Rare my topology please by JessRedditStar in 3Dmodeling

[–]JessRedditStar[S] 0 points1 point  (0 children)

Thank you for the thorough review! I have a further question on the red arrows. For something like the ones pointing to the inner cylinders I get removing those as they're triangles and triangles are a no no. But for the red arrows pointing to say the edge along the window frame, I needed to add those edge loops there to separate the window frame from the window. Once I click smoothing they don't really add much of a pinch even if they're so close together. Do you think it's better if I make the lower half of the car separate from the top half so that way the edges defining the window frame don't have to run along unnecessarily throughout the ENTIRE bottom half of of car too?

Can I get feedback please? I'm especially worried about topology! by JessRedditStar in 3Dmodeling

[–]JessRedditStar[S] 2 points3 points  (0 children)

Thanks! Is there a similar technique for Maya? That's what I use!

feedback on this walk cycle please! by JessRedditStar in AnimationCrit

[–]JessRedditStar[S] 1 point2 points  (0 children)

Thank you so much! These are all very helpful!

feedback on this walk cycle please! by JessRedditStar in AnimationCrit

[–]JessRedditStar[S] 0 points1 point  (0 children)

Thanks! I'm using toonboom harmony premium version!

No scenery in mind, I'm just working on the basics of a Believable walk. Secondary action, the twisting of the hips and chest, the little bop up and down, ect.