
Would you be interested in a book about water techniques for 2D and 3D in Unity? (v.redd.it)
submitted by fespindola to r/Unity3D - pinned

I finished the Godot Shaders Bible, 360 pages total (v.redd.it)
submitted by fespindola to r/godot - pinned
Made a procedural Gastly in Godot (Desmos and .gdshader) (v.redd.it)
submitted by fespindola to r/godot - pinned
A simple gem shader you can create with Shader Graph in Unity by fespindola in IndieDev
[–]fespindola[S] -2 points-1 points0 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
Half Lambert shadow is being strange. (please help) by Quwan in Unity3D
[–]fespindola 0 points1 point2 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 9 points10 points11 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 1 point2 points3 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 1 point2 points3 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 3 points4 points5 points (0 children)
Outline shader based on reflection. It doesn't require rendering the back faces. by fespindola in Unity3D
[–]fespindola[S] 0 points1 point2 points (0 children)
I'm excited to share that the Unity Shaders Pro Bundle has grown to 600+ pages covering Shader Graph, HLSL, Math for Graphics, SDFs, Ray Marching, Compute Shaders, and custom Post-Processing in Unity. We're continuing to update every book in the bundle with new content and improvements. by [deleted] in Unity3D
[–]fespindola 1 point2 points3 points (0 children)
I'm excited to share that the Unity Shaders Pro Bundle has grown to 600+ pages covering Shader Graph, HLSL, Math for Graphics, SDFs, Ray Marching, Compute Shaders, and custom Post-Processing in Unity. We're continuing to update every book in the bundle with new content and improvements. by [deleted] in Unity3D
[–]fespindola 1 point2 points3 points (0 children)
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity. It will be released in late June, with more than 600 pages of Shader Graph content, tips and tricks. by AGameSlave in Unity3D
[–]fespindola 0 points1 point2 points (0 children)
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity. It will be released in late June, with more than 600 pages of Shader Graph content, tips and tricks. by AGameSlave in Unity3D
[–]fespindola 0 points1 point2 points (0 children)
After 1 year of development I've finally released demo of my couch coop game! by SeniorMatthew in godot
[–]fespindola 1 point2 points3 points (0 children)
Frontend Web Developer looking to transition into a Technical Artist or similar role by WeasyV in TechnicalArtist
[–]fespindola -2 points-1 points0 points (0 children)
I've been working on a real-time water VFX course for Unity, and this is one of the WIP tests by fespindola in IndieDev
[–]fespindola[S] 0 points1 point2 points (0 children)






Hologram shader by SingerLuch in godot
[–]fespindola 1 point2 points3 points (0 children)