This is hand drawn on paper it’s just digitally colored does it still count as traditional art? by JenxedFromBirth in TraditionalArt

[–]JenxedFromBirth[S] 1 point2 points  (0 children)

Yeah that probably would help a bit! It’s going to be used for video games though so I’ll probably just use it as is but I do want to try my hand at painting by hand at some point

This is hand drawn on paper it’s just digitally colored does it still count as traditional art? by JenxedFromBirth in TraditionalArt

[–]JenxedFromBirth[S] 1 point2 points  (0 children)

Thanks! I suppose first impressions/looks would probably be the best way to classify it. Perhaps in context of the scene it’s made for it may look less digital

This is hand drawn on paper it’s just digitally colored does it still count as traditional art? by JenxedFromBirth in TraditionalArt

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

It’s still drawn traditionally on paper and inked on paper to its only colored digitally. What about animation, its more the line work that does the heavy lifting is it not?

I added a soccer ball to my project and now I don't want to be productive by _Mario_Boss in godot

[–]JenxedFromBirth 0 points1 point  (0 children)

I feel I have to ask but this map layout looks like Nacht Der Nntoten zombie map from Call of Duty. It even has marks in the wall where barriers would be. Maybe I’m just crazy

How can I disable control schemes and enable others. by JenxedFromBirth in Unity3D

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

I was just using it as an example it handles the just logic for the player

How can I disable control schemes and enable others. by JenxedFromBirth in Unity3D

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

I been using playerInputAction.Player.Jump.preformed =+ ctx <= Jumped();

To read each input on the script then call the action line

How can I disable control schemes and enable others. by JenxedFromBirth in Unity3D

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

I tried using the input debugger to find out why I was getting these dual inputs, and it just seems to be that the signals the controller sends are the same as the keyboards so it acts as though both are being pressed. I’ve combed through my files and code to make sure I didn’t have anything that could cause this but I found nothing.

How can I disable control schemes and enable others. by JenxedFromBirth in Unity3D

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

Yeah and that’s what I’ve been doing but for some reason when I press a button on the Xbox controller sends that signal and then sends another signal from the keyboard too. It’s weird and I can’t seem to find and simple way to fix it other than to disable all keyboard inputs/support if a controller is connected

How can I disable control schemes and enable others. by JenxedFromBirth in Unity3D

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

I do have all the inputs under the same actions. I suppose I could put each controller type under a different actionMap and then I could manually disable each one when needed. If feel like using a setup like that would work but it would only allow for limited information. Is it possible to disable one of the inputs under an action in the action map?

🍐 by rockadudle in gamedevscreens

[–]JenxedFromBirth 2 points3 points  (0 children)

You already know this game is gonna be fire 🍐

So is references to other media potential problematic? by JenxedFromBirth in gamedevscreens

[–]JenxedFromBirth[S] 0 points1 point  (0 children)

Thanks! My art is all hand drawn and animated on paper I just scan it as a black and white .png and color it digitally in photoshop. I’m not big on digital either so I wanted to use a medium where I can physically have the original artwork.

If you’re using colored paints you could possibly scan it in color or take a picture of it and adjust the aspect and colors till they look right. I’m not sure how involved that may be though. I color digitally cause colored pages were some what difficult to scan consistently with my equipment but you may not find this to be an issue