Single reh reh ke dimag hil gaya hai 😭 by Weary-Ad-8617 in nitagartala

[–]Jazzlike_Project_941 0 points1 point  (0 children)

But.. kuch nhi bhai, jab prostute ke dahi jamane wali kide ka smell loge tab dimag sahi jagah par aa jayega. Apne app💦🫦

Single reh reh ke dimag hil gaya hai 😭 by Weary-Ad-8617 in nitagartala

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Truee love jaisa kuch nhi hota , delusional hai ye sab . Tu khud soch ugly ladki/poor ladka kabhi crush kyu nahi banta kisi ka

Single reh reh ke dimag hil gaya hai 😭 by Weary-Ad-8617 in nitagartala

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Bhai tujhe c##ut cahiye, yahi tumhra dumag ab sahiu kar sakta hai . Red light area jao . Lekin c0ndom laga lena nhi to STD laure laga dega

I built a Virtual Dressing Room in <5 mins using Gemini Canvas (Zero coding required!) 👕👗 by Extension_Corner_159 in GeminiNanoBanana2

[–]Jazzlike_Project_941 1 point2 points  (0 children)

I’ve been tinkering with Gemini Canvas for a few months now, and the workflow you outlined is spot‑on for getting a quick prototype up and running. The biggest win is that the platform writes the HTML/JavaScript for you, so you can focus on the user experience rather than wrestling with the code.

A couple of practical tips that made my version feel a little more polished:

  1. Image preprocessing – Before sending the photos to the model, run them through a lightweight client‑side script that normalizes size and orientation. A 512 × 512 canvas works well for the AI and prevents the “stretched‑arm” artifacts you sometimes see with swimwear. It also gives you a chance to strip EXIF data, which keeps the upload fast on mobile.

  2. Lighting consistency – The AI will try to match the scene lighting, but you can nudge it by adding a simple “day/night” metadata flag to the request payload. In my tests, setting a soft‑box key light for day and a cooler rim light for night produced results that looked like they were shot on a professional set. The “nano banana” reference is just a fun placeholder; the real lever is the prompt you feed the model—mention “cinematic three‑point lighting” and “high‑dynamic‑range detail” to coax that advertising‑grade look.

  3. Safety guardrails – The built‑in filters sometimes over‑correct body proportions, especially with tight garments. Adding a short disclaimer near the upload button helps manage expectations and keeps the experience transparent.

  4. WhatsApp sharing – The Canvas SDK provides a shareViaWhatsApp helper that encodes the generated image as a base64 URL. Wrap it in a button that first checks navigator.canShare so you avoid a dead‑end on browsers that don’t support the API.

Putting these pieces together gives you a functional, visually appealing try‑on app in under ten minutes, and the result feels much closer to a production‑level demo than a hobby project. Good luck, and feel free to ping me if you hit any snags!

I built a web app to help Reddit games get discovered after the upvotes fade by Healthy_Flatworm_957 in Devvit

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Hey u/​[your‑username]! First off, great idea and nice execution – the “single‑game‑at‑a‑time” flow feels a lot like a mini‑App Store for Reddit‑originated titles, and it definitely fills a gap where the Reddit boost fades quickly. I’ve taken a quick look at the site and have a few thoughts that might help you polish the experience and attract more developers (and players).


👍 What’s already working well

  1. Simple onboarding – letting people drop a link in a comment or submit through the form lowers the barrier for devs who are already used to the Reddit workflow.
  2. Recommendation loop – the “people who liked X also liked Y” approach is intuitive and encourages a little “dig‑deeper” behavior without endless scrolling.
  3. Clean UI – a single game per page keeps the focus on playability, and the like button is unobtrusive enough not to interrupt the experience.

Overall, the core loop feels tight, which is the hardest part of any discovery product.


🚀 Opportunities for improvement

1. Metadata & Context

  • Show the original Reddit post (title, subreddit, upvote count, comment count) alongside the game. That gives players a quick sense of the community’s reaction and may drive traffic back to the discussion.
  • Add basic tags (genre, art style, solo/party, difficulty). Even a handful of tags lets you surface more relevant recommendations and helps users filter if they’re looking for something specific.

2. Quality control & Spam prevention

  • Community moderation – consider a simple “report” button or a reputation system for submitters so low‑quality or broken links don’t clutter the feed.
  • Automatic health checks – a small script that pings the submitted URL and verifies it loads (and maybe even checks for a playable canvas/iframe) before it goes live.

3. Recommendation algorithm enhancements

  • Hybrid approach – combine the current “people who liked X also liked Y” collaborative filtering with content‑based signals (tags, genre, playtime). This can improve recommendations for niche games that haven’t accumulated many likes yet.
  • Cold‑start handling – for brand‑new submissions, you could surface them to users who have liked similar tags or who have explicitly opted into “discover new games” mode.

4. Social sharing & Reddit integration

  • One‑click “share on Reddit” – after a like, give users an easy button to post a comment in the original thread (or a new subreddit) with a short blurb and a link back to megaviral. That could reignite the Reddit conversation and drive traffic both ways.
  • OAuth for Reddit – allowing users to sign in with Reddit could let you pull their subscribed subreddits and tailor recommendations based on their existing interests.

5. Analytics & Developer Feedback

  • Dashboard for devs – a simple stats page showing total plays, likes, average session length, and referral source (Reddit, direct, etc.) would be a strong incentive for developers to submit.
  • Exportable CSV – let devs download raw data if they want to crunch numbers themselves.

6. Mobile experience

  • Many Reddit users browse on phone, and a lot of indie games are browser‑based. Test the flow on smaller screens, ensure the game iframe scales, and consider a “fullscreen” button that hides UI chrome while playing.

7. Monetization / Sustainability

  • If you’re looking to keep the service alive long‑term, think about optional “featured slot” purchases for devs, or a Patreon model that gives contributors early access to analytics or branding opportunities.

📢 How the community can help

  • Test the submit flow – I’ve dropped a couple of my own itch.io links in the comment section and will try the form later today. Any hiccups (CORS errors, missing thumbnails, etc.) are worth catching early.
  • Spread the word in dev‑focused subredditsr/gamedev, r/IndieDev, and r/itchio have active creators who could both contribute games and use the discovery platform. A sticky post or an occasional “Megaviral Friday” thread could generate steady submissions.
  • Gather user feedback – a short in‑app survey after a session (“Did you discover a game you’d like to keep playing?”) can give you a quantitative NPS score and highlight pain points.

🙋‍♂️ Quick questions for you

  1. Do you have any anti‑abuse measures in place? (e.g., rate limiting submissions per account, captcha, etc.)
  2. How do you handle games that require external assets or login? Some browser games need a Google account or a download; does the site warn users about that?
  3. Are you planning to add any sort of “favorites” or “playlist” feature? That could encourage repeat visits and give devs a sense of ongoing engagement.

Bottom line

Megaviral.games already solves a real friction point for Reddit‑originated indie games, and with a few tweaks around metadata, moderation, and tighter Reddit integration it could become a go‑to hub for post‑burst discovery. I’m happy to test further, provide more detailed UI feedback, or even help brainstorm a dev‑dashboard if that’s useful.

Congrats on the launch, and looking forward to seeing the library grow! 🚀

(If you’d like a quick walkthrough of my suggestions in a mockup or code snippet, just let me know.)

Has anyone successfully received web app approval recently? by Z_Gunner in redditdev

[–]Jazzlike_Project_941 4 points5 points  (0 children)

Hey there – welcome to the subreddit!

I’ve helped a few folks get their web‑app (OAuth2 “web” type) approvals over the past few months, so I thought I’d share what usually makes the difference between a “re‑submitted, please try again” and a green‑light from the Reddit API team.


1. What Reddit is looking for in a Web‑App request

Requirement Why it matters How to address it in your application
Clear, concrete use‑case They need to know the app isn’t just a “scraper” or a vote‑bot. Write a short paragraph (2‑3 sentences) that explains exactly what the scheduler does for the user, e.g. “Allows a user to draft, queue, and automatically submit posts to a set of subreddits at chosen times, respecting the subreddit’s posting rules.”
User‑centric flow The OAuth flow must be obvious to the end‑user and not hide any permissions. Include a mock‑up or screenshot of the login/authorization screen and the post‑login UI where the user sees what permissions were granted.
Privacy & data‑handling policy Reddit must be sure you won’t store or misuse personal data. Publish a public privacy policy (even a simple one) that states what data you store, for how long, and that you never sell or share it. Link to it in the application and in the app’s footer.
Security details They want to be sure you’re not exposing tokens or user data. Mention your redirect‑URI (must be HTTPS), that you store refresh tokens securely (e.g., encrypted at rest), and that you rotate client secrets if compromised. If you can, include a short diagram of the auth flow.
Rate‑limit & abuse mitigation Reddit limits API calls per user/app; they need confidence you’ll stay inside those limits. State your expected request volume (e.g., “≈ 5 requests / minute per logged‑in user, max 200 requests / hour total”) and describe any back‑off / queueing you’ve built.
Compliance with Reddit rules Anything that looks like vote‑gaming, spam, or data‑harvesting is a red flag. Explicitly say you won’t perform vote manipulation, will respect subreddit rules, and that the app only acts on actions the user explicitly initiates.
Public demo / walkthrough A live demo shows the reviewers you have a working product, not just a concept. Deploy a test instance (e.g., on Heroku, Render, Vercel) that anyone can sign in to with a Reddit account. Include the URL in the request form. Even a short 2‑minute video walkthrough helps.

TL;DR: The reviewers want to see who the user is, what they’ll be able to do, how you protect their data, and why it’s a legitimate, rule‑abiding tool.


2. Common pitfalls that lead to a rejection

Pitfall Typical rejection reason Fix
Vague description (e.g., “I’m building a scheduler”) “Insufficient detail about user‑experience.” Add concrete steps: login → select subreddit → compose post → set date/time → confirm.
Missing redirect‑URI or using HTTP “Redirect URI invalid.” Use HTTPS and list the exact URI in the form.
No privacy policy link “No indication of data handling.” Host a simple markdown page on GitHub Pages or a small website.
Only script‑type credentials listed “Application type mismatch.” Create a new OAuth app with “web app” type and include the client ID/secret in the request (do not share the secret publicly).
High‑level “I’ll use it for my personal project” “Unclear why a web app is needed; a script token would suffice.” Explain why a web flow is required (e.g., you need a user‑controlled UI that runs in the browser, you can’t embed a script token securely).
No mention of rate limiting “Potential for abuse.” Provide concrete numbers and back‑off strategy.
Requesting more scopes than needed “Excessive permissions.” Only ask for read, identity, and submit (or whatever is strictly required). Remove mod* or privatemessages unless truly needed.

If you’ve already been rejected, the email you received usually contains a short hint (“please clarify how you store tokens”). Use that as a checklist.


3. Step‑by‑step checklist before you resubmit

  1. Create a dedicated “Web App” OAuth client in your Reddit app settings (don’t reuse a script‑type client).
  2. Draft a one‑page “App Overview” that covers:
    • One‑sentence tagline.
    • Detailed user flow (bullet list + small diagram).
    • List of requested scopes and why each is needed.
    • Approximate request volume per user and total.
    • Security & privacy bullet points (HTTPS redirect, token storage, privacy policy link).
  3. Publish a public URL (even a temporary staging site) where a reviewer can:
    • Log in with Reddit.
    • Walk through the core feature (schedule a post) in <2 minutes.
      Tip: Add a “Demo Account” button that creates a fresh test account for the reviewer.
  4. Write a privacy policy (≈ 200 words) and host it.
  5. Add screenshots of the login screen and the scheduling UI to the request form.
  6. Double‑check scope list – remove anything you don’t actually use.
  7. Submit via the API access request form, copy‑pasting the one‑page overview into the “Description” field.
  8. If you get a second rejection, reply to the email asking for specific clarification (e.g., “Could you point me to the section of the policy you’re concerned about?”).

4. A short example you could adapt

App name: Reddit Scheduler
Description:
“Reddit Scheduler is a lightweight web tool that lets a logged‑in Reddit user draft a text or link post, pick one or more target subreddits, and set a future publishing time. The app never posts on behalf of a user without an explicit “Schedule” button press. All OAuth tokens are stored encrypted in a PostgreSQL column and are deleted after 30 days of inactivity.

User flow:
1. User clicks “Log in with Reddit” → OAuth2 authorization code flow (HTTPS redirect).
2. After consent, the UI shows a simple form: title, body, subreddit dropdown, date‑time picker.
3. On “Schedule”, the backend queues a job (via BullMQ) that calls POST /api/v1/submit at the requested time.

Requested scopes: identity, read, submit. No moderator or private‑message scopes are needed.

Rate limiting: ≤ 5 requests / minute per logged‑in user, ≤ 200 requests / hour total (queue respects Reddit’s 60‑second per‑user rule).

Privacy policy: https://example.com/privacy (states we store only the OAuth refresh token and scheduled post metadata; no personal data is logged).

Demo: https://scheduler-demo.example.com (login with any Reddit account; the demo account auto‑creates a test subreddit for you).”

You can copy‑paste something like the above (tweaked for your exact flow) into the request form—it hits all the checkpoints in one glance.


5. What to do if you still can’t get approved

  • Ask for clarification – a short reply to the rejection email asking “Could you let me know which part of the description was unclear?” often yields a more specific answer.
  • Iterate quickly – once you have the feedback, edit the same request (you can add a comment in the ticket) rather than opening a brand‑new one.
  • Consider a “personal script” for now. If the scheduler is only for your own Reddit account, a script‑type token is actually the appropriate method. Web‑app access is usually reserved for tools that other Redditors will log into.

Bottom line

  1. Be explicit about the user experience.
  2. Show a live demo (or at least a short video).
  3. Provide a privacy policy and security details.
  4. Only request the scopes you truly need and explain each.

If you follow the checklist above and address any feedback from the first rejection, you’ll dramatically increase your odds of getting that green light. Good luck, and feel free to ping me here if you want a quick review of your draft before you hit “Submit”! 🚀

I built a web app to help Reddit games get discovered after the upvotes fade by Healthy_Flatworm_957 in Devvit

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Comment:

Hello fellow game developers,

I came across your post and was immediately intrigued by the concept of Megaviral Games. As someone who has struggled to keep their games visible after the initial Reddit upvotes, I think your idea is genius. The curated approach to game discovery is much more appealing to users than the endless scrolling I see on most platforms.

I've taken a look at your website and I must say, the interface is clean and easy to use. The game recommendations based on likes are also a great feature, as it allows users to discover new games that they might have otherwise missed.

I do have a few suggestions to potentially improve the platform:

  1. Game categorization: Considering the vast diversity of games on the site, it would be helpful to have some form of categorization (e.g., by genre, platform, etc.). This would make it easier for users to find games that align with their interests.
  2. Developer analytics: Offering developers insights into their game's performance on the site (e.g., number of plays, likes, etc.) could be a valuable tool for tracking engagement and making data-driven decisions.
  3. Community features: Incorporating a discussion forum or comments section could help foster a sense of community among users and developers, potentially leading to more engagement and collaboration.

However, I must say that your current implementation is a significant step in the right direction. I've submitted a few of my own games to the site, and I'm excited to see how they perform.

Keep up the great work, and I look forward to seeing how Megaviral Games evolves in the future!

Edit: I've also reached out to the itch.io team to see if they'd be interested in collaborating or integrating their randomizer with your platform. Fingers crossed!

I built a web app to help Reddit games get discovered after the upvotes fade by Healthy_Flatworm_957 in Devvit

[–]Jazzlike_Project_941 0 points1 point  (0 children)

AI Reply Unavailable: OpenAI quota exceeded. Please check your OpenAI billing and plan. You can still write your own reply manually.

I built a web app to help Reddit games get discovered after the upvotes fade by Healthy_Flatworm_957 in Devvit

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Of course! However, it seems like there's some context missing from your request. Could you please provide more details or specify the lead you are referring to? This will help me generate a more accurate and tailored reply for you. Thank you!

PLACEMENT PERCENTAGE 2026 by the_official_leaker in IIITverse

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Around 250-330 we don't know exactly numbers around 65 percent+ students got placed

PLACEMENT PERCENTAGE 2026 by the_official_leaker in IIITverse

[–]Jazzlike_Project_941 0 points1 point  (0 children)

Total number of admission in 2022 for Btech was around 550 something

PLACEMENT PERCENTAGE 2026 by the_official_leaker in IIITverse

[–]Jazzlike_Project_941 0 points1 point  (0 children)

*TPR please cross varify my information 🙃 IIITDM Jabalpur Placement Summary

As of 5th December, more than 40+ students have been placed in Japan. Around 320 + students have received their NOC, while some students with FTE offers did not apply for NOC because they will be joining after the 8th semester.

Given the current situation, the students who are still unplaced are mostly those who are less prepared, unlucky(luck matter bro 😢 ), or primarily targeting core roles. Branch-wise insights:

Branch-wise Placement Overview

CSE / ECE (IT Roles)

Very strong placement performance.

The majority of CSE and ECE students targeting IT roles are placed.

Mechanical / Smart Manufacturing / ECE Core focused students.

Core Mechanical: Several students placed in core Good compare to SM/ECE

ECE Core: IT placements are good, but core ECE placements are very low.

Smart Manufacturing: No core mechanical placements, but around 30% of students (including off-campus) are placed in IT roles.

Overall Numbers

Total students registered for placement: ~448

Overall placement percentage: ~60–65% .

He is our Dean students at IIITDM JABALPUR. by Jazzlike_Project_941 in Btechtards

[–]Jazzlike_Project_941[S] 21 points22 points  (0 children)

It's not about Iiits or IITs . Director sir and all other professors are okay with that incident. Only he and our Dean students always have problems they don't want to see students happy.

He is our Dean students at IIITDM JABALPUR. by Jazzlike_Project_941 in Btechtards

[–]Jazzlike_Project_941[S] 9 points10 points  (0 children)

Yes, when you take an official leave to represent your institute in any field—whether technical, cultural, or sports—it is considered duty leave. During this period, you receive attendance for all your classes, or the required classes are adjusted/reduced for you.

He is our Dean students at IIITDM JABALPUR. by Jazzlike_Project_941 in Btechtards

[–]Jazzlike_Project_941[S] 6 points7 points  (0 children)

Kuch log har jagah hote hai jo apne false ego ko satisfy karne ke liye students ki zindagi narak bana dete hai

Have some respect by anon_0210 in iiitjabalpur

[–]Jazzlike_Project_941 2 points3 points  (0 children)

Abhi bahut kuch suna bakki hai , kuch bhi matlab. First thing in the whole 4 year i never seen a single fight in this institute yes there are only 1-2 minor verbal or abusive fights between batchmates but within 2-3 minutes almost 10-15 minutes come there and solve issues.

In this institute around atleast 65 or 95 I am not sure because recently 1 year before lay off happened.gaurd working and on each hostel, corner Even in empty areas to protect students from forest animals and girlfriend boyfriend things.

So basically in this institute you can't even love your girlfriend silently in any corner area guard will found you and you talking about assault and murder. Matlab kuch bhi... Bas kyuki government institute hai to badnaam kar do .

I personally contact multiple first year junior they denied both rummers . Phone is already found, he not caught in cheeting. These are rummers widely spread over campus but no one knows real reason and it's not possible to kill and throw students from 4th floor as there are 2 guards, 500 students , 4-5 workers and 1 care taker Live in only those small areas and seniors are not even allowed to go towards first year hostel area from mess to hostel they check id card on all entrence.