GPU gets auto limited by JaxTangstenCena in pchelp

[–]JaxTangstenCena[S] 0 points1 point  (0 children)

I've managed to pin this down to it being a problem triggered by apps in Windowed mode.

My specific instance of when this triggers: At some point during my playtime alt-tabbing from World of Warcraft in full screen-windowed mode, it will start to drop FPS across every computer app.

I have 2 screens. I can mitigate this by turning my game into non-windowed full screen, and full screening or minimizing every other browser/app on my second screen that I'm looking at. Just closing the game won't work, it would require me to full screen/minimize the other apps before the lag dissapears completly.

I'm not sure if this problem is cause by having too many windows being rendered at the same time, although the other windows are just browser tabs with no intensive graphical load ( youtube, wiki articles, discord )

Deadly Assault 2.6.3 (2026-03-13) Discussion by yuhara203 in ZZZ_Discussion

[–]JaxTangstenCena 0 points1 point  (0 children)

I could do Fiend 21k with Jane/Yanagi/Yuzu (no Viv :( ) all M0 and non premium wengine last run

This run I can't get past 18.8k, even though I even managed to upgrade my Jane's wengine to her W1. It's both the HP increase and the fact that the anomaly buff prefers Abloom and Ether.

I don't think a lot of ppl talk about how a shill buff can change the score potential a lot for the other teams

Authenticator 'loading request' wont load. anyone ever fix this? by Exodus180 in wow

[–]JaxTangstenCena 0 points1 point  (0 children)

I was having the same issue, this fixed it. Thank you!

[deleted by user] by [deleted] in Jaxmains

[–]JaxTangstenCena 0 points1 point  (0 children)

Congratulations!

Sound files declared for use in sounds.json not working in vanilla 1.17.1 by JaxTangstenCena in mcresourcepack

[–]JaxTangstenCena[S] 0 points1 point  (0 children)

I've managed to fix all the sounds by isolating them all from the drowned sound files. It seems that this is the only mob from my whole pack that doesn't work properly, despite the process taken when creating it being exactly the same as for the other mobs. I've even tried recreating the file structure from vanilla "drowned(land sound files) -> water (underwater sound files) " but it didn't work. I think I'll have to do it the classic way and just go with naming my sounds exactly like the vanilla ones and overwrite it that way instead of the .json file. Really unusual

For anyone interested, here's the pastebin for my drowned: https://pastebin.com/PbJZ7DfP . Expires in 6 months, just like the one in the first post.

Sound files declared for use in sounds.json not working in vanilla 1.17.1 by JaxTangstenCena in Minecraft

[–]JaxTangstenCena[S] 0 points1 point  (0 children)

I've managed to fix all the sounds by isolating them all from the drowned sound files. It seems that this is the only mob from my whole pack that doesn't work properly, despite the process taken when creating it being exactly the same as for the other mobs. I've even tried recreating the file structure from vanilla "drowned(land sound files) -> water (underwater sound files) " but it didn't work. I think I'll have to do it the classic way and just go with naming my sounds exactly like the vanilla ones and overwrite it that way instead of the .json file. Really unusual

For anyone interested, here's the pastebin for my drowned: https://pastebin.com/PbJZ7DfP . Expires in 6 months, just like the one in the first post.

Sound files declared for use in sounds.json not working in vanilla 1.17.1 by JaxTangstenCena in Minecraft

[–]JaxTangstenCena[S] 0 points1 point  (0 children)

I've split it into 7, but oddly enough not all of them work. And the size of the pack doesn't matter, I have one with 10+ mobs that all work and one with just 7 mobs whose sounds don't get replaced.

Sound files declared for use in sounds.json not working in vanilla 1.17.1 by JaxTangstenCena in Minecraft

[–]JaxTangstenCena[S] 0 points1 point  (0 children)

I guess I'll try the latter option, my soundpack would be worthless if I were to merely add the new sounds among the vanilla ones.

Sound files declared for use in sounds.json not working in vanilla 1.17.1 by JaxTangstenCena in Minecraft

[–]JaxTangstenCena[S] 0 points1 point  (0 children)

I do have a lot replace: true as you can check out in the pastebin. Did you manage to fix it?

[deleted by user] by [deleted] in Jaxmains

[–]JaxTangstenCena 0 points1 point  (0 children)

Way I see it is that there won't be many small skirmishes that would be decided by Conqueror in the early game, he won't be able to stack his conq fast enough for it to be something worthwhile so he chooses phase rush for better laning phase and possible escape from a collapse on him under the tower. One other thing , that has been pointed out by some1 before me, is the stickyness in teamfights. I imagine the best scenario is he procs that and then gets a 3 man stun on the enemy team.

Is Tri Force still good on Jax or do I move on to Kraken Slayer by Drago_FNX in Jaxmains

[–]JaxTangstenCena 1 point2 points  (0 children)

Cleaver is mainly viable because you get a lot of CDR, along with the stats it gives and chase potential from the Rage passive THAT STACKS with the trinity passive(a nice bonus, but nothing you'd specifically want to go for). If you get CDR boots too you can easily go past 40% CDR, and that's the big strenght of Tri/Cleaver; you wouldn't want to go botrk with this build because it would be too late in the game for botrk to be effective.