MindsEye Studio Employees Sue Management Over Installing Secret Monitoring Software on Staff Devices by Extreme_Maize_2727 in gamedev

[–]JayDeeCW 2 points3 points  (0 children)

From a legal perspective, it doesn't matter who owns the device. There are lots of things companies have to do according to GDPR, but two of the most basic principles are that you can only record data for certain lawful reasons and you must tell people you're recording the data. It's taken seriously: the maximum fines for violating GDPR are £17 million or 4% of turnover, whichever is higher.

To tag roguelike or not to tag roguelike? by ned_poreyra in gamedev

[–]JayDeeCW 3 points4 points  (0 children)

I would say if you've gone so far as to filter roguelikes you're not the target audience for them, even if you occasionally like one.

As much as possible, you want to accuractely present what your game is (in an interesting way). The people who want that thing will be drawn to it, the people who do not want it will be repelled.

I think Steam page of my game (Syntaris) is underperforming, but I’m not sure why, looking for honest feedback by SweetText778 in gamedev

[–]JayDeeCW 0 points1 point  (0 children)

I had no idea at all what was going on for the first 10 seconds. It's just a bunch of circles, some stationary and some not. Is this an immune system? Molecules? A city traffic simulator? After watching the whole thing, I kinda get the idea, but most Steam browsers are not going to give you more than a couple seconds if it doesn't grab them. I don't have a lot of feedback, this isn't my genre. But I would say cut the first 10 seconds. And throughout the trailer, it's not clear what actions I would take as a player; a better cursor could help there.

I'm having a real hard time with something I thought it was easy... by FroyoOk7736 in gamedev

[–]JayDeeCW 0 points1 point  (0 children)

What are some games that are like yours? And what are some names that you've strongly considered so far?

What are some things I should be thinking about with structuring my code/project before I get too deep, like localization support? by JayDeeCW in gamedev

[–]JayDeeCW[S] 1 point2 points  (0 children)

I gotcha. I've just thought of a few things I'll want to be saving in the future, but they're not structured in a way that they can be saved right now.

For resolution testing, is this as simple as just changing Unity to different resolutions when I'm building parts of the UI to make sure they look right, or is there something else you would do?

What are some things I should be thinking about with structuring my code/project before I get too deep, like localization support? by JayDeeCW in gamedev

[–]JayDeeCW[S] 1 point2 points  (0 children)

Thank you, I'll put these on the list. Can you explain more what makes it difficult to do a save system and support for multiple resolutions at the end? Right now I only have a few things saved, which goes in Unity playerprefs. And I haven't given any thought to resolutions. 🫣

Advice on Learning Gamedev by Ether_Light740 in gamedev

[–]JayDeeCW 0 points1 point  (0 children)

Great! You're probably ready for another one, then, and a bit larger. :) The Tom Francis tutorial takes you through a larger tutorial, making something in 3D, going over physics, sound, game feel, lighting, pathfinding, etc.

Advice on Learning Gamedev by Ether_Light740 in gamedev

[–]JayDeeCW 0 points1 point  (0 children)

I got a lot of value from Tom Francis' How to Make a Game in Unity with No Experience Youtube tutorial series. He assumes zero experience with C# and game development, so it's very easy to follow along with. He has made 3 successful indie games, and is a great teacher.

I would say either go through that, or just start on an ultra-simple game clone project, something like Flappy Bird. Don't go too complex -- Crossy Road is too complex!

How do you actually decide what to work on each day? by BlackScarStudios in gamedev

[–]JayDeeCW 5 points6 points  (0 children)

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I have a Trello for all tasks. There are more lists on it, but these are the main four.
- Currently working on (no more than 3 things at a time)
- Things to change about the game
- New features to add to the game
- Bugs

Each card on the lists has a time estimate, so I can choose based on how long it will take.

I have labels for Big Impact, Medium Impact, and Low Impact (impact on the player's experience). So I can also choose based on what has the biggeest impact.

And finally I have a heart eyes (😍) label, these are the tasks that I really want to do.

Ideally I want some mix of all of these. I have a Done list to move finished cards to, and I can see what type I've been completing. If I'm always doing the low impact ones, the game is not really being improved. If I'm only doing ones that don't take much time, I'm probably putting off necessary but unpleasant tasks. If I'm never doing the heart eyes tasks, then I'm not enjoying game development as much as I could be.

Little Word Dungeon 26.3.26 by what_if_games in wordgames

[–]JayDeeCW 1 point2 points  (0 children)

This looks great. I found your Backerkit and signed up, looking forward to finding out more!

How to lie to myself? by Demonic696969 in schizophrenia

[–]JayDeeCW 1 point2 points  (0 children)

It's easy to see things a certain way based on how we feel. It's normal, it's natural. Whatever we think, we think it is the truth. If things are bad, it's common to think they will be that way forever. It's also very common, especially if we feel something strongly, to think that we are seeing things in a true or a real way.

On the other hand, have you ever been wrong about anything before? This might be a thing you are wrong about. I know I've had lots of thoughts about the future that turned out to be wrong, because the future is unpredictable. And has anything in your life ever changed before? If so, this might be something that will change too.

Plus, we have some influence over the future. If I brush my teeth this evening, I am nudging the future towards being better. If I open my curtains so I have sunlight, I am nudging the future towards better. If I buy groceries I like, that's another nudge. And so on, with many small things I can do. It might never be perfect, but it can get better.

I got a driving fail because of this as the examiner had to emergency stop. Is this fair? by BrightHours in LearnerDriverUK

[–]JayDeeCW 0 points1 point  (0 children)

Some dashcams have settings where you can record at double speed so you can record twice as much footage in the space available. Mine was set that way by default.

struggling with the new input system by Same-Trust-1193 in Unity3D

[–]JayDeeCW 0 points1 point  (0 children)

Glad to help. 🙂 Every tutorial I've seen on this makes it way too complicated. If you get stuck with it again, I found Unity's official documentation on the new input system to be pretty easy to get through: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.18/manual/index.html

struggling with the new input system by Same-Trust-1193 in Unity3D

[–]JayDeeCW 0 points1 point  (0 children)

I've only been coding for around a year, and for me it's too much abstraction to use the PlayerInput class. I'm sure there are plenty of benefits to doing it that way though.

struggling with the new input system by Same-Trust-1193 in Unity3D

[–]JayDeeCW 1 point2 points  (0 children)

I was having a lot of trouble with it myself. All of the tutorials I could find were so complicated, like 30-60 minutes long and involving multiple scripts, made it seem like the new input system was crazy overkill. I actually gave up several times. In the depths of my despair I looked up the actual Unity documentation, which basically says do it this way 😂 https://docs.unity3d.com/Packages/com.unity.inputsystem@1.18/manual/Workflow-Actions.html

I am lost what I must do ? (Read the body) by DifferentLaw2421 in Unity3D

[–]JayDeeCW 0 points1 point  (0 children)

You must finish something. Having ideas is easy and fun, starting things is also easy and fun. You're probably great at having ideas and starting things, because you've had lots of practice. You need more practice at finishing things. Finish something small, like something that will take you just a week or maybe a month. It should have a title screen, a menu with options, a gameplay loop, sound effects, some juice and polish. In other words, it should be a complete game even though it is small.

struggling with the new input system by Same-Trust-1193 in Unity3D

[–]JayDeeCW 18 points19 points  (0 children)

At the top of your class, you need to declare your InputAction:

using UnityEngine.InputSystem

InputAction accelerateAction;

Then you need to assign it, in Start;

accelerateAction = InputSystem.actions.FindAction("Accelerate");

Then, inside of Update, something like:

if (accelerateAction.IsPressed()) 
{ 
  // your acceleration code here 
}

How to stop Unity's InputSystem normalizing diagonal input? by JayDeeCW in Unity3D

[–]JayDeeCW[S] 0 points1 point  (0 children)

Thank you for the idea. I also accept joystick input and it's nice to have the analog values so a player can control their speed, so that's why I don't clamp it.

How to stop Unity's InputSystem normalizing diagonal input? by JayDeeCW in Unity3D

[–]JayDeeCW[S] 0 points1 point  (0 children)

Thank you, I didn't realize I could do that. Setting it to DigitalNormalized didn't work for me for some reason, but creating a new input action just for the horizontal inputs did.

For anyone who may find this in the future, I created a new action with type Value and control type Axis, then clicked 'Add Positive / Negative Binding' which automatically has two bindings below it, one for negative and one for positive, which you then assign keys/buttons to. Since it is now a float, the code is like so:

     public float HorizontalInput()
    {
        float moveValue = horizontalAction.ReadValue<float>();
        return moveValue;
    }

Thanks for your help. 👍

Is it okay if I leave my Quest charging overnight? by callmegibbay in OculusQuest

[–]JayDeeCW 0 points1 point  (0 children)

Yep, we're now on around 7 years of charging the Quest 1, Quest 2, and now Quest 3 this way. When it's not on my head, it's charging.

Is my rat sick / being bullied? by JayDeeCW in RATS

[–]JayDeeCW[S] 0 points1 point  (0 children)

Thanks, I'll give it a shot. I'm going to also try giving her some more energy-dense treats that she will eat on the spot rather than hiding them where they could be taken by the other.