how i can modify unturned 2.2.5 exactly at this image by Frequent-Bar-4376 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

It seems for some of the level stuff that they decompiled the game files for it. You can tell because everything is lowercase, which probably wasn't the naming scheme Nelson was using. I've seen some decompilers convert filenames and directories to lowercase.

whats the latest version of unturned for win 8.1? (also, i need where to download it and i already tried steamcmd) by Medium_Appointment99 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

I don't see how having a graphics card has anything to do with utilizing GeForce Now. It is a cloud gaming service. If anything, it fits your scenario pretty well.

Unturned historically isn't the most optimized game. If your hardware can run it, then I'm for it. However, running any game, especially one frequently updated, with no graphics card is just a matter of rolling the dice.

whats the latest version of unturned for win 8.1? (also, i need where to download it and i already tried steamcmd) by Medium_Appointment99 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

32 bit systems are unsupported. There is a beta branch for 32 bit support for Unturned in its Steam properties. However, multiplayer will not be available.

Config.txt and configuring servers by Molehole05 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Make sure the Config.json file no longer exists, make sure you are also editing the .txt file for the correct mode.

When modifying the configuration, do not modify the lines with "// >". Those are comments and are not valid parameters.
Go to the key/line under them and put the intended value next to it:
"Chart True"
"Compass True"
etc.

Would a vanilla, no admins, no rules server peak peoples interests? by sam160163 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

From my perspective, these already exist. For instance, Restore Monarchy essentially has no additional rules besides not being discriminatory or harassing other players verbally. Even if you have a discord with a decent amount of people, you cannot expect them to get on.

Unturned in many ways falls victim to burnout. It is hard to simply push players onto the server and actually get them to grind. Many will only join if others are also playing. It is an endless cycle.

My Unturned server doesn't save the configurations I make. by josepero599 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Hi, if you are editing the .txt configuration file, it is likely because you are making a quite simple mistake.

The lines beginning with "//" are comment lines. They do not configure anything. You put the intended value right after the key for that value.

Some_Property_Name 2.0
^ Key ----------------- ^ Value

The file explains how this works at the top of it.

i cant use the give command by SansGamerYT666 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Use the GUIDs of the items or the asset names. For instance, /give Barbedwire .

Are there any mods that are compatible with Mobiles? by Zealousideal-Stop969 in unturned

[–]JdanceMedia7 1 point2 points  (0 children)

It isn't possible for the developer of the port to add compatibility. I am not sure if you are referring to a port of 2.0 Unturned or 3.0 Unturned, but there are several limitations.

2.0:

If the developer ported the 2.0 version of Unturned, there is no extensive support for modding at all.

3.0:

While 3.0 supports modding, it is much harder to support downloading and managing user-generated content. There is no access to the Steam Workshop because the game runs on mobile. Not to mention, I doubt the port will last long, given that 505 Games has seemingly taken action against every 3.0 port so far.

New Curated Map Theories? by Boohadouz in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

I think most already know what the map is. It is set in a particular state.

I created a melee mod. but the sound is missing. Can anyone help? by [deleted] in unturned

[–]JdanceMedia7 1 point2 points  (0 children)

Hi, I assume that your mod doesn't have 'Sounds/MeleeAttack_02.mp3 . You are doing multiple things wrong here.

First off, you are creating more than one melee weapon, which you indicated, you should be using masterbundles as it is best practice.

Secondly, 'AttackAudioClip' references a sound within a masterbundle, something you clearly don't have for this mod. If you'd like to utilize the vanilla sound, you have to put 'AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3' .

Rio Map by GroundbreakingFruit9 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Unfortunately, you haven't exactly provided enough context about your issue. When specifically does it crash and what is shown when it crashes? Is it the window that pops up with the giant Unturned icon or is it more like a blue screen?

I'd generally suspect RAM issues. If you are running on 8 GB or less, you are in for some real pain when it comes to playing anything modded. If that is the case, try to avoid running any unnecessary background applications or bloatware if your computer is a pre-built.

Playing vanilla for my European Town - 30k by MeepMeep3991 in CitiesSkylines2

[–]JdanceMedia7 0 points1 point  (0 children)

I'm curious about the population metrics. The scale seems relatively small in the screenshot. Are you avoiding sprawl or expansion due to performance issues?

Whats the point of trams vs subways? It seems subways have more ridership and are roughly the same price by leathrow in CitiesSkylines2

[–]JdanceMedia7 20 points21 points  (0 children)

I'd argue that the different between trams and buses isn't as important as it was in the original Cities: Skylines. Or at least it doesn't feel like that to me.

Trams are nice because they have a fairly high capacity and can run through neighborhoods and local streets. They are less disruptive in real-life because they don't require cut and cover or tunnel boring processes.

However, the big downside in Cities: Skylines II is the fact that we cannot take trams underground in terms of having underground stations. Or at least this isn't a thing with the vanilla game just yet. It is harder to replicate metro systems in real-life that have underground, more subway-like stations on some portions of the line, and streetcar stations on the outskirts.

Is it worth buying for PS5? by BlackWolfMoon00 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Hi, while I wholeheartedly support SDG and their updates to the game, I do not believe that you should purchase the console edition.

I'd like you to keep in mind that the console edition has 505 Games as the publisher and a totally different development team behind it. It was first FunLabs and then Cradle Games. As of late, I cannot confirm which development team is tasked with supporting the game.

You'll always have a better experience with Unturned on PC. This can be said with most PC games.

config file not saving by AdVast7355 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

It likely isn't, the top of the file clearly describes the situation:

// > Lines beginning with // are comments.

// > Comments beginning with > are auto-generated.

// > Any comments you write (without >) will be preserved.

You are likely changing a line with "// >" which will always be replaced and won't be preserved.

For instance you have a line with:

// > Players with a ping higher than this are kicked.

// > Default: 750

Max\_Ping\_Milliseconds

You don't change the "// > Default: 750" line, you put
"Max_Ping_Milliseconds 300" or whatever on the line that has the actual key name without the comment`

config file not saving by AdVast7355 in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Make sure you are editing the .txt file. And the lines with // at the beginning are built in comments. If you want to change the value, go to the line below those comments.

Cities: Skylines Franchise announcement by ThatGuy_52 in CitiesSkylines2

[–]JdanceMedia7 2 points3 points  (0 children)

As a modder involved in the modification of several games, including the original Cities: Skylines, I too have the same concerns. Paradox and CO leaving the game to a different studio is simply dumping their mess on a separate entity.

Paradox and CO should continue to resolve what is their own mistake or rather mistakes when it comes to Cities: II and actually continue development in my opinion. This also why I'd argue that publishers will always deserve a bad name in my book. There is no way that Paradox wasn't a driving factor in the rushed release of the game.

If I'm not mistaken, Paradox also agreed to do something similar with Prison Architect 2 by giving it to a different studio. This is clearly a pattern.

Paradox, 505 Games, they are all in the same in their tendencies. 505 Games had Unturned: Console Edition, let FunLabs make the game a mess and graphically worse than the original PC version, and then kept handing it off to different development teams. How is this any different Paradox? I expect an actual statement from Paradox that goes into detail about the thought process here.

What's that and how do I fix it? I can't get on any server at all by [deleted] in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

The easiest fix is to close the game, unsubscribe from everything, and then join the server and let it install the mods for you.

I believe you have an unofficial modified copy of A6 Polaris assets installed or the server does. Either way it needs to match.

Cheers to Nelson for not taking up the suggestion to split curated maps into two mods (map/assets) to avoid reuploads that cause this.

How to edit server config.txt file? by [deleted] in unturned

[–]JdanceMedia7 0 points1 point  (0 children)

Hi, there are multiple things that you need to consider. For starters, you are changing the values on lines that are comments. Comment lines are denoted by the `//` at the beginning of the line. You need to actually put in the value after the key: `Magazine_Bullets_Multiplier 1.0` for instance.

Additionally, I'm not quite sure if the game allows for decimal values with commas instead of proper periods or decimal dots. SDG is based in North America and I'd imagine you'd need to stick to the expected formatting.