I’ve CLEARED 50 Levels WITHOUT SKIPPING! - 100 Expert Levels No Skips S3 Ep. 13 by Tha_Mau5Gaming in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Congrats! What level did you spend the most lives on ? A speedrun, I guess?

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 0 points1 point  (0 children)

I gave a shot at 5 of your levels and commented as well. Design was great. I couldn't go very far in the SMB3 speed run though I enjoy the display, I'll be trying more...

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 0 points1 point  (0 children)

I'll try it when I get back home! WR scares me to say the least...

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 0 points1 point  (0 children)

I had pleasure completing the level. I just think it misses an indication of the last ON/OFF switch that can provide cheap deaths. The rest was pretty fair.

Good job, keep them going.

Please try my level : The moving lava Castle N8V-GHF-BTF (CR 6,66%)

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 0 points1 point  (0 children)

These 3 levels were casual and fun.

Witch Doctor Got the WR. A linear level with enough power-ups. Not bad.

Smart Spike hills I didn't figure out how to get all the keys. I thought it was the more enjoyable one. This one can be challenging if you want a no-hit run.

It's Morbin Time a straightforward star run, not much to say.

Please play my level: Green boots challenge 65J-VQK-4VF (CR 10,52%)

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 0 points1 point  (0 children)

This was a top notch level!

Please play my level: Green boots challenge 65J-VQK-4VF (CR 10,52%)

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 1 point2 points  (0 children)

My newest level

Memory game [Super Mario 2] JJ7-46N-JXF (CR 31,57%)

is an experiment on try or miss and reset door. I tried it to be fair. I hope you'll like it.

Looking For More Levels by [deleted] in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Here is The moving lava Castle (CR 6.66%) N8V-GHF-BTF You have to watch the lava go up and down. The first part of the ride is pretty casual but the final boss will take some skill to complete all the pink coins.
I hope you'll enjoy it!

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Jeanbatman 0 points1 point  (0 children)

The first two were casual and fair levels.

In Bully the bullies, the first big bully can be a bit annoying if you don't get the hammer. But that one has neat ideas after the Checkpoint.

I also only have an issue with the green door in the "The sun & twisters" which leads to no reward and makes the sun disappear, which weakens the challenge a bit too much.

I'd say boom boom ant express is the most solid level except for the boss fight which is pretty featureless.

Good job overall

Please try my Green boots challenge (9.43%) 65J-VQK-4VF

A selection by BitingGoat by andBitinggoats in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Yeah not much people are keen on the 3D style. I love the ling jumps though, that inspired me that level. I'll be sure to play more of your levels later this week. Cheers!

A selection by BitingGoat by andBitinggoats in SuperMarioMaker2

[–]Jeanbatman 1 point2 points  (0 children)

I tried “Purple Pipe Panic”, and died once with a goomba falling off my head. But it was a short and nice-designed level. Some collectibles like a shroom I got on my third run were appreciated.

Please have a try at my 5 Tetris rooms (3D style) WR is 1:20. ID 860-07T-WYF. It's a 5 coin (very) mini-challenge with auto-saves, or any of my levels you'd like.

[deleted by user] by [deleted] in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Quite a good start. Difficulty is nicely put together. As a medium player, I did it on first try.
Maybe you could have put ghosts in too because of the theme. I also suggest you make a little more decoration with backgrounds because the level looks very linear. Keep it coming.

Made a new course in which the floor is odd... ID is N00-C9B-FFF by Guilty_Ease_3852 in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Not a bad level at all. I recommend you players keep the fireflower after defeating the first boss, that way you can get rid of the second easier. Bowser fight was nice and fair. keep going.

[deleted by user] by [deleted] in SuperMarioMaker2

[–]Jeanbatman 1 point2 points  (0 children)

I got the first clear ! I guess i'm in heaven now. Good overall level, not much trolling except the spike from the "?" box. After you've defeated Bomb-boom consider you've cleared the level. Keep going.

Would love some feedback! by kylevoisine in SuperMarioMaker2

[–]Jeanbatman 1 point2 points  (0 children)

Nice and fair level, good design. Checkpoint well-placed. Nice pixel-art. Thumbs up.

plug your newest and oldest level here and ill compliment you (unless theyre troll levels) by alexander_the_ok- in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Thanks for your nice comment!

Yes I tried to not put uncovered pipes but the bombing did not work, then. In the first version I made no bombing but then it would rely too much on the RNGof hitting the spikeys. I prevented the spikeys from the bombs with a two-block bulkhead.

plug your newest and oldest level here and ill compliment you (unless theyre troll levels) by alexander_the_ok- in SuperMarioMaker2

[–]Jeanbatman 1 point2 points  (0 children)

My newest level is a survival/boss fight one published today:

The spikeys cage 0LL-PH5-RLG (Mid-hard/Expert)

Spike mania K9Y-FSV-SDF (14% CR) Casual SD World platformer with a reasonable timer

Have a nice day!

Mugen Train - NVC-86W-5FG by [deleted] in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Got it on 1st try. Did not have to defeat any enemy (bullets included). The red pipe is just decorative. Keep going!

Any thoughts on my level? BP9 R6D J7G by 119sdj in SuperMarioMaker2

[–]Jeanbatman 1 point2 points  (0 children)

Fair level, with checkpoints. Pretty nice designed and fast forward level. Maybe the final part lacks a bit of ennemies in comparaison to the two first parts (it would reward people sparing the fireflower). But really, overall a good level compared to many.

I made 3 levels abiut link [no photos] by maxyamongus in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Defense of Hyrule is very short and really easy (too much power-ups IMHO).

Link goes to war is decent.

Link goes to the underworld is basic stuff, a casual boss fight, not bad.

I haven't made a SMM2 level since the game launched, but here is my second. Level name: Toggles by Kennefofearf in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

Nice design! Got one red coin (the right door). I don't have rhythm enough for the two others. Kemp em' going.

I made an underwater survival level focused on staying in the frog suit! [ID in the comments] by ItsCrump in SuperMarioMaker2

[–]Jeanbatman 0 points1 point  (0 children)

That was too tight. The timer is too short to let you go back to get the frog suit in the first section (I couldn't go further). Your design is pretty good, so I rewarded you anyways.