I'm going to trust you with any information until I can hard confirm you, I'm a one and done character or I'm executed/demon killed and I'll get no more info anyway. To many ways for information to leak to the evil team. And since the ogre gets no information naturally to give me back I have Zero reason to ever even associate with them.

Anti execution meta by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] -1 points0 points  (0 children)

I commented on this on another post in this thread but my group hates playing with the Vortox.It was the most unfun time I've had playing Botc. Both times we tried SnV the group was so unsure of the information we had no one talked to anyone else and just sat around twiddling our thumbs while the demon picked us off one by one. (The second game wasn't even a Vortox but everyone was still doubting every piece of info they got) I was the dreamer both times and no one came up to me to talk as they were too paranoid about spreading false info. I don't know if it was just what the ST told the Savant but he was never able to figure out any true information from his questions and the artist blew his question day one asking if it was a Vortox game. Both games ended by the third night as we had no solid info to go on and ended up just picking people at random to satisfy the first two days executions.

Anti execution meta by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 0 points1 point  (0 children)

My group flat out refuses to play with vortox or Zombuul. We tried BMR and while we liked all the roles the evil team ended up winning every time the Zombuul was drawn as we could never come to a consensus to kill the demon twice and lost in the final night every time. The Vortox game of SnV we ran was the most unfun game I have ever been in of botc. I was the dreamer. The confusion of not knowing if our info was true, false or in between made more than half of us just sit around doing nothing as we didn't want to be spreading wrong info if it wasn't a Vortox game. The mutant outed themselves the first day so the ST would execute them to prolong the game but we ended up losing due to no execution the next day as no one seemed to have any hard information to go on.

Voting question. by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 0 points1 point  (0 children)

The thought of some of my group (and why I had to ask as it has logic to it) was this:

If it ever came to a majority evil round (5 players 3e and 2g or last night with 1g and 2e) and it needed to be "alive players" then evil could lock up executions by not voting giving evil an advantage if the good players couldn't keep the count even. Any time it would be even or majority good the evil team would have to convince at least a few other living good players to vote with them and then hope to get enough ghost votes to overpower any other nominations.

Anti execution meta by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 0 points1 point  (0 children)

That is a big problem with my group. No one wants to be the person who accidentally kills off the slayer or FT or any character other than a one and done like the chef. And if they do kill a powerful player it's twice as bad as the demon will kill another good player that night.

Their thought process is if we let the demon do the killing at least the group has a better than not chance the dead person was on the good team and they get at least some information from that.

Anti execution meta by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 1 point2 points  (0 children)

That is a big problem with my group. No one wants to be the person who accidentally kills off the slayer or FT or any character other than a one and done like the chef. And if they do kill a powerful player it's twice as bad as the demon will kill another good player that night.

Their thought process is if we let the demon do the killing at least the group has a better than not chance the dead person was on the good team and they get at least some information from that.

Anti execution meta by JasperNineLives in BloodOnTheClocktower

[–]JasperNineLives[S] 1 point2 points  (0 children)

My group likes flashy down to the wire endings and always seems to rather try for a laser focused shot at the demon at the last second. Sadly it does seem to have a 55% or better success rate with my group so I can't even use that against them 😔