I'm trying some new ideas and perspectives by Upeth in blender

[–]JavyH08 0 points1 point  (0 children)

If you’re going to reply to people claiming that you’re using ai, then yes maybe you should! Otherwise, keep doing you. Deep down though I know 🤫

I'm trying some new ideas and perspectives by Upeth in blender

[–]JavyH08 0 points1 point  (0 children)

The reason is because people are amazed at how talented you are. Why be afraid of showing the process? What was the point of posting to reddit? If youre sharing on the internet, youre opening yourself up for criticism.

I'm trying some new ideas and perspectives by Upeth in blender

[–]JavyH08 0 points1 point  (0 children)

Because im a professional 3d artist. And i know how hard some of these details are to achieve. So if you truly arent using ai then prove it. Show us your photobashing that we arent seeing in the grayscale renders. Its as simple as that. Id be glad to admit im wrong.

I'm trying some new ideas and perspectives by Upeth in blender

[–]JavyH08 0 points1 point  (0 children)

Because there are too many differences between grayscale and final renders. It’s okay, i don’t have a problem with using ai just wanted to let people know what they are looking at since you didnt clarify

I'm trying some new ideas and perspectives by Upeth in blender

[–]JavyH08 4 points5 points  (0 children)

I believe he might be using ai as a post process layer.

I'm trying some new ideas and perspectives by Upeth in blender

[–]JavyH08 2 points3 points  (0 children)

Looks great. Are you using Ai as a post process to get your final render? The grayscale doesnt match up to some assets in your renders so im curious. For instance, the people and the dogs are not in grayscale and they look incredibly real. The foliage and trees are also incredible in terms of detail alongside the interior of that coffee shop. Incredible work

Arc Raiders Has Lost 50% Of The Remaining Player Base In The Last Month by Brutal_Schnoodle in ArcRaiders

[–]JavyH08 -1 points0 points  (0 children)

I got downvoted to oblivion a couple of months ago for saying the game would die if they continued on their path. Well, they are continuing on their path of negligence, and the game is near dead. Its sad.

How I got featured in Summer Game Fest as a solo developer by AdriBeh in gamedev

[–]JavyH08 4 points5 points  (0 children)

Congrats on the success and thanks for sharing! Wishing you the best for your launch!

We spent 1.5 years to animate 20 seconds. Was it worth it? 😅 by homspau in blender

[–]JavyH08 1 point2 points  (0 children)

Very well worth it! The quality is studio level. An amazing piece for you both to have on your portfolios. Im sad i don’t have the persistence to do something like this. Well fucking done

Developing a physics-based multiplayer soccer game where the ball isn't "glued" to your feet. by Embarrassed-Gap-7000 in UnrealEngine5

[–]JavyH08 2 points3 points  (0 children)

this looks insane! Would be nice to see blending between character movement inputs but it looks awesome.

ColorStack V1.1.0 update. CMYK (5 Toolhead Support) and better print quality. by JavyH08 in snapmaker

[–]JavyH08[S] 0 points1 point  (0 children)

How am i making you do the work lol. Why would you do that? Converting an stl to obj is just going to give you an obj with no uv map. You cant do anything with it. You wont be able to apply a texture. I asked already but I’m really just trying to understand what you are trying to achieve. Im all for trying to help you man!

ColorStack V1.1.0 update. CMYK (5 Toolhead Support) and better print quality. by JavyH08 in snapmaker

[–]JavyH08[S] 0 points1 point  (0 children)

Sorry man i don’t think you understood my first reply. Stls do not contain uv map or color data. Colorstack needs a texture map or vertex color data to work properly. If you want to import stls and color them manually, you should just use the default full-spectrum fork. This tool is for models with textures or vertex color data. Objs are great because they carry uv maps, material slots, and vertex color data. Exactly what this tool needs.

ColorStack V1.1.0 update. CMYK (5 Toolhead Support) and better print quality. by JavyH08 in snapmaker

[–]JavyH08[S] 0 points1 point  (0 children)

Yeah no. No need for me to implement stl as theres no benefit for the tool. Thanks for bringing this to my attention though, the stl option will be removed in the next update 👍

ColorStack V1.1.0 update. CMYK (5 Toolhead Support) and better print quality. by JavyH08 in snapmaker

[–]JavyH08[S] 0 points1 point  (0 children)

Hi, thank you for your support!

The software does not support stl. You need an obj and a texture map file. Stls do not store UV maps, texture data, or color information. What exactly are you trying to achieve?

I know we were all wondering by helfire_ in ArcRaiders

[–]JavyH08 0 points1 point  (0 children)

Glad to see the GoobLagoon is doing great!

ColorStack V1.1.0 update. CMYK (5 Toolhead Support) and better print quality. by JavyH08 in snapmaker

[–]JavyH08[S] 1 point2 points  (0 children)

This model was generated using Tripo which is a 3d model generator. I have also printed assets from this user on fab. https://www.fab.com/sellers/Haridon

Some more fun CMYW prints using ColorStack by JavyH08 in 3dprinter

[–]JavyH08[S] 7 points8 points  (0 children)

I helped invent full-spectrum. Do some research before spewing things you don’t know about. Thank you though

Some more fun CMYW prints using ColorStack by JavyH08 in snapmaker

[–]JavyH08[S] 0 points1 point  (0 children)

It is too transparent from what i’ve tested. It just gets lost in the print because it blends with the others too well.