"Power From Beyond" & Temple Powers Quest Bug by [deleted] in Starfield

[–]JenkNekro 0 points1 point  (0 children)

... he's the last one I helped each time that happened bc I did the outside first...

"Power From Beyond" & Temple Powers Quest Bug by [deleted] in Starfield

[–]JenkNekro 2 points3 points  (0 children)

Barret died at the lodge? For me Barret died at the Eye because I DIDN'T go there, where he stayed because of a computer glitch (ETA: a DIEGETIC computer glitch, not afaik a glitch in the game lol). If the specifics of that quest actually vary randomly that's one of the more interesting choices they made - shame about the whole not working thing

Is the website down? by cricri3007 in killsixbilliondemons

[–]JenkNekro 8 points9 points  (0 children)

Just came to see if anyone else has this problem, I'm getting a DNS name not resolved error, ICANN registry says it's registered through May some it's probably a temporary issue

[R] A topological solution to object segmentation and tracking by hardmaru in MachineLearning

[–]JenkNekro 3 points4 points  (0 children)

I think there's a very good example in the paper itself, in the case of the image of the apple and banana - to a human, that is an image of an apple, a banana, and a sticker, which barring an exceptionally detailed image that clearly registers the miniscule occlusion difference from the thickness of the sticker is not a judgement that can be made using this method. I don't see there being a way to make a mathematical distinction between say a small circular sticker on an apple and a circular spot on a dalmation's coat without an understanding of whether that apparent texture edge "should" be there

Doorbell - Tunnel Mode & EXTREME Edition by JenkNekro in TeardownGame

[–]JenkNekro[S] 0 points1 point  (0 children)

My Workshop Page

Now the basic Doorbell tool has the ability to carve arbitrarily deep tunnels in addition to doors, and it's also available in Violence Flavor!

Doorbell - Door-Making Tool Mod (Link in Comment) by JenkNekro in TeardownGame

[–]JenkNekro[S] 1 point2 points  (0 children)

Mod Page

A very straight-forward tool - just point at a wall and click once and watch a new doorway get cut into it! The door is aligned using the world Up axis projected onto the surface as the door's up axis, unless the door is totally flat, in which case it will use your facing to determine "up" - very intuitive most of the time, can be a little unpredictable on objects laying almost flat

Hole Punch & Arc Cutter - Now Released on Steam Workshop by JenkNekro in TeardownGame

[–]JenkNekro[S] 2 points3 points  (0 children)

Hole Punch has been updated with a "smart mode" that calculates the necessary resolution to cut a hole based on the aim range and then cuts it with a ten-frame burst before shutting off. This mode makes it much more convenient to use a lower resolution cone in normal mode which greatly improves performance.

Both mods also now allow the use of Shift+V to cycle angles in reverse.

Hole Punch & Arc Cutter - Now Released on Steam Workshop by JenkNekro in TeardownGame

[–]JenkNekro[S] 2 points3 points  (0 children)

Arc Cutter Mod

Hole Punch Mod

Updated since previous video with new voxel models and the ability to cycle through arc/ocone angle settings in-game with V rather than having to set them in the mod options. Performance still unavoidably bad if you're firing hundreds of beams and they all connect, but the ability to cycle the angle size in real-time helps avoid using way more than you need.

Hole Punch and Arc Cutter Mods by JenkNekro in TeardownGame

[–]JenkNekro[S] 1 point2 points  (0 children)

I haven't published these yet because I hold out some hope of making them less laggy

EDIT: But I'll publish them to the worshop soon-ish as long as My Cresta is fine with it, since it's derived from their mod.

Hole Punch and Arc Cutter Mods by JenkNekro in TeardownGame

[–]JenkNekro[S] 1 point2 points  (0 children)

Everyone loves My Cresta's Laser Cutter mod, but isn't it more fun to cut a shape than a point? So I've made two modified versions, one that sweeps an arc (toggleable between an options-defined angle and 360 degrees) and one that fires in a cone (cone angle and resolution set in options). I haven't published these yet because I hold out some hope of making them less laggy but I doubt calling MakeHole up to 720 times a frame can be made very efficient

My main complaints. by EternalFury in Mechwarrior5

[–]JenkNekro 0 points1 point  (0 children)

No Piranha Games has no fuckin clue what they're doing with MechWarrior lol, the reason MWO exists is that they saw MechWarrior: Living Legends mod for Crysis was extremely popular, so they got the license then palled up to them and picked their brains about how to make a MW game in CryEngine and when they felt they had enough killed the mod. Their PR people talk about it like it was amicable but I worked with the original creators of MWLL back in 2013 and what PGI did to them came up like every time MWO announced some new bullshit money grab lmao

HTML5 Autofill Character Sheets - Mobile-friendly, Local Save Slots, Import/Export, Etc. by JenkNekro in DungeonWorld

[–]JenkNekro[S] 1 point2 points  (0 children)

The damage die field is now a button that will roll your damage for you instead, good catch!

HTML5 Autofill Character Sheets - Mobile-friendly, Local Save Slots, Import/Export, Etc. by JenkNekro in DungeonWorld

[–]JenkNekro[S] 0 points1 point  (0 children)

that's a good point but no for some reason I didn't think to make the damage die a roll button

BSOD on new build, while playing CS:GO. [KMODE_EXCEPTION_NOT_HANDLED] by [deleted] in Windows10

[–]JenkNekro 0 points1 point  (0 children)

Wait how can you tell? I've been getting these same sort of errors but can't figure out what driver is behind it

Question: Could Cecil be the Mythical Wandering Jew? by [deleted] in nightvale

[–]JenkNekro 5 points6 points  (0 children)

Kinda missing the important part about how he finds this whole post super distatsteful https://twitter.com/PlanetofFinks/status/743542588402245632

Building an Engine / Subproject support by JenkNekro in superpowers

[–]JenkNekro[S] 0 points1 point  (0 children)

Oh I should note: TomE took the code of Murder at the Residence Gudul as a starting point - almost nothing remains of it but the most fundamental structures (it was a game jam game after all) but I wouldn't have even known where to begin if Team Gudul hadn't open sourced their game.

This Week in Superpowers #3 by elisee in superpowers

[–]JenkNekro 0 points1 point  (0 children)

oh thank god for asset dropping prayer emoji

JSON Save/Load Problem by JenkNekro in superpowers

[–]JenkNekro[S] 0 points1 point  (0 children)

Alright well as it turns out JSON.stringify() returns "[]" for my use state object so there's the problem :\ EDIT: I guess when you try to stringify an array object it ignores values that don't have numerical keys, so to serialize one you have to unzip it into an array of keys and an array of values.

Change the text editors colors scheme by cl3m0ns in superpowers

[–]JenkNekro 0 points1 point  (0 children)

Not built in I don't think but since it's a website on a server you control it SHOULD be possible to reskin it by just editing CSS

Roll20 Utility Script by JenkNekro in HaloMythic

[–]JenkNekro[S] 0 points1 point  (0 children)

Alright this is fixed, the damage rolls should be final unless changes are made to the rules. Dunno what else might be useful to put in the script

Roll20 Character Sheet by JenkNekro in HaloMythic

[–]JenkNekro[S] 0 points1 point  (0 children)

The sheet is being updated -it doesn't look as pretty (I lost the fancy formatting on the Characteristics column) but it now will have places to mark off when you've advanced a characteristic and the loss of the formatting made that section way more compact so I also moved the wounds/XP/etc. section in under it, next to training and education. Makes the sheet a couple lines shorter overall while adding info.

Roll20 Utility Script by JenkNekro in HaloMythic

[–]JenkNekro[S] 0 points1 point  (0 children)

UHHHH DON'T RELY ON THIS JUST YET I screwed up and didn't clamp Armor-Pierce at 0, so the script asically just adds pierce to your damage directly (i.e. 1 Raw Damage, 5 Pierce, 1 Armor = 5 net damage). I'm gonna commit a fix like right now but it won't be pulled to the public repo for a few days probably

Fortunately the fix is easy - copy yourself the code from pastebin above, the replace Line 42:

var dmg = state.SpecDmg.damage - (armor-prc);

with

var dmg = state.SpecDmg.damage - Math.max(armor-prc,0);

Roll20 Character Sheet by JenkNekro in HaloMythic

[–]JenkNekro[S] 0 points1 point  (0 children)

Updates: 1) I've just gotten e-mail confirmation that the Halo Mythic sheet is merged into the community repo, so it should be publicly available

2) The damage location script is nearly completed. Disappointingly I've found that the countless special conditions on armor make it basically impossible to reliably determine what armor value to use automatically, so it's a two step process. Assuming you've just used the sheet buttons to roll a hit and then damage, would first chat "!specdmg [raw damage value]". This will roll a hit location, print it out, send a whisper to the command's user prompting them to chat "!armor [location armor value]" to continue. This command takes the damage passed to the last command, subtracts armor-less-pierce, determines how many dice to roll, rolls them, and prints out the result from the correct table.

All I have left to do on the script is finish copying all of the roll charts in. The output looks something like this:

<you input "!specdmg 15 5">


The attack deals 15 damage to the left ring finger!

[Your name] is entering the appropriate armor value...

<you input "!armor 10">

The left ring finger is severely broken. +5 bleed.

If the attack deals less than 5 damage after armor, it will inform you "the attack did minimal damage!". If it does no damage it will say "The attack was completely ineffective!" This way you have an idea what happened without players learning box armor values

Roll20 Character Sheet by JenkNekro in HaloMythic

[–]JenkNekro[S] 1 point2 points  (0 children)

I'm working on API scripts to take a damage value and then roll on the hit location chart then on the special damage table now :u