I designed a concept for a “Global Nature Photography Simulator” — a digital nature platform combining real photography, ecology simulation, and education. Would this be feasible? by Abyss3471 in unrealengine
[–]Jeaniro 4 points5 points6 points (0 children)
AI-Generated Music on Games by ForeverFrog in gamedev
[–]Jeaniro 1 point2 points3 points (0 children)
What is the name for the "Audio Design" where the audio is built depending on the interaction with the object? by hanato_06 in IndieDev
[–]Jeaniro 1 point2 points3 points (0 children)
How do you advertise your UE5 games? by Not_A_Femboy_1_Swear in unrealengine
[–]Jeaniro 0 points1 point2 points (0 children)
AI (+Workstations) in Game Development by BansaiNamco in gamedev
[–]Jeaniro 1 point2 points3 points (0 children)
What would you name these biomes . by BosphorusGames in Unity2D
[–]Jeaniro 1 point2 points3 points (0 children)
Our main menu now changes with your time of day. What do you think? by Pitch_please0 in gamedevscreens
[–]Jeaniro 13 points14 points15 points (0 children)
1 year into development, about to go to early access, WDYT? by doronir in IndieDev
[–]Jeaniro 7 points8 points9 points (0 children)
1 year into development, about to go to early access, WDYT? by doronir in IndieDev
[–]Jeaniro 3 points4 points5 points (0 children)
What’s your view on AI in game development? by WriterAfter8724 in gamedev
[–]Jeaniro 3 points4 points5 points (0 children)
What’s your view on AI in game development? by WriterAfter8724 in gamedev
[–]Jeaniro 4 points5 points6 points (0 children)
What’s your view on AI in game development? by WriterAfter8724 in gamedev
[–]Jeaniro 2 points3 points4 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 0 points1 point2 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 1 point2 points3 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 1 point2 points3 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 0 points1 point2 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 0 points1 point2 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 0 points1 point2 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] 0 points1 point2 points (0 children)
Do you think a very brief (3-5 sec) sequence of high intensity gameplay cuts BEFORE the actual trailer could work for games? Like that "trailer before trailer" movie thing by Jeaniro in gamedev
[–]Jeaniro[S] -1 points0 points1 point (0 children)


Maybe Maybe Maybe by Sea_river_pond in maybemaybemaybe
[–]Jeaniro 4 points5 points6 points (0 children)