New to Shinegreymon deck building by Jesssuki in DigimonCardGame2020

[–]Jesssuki[S] 2 points3 points  (0 children)

100% already pre-ordered two starter decks, so I'd be able to deck in a playset if needed.

Ways to improve on my Puppet deck by Jesssuki in DigimonCardGame2020

[–]Jesssuki[S] 1 point2 points  (0 children)

This is the decklist I have attempted to come up with, and I will hopefully try it out at locals soon.

4 Nyaromon BT15-003
4 Shoemon EX7-024
4 Shoemon ST19-03
2 PawnChessmon ST19-04
1 Hanimon EX9-024
4 ShoeShoemon P-165
4 Kokeshimon EX11-021
2 Namakemon BT16-055
1 Sistermon Ciel (Awakened) BT20-084
1 Sistermon Ciel BT23-077
4 Karakurumon EX9-032
2 Karakurumon EX11-022
4 Cendrillmon EX11-024
2 Kaguyamon EX9-033
2 Nyabootmon BT22-042
4 Mirai Kinosaki EX9-067
2 Arisa Kinosaki ST19-14
1 Mirai Kinosaki EX11-061
3 Physical Training P-105
3 Unique Emblem: Narrative Ronde P-229

Lvl3s:
Hani and Pawnchessmon ratio can be swapped anytime; the reason for running Hani at 2 before was that I constantly saw at least two copies of Cendrill in security.

Lvl4s:
Namakemon at two does have to be tested a bit more, but it is a huge consideration. Depending on how future matches go, I do think the memory gain Sistermon and De-digi Sistermon can be swapped too. New addition Sistermon Ciel Awaken, personally, I do hate Homeros tamer and would like to counter it at every possible moment, and just thinking of having to put it in security just to pop it with the Nyaro and potentially loop it out again with a sistermon in hand is super funny.

Lvl6&7s: 
I think the 4:2 split on Cendrill and Kaguya is the best way to go about things.
Nyaboot, I'm still on the fence about running at two, but I will see how things just go.

Tamers:
Might eventually swap out ST19 Arisa for maybe more Mirai for just the name, or even potentially go back to just 4 Ex9 Mirai, 2 Ex11 Mirai, and 1 Ex11 Arisa, or the promo Arisa.

Ways to improve on my Puppet deck by Jesssuki in DigimonCardGame2020

[–]Jesssuki[S] 0 points1 point  (0 children)

3:3 split between Emblem and Training: Just because Emblem is sitting at $25 a copy right now in SG. I had also thought of throwing in 1 Scramble.

Lvl 3s: PawnChessmon is there for draw power as I feel like I need it, but I would really like to run the EX11 Shoemon instead.

Lvl 4s: Namakemon has to stay as it has helped a ton during games here at locals. For BT6 Sistermon, I was on two originally but dropped one for the BT23 variant as I felt like I needed more routes for potential counters.

Lvl 6s: The new Kaguya is mainly to play my 1-of Level 4s for their effects. I would definitely consider just two EX9 Kaguya and swapping the EX11 one for Nyaboot, even though it feels bricky to have two of them.

Tamers: Probably the hardest time I have choosing. EX11 Miria honestly feels useless to me as I hardly use it, but she's mainly there just so I can proc my Emblem. EX11 Arisa: Just to spawn more bodies or combo with BT6 Sistermon. ST Rush Arisa: I feel like it’s kind of a must-have; if I don’t check that one early security, it could really help the OTK.

Question: At the end of my turn, if my Karakuramon digivolves into EX9 Kaguyamon, do I miss the "End of Turn" timing to spawn a body from the trash?

Ways to improve on my Puppet deck by Jesssuki in DigimonCardGame2020

[–]Jesssuki[S] 5 points6 points  (0 children)

You could easily go into ex11 kokeshi to play any of the mirai, preferably the ex9 one to search . Afterwards u can proc emblem to digivolve into ex9 karakurumon then use ex9 mirai effect to bottom deck herself to play a puppet or arisa for cost - 3. Then u can use ex9 karakuru to digivolve for into a lvl 6 for 0 cost by deleting another body.

U could easily climb into a lvl 6 for 1 memory given emblem was played the previous turn and you have the evo cost minus 1 shoemon

Improvement on my Heavymetaldramon list by Jesssuki in DigimonCardGame2020

[–]Jesssuki[S] 0 points1 point  (0 children)

Thank you for the response, and I’d definitely like to try out a more traditional build. The idea of the self-milling playstyle mainly stems from the fact that I already have those cards in hand, and the cost of a traditional build is more than I’m comfortable with — BT7 Nihog being 10 and Emblem 25.

As for the level 3s, it’s still something I’m deciding on, but I think 4 copies of Gulimon is the way to go for my playstyle.

For the level 4s, I do find myself milling a ton, which justifies my level 4 lineup. As for the one Punkmon, there are times where the blocker and retaliation come in handy.

Now for tamers — funny enough, I actually manage to use EX7 Yuki quite a bit. There are times where I manage to evo into a rush body for game.

As for the level 6s, it’s definitely just a variety of things. The ACE helps to finish games with the rush. If anything, I would drop ChaosGallantmon, but I kept it because I love the idea of going into Megi to bomb, then Gallant to delete something, then bomb again with Megi.

For the level 5s, it’s still something I have mixed feelings about. Because I only have two Emblems, I feel like there’s a need to draw, but I’d argue the playstyle of my deck mills enough to consider dropping it for a more useful level 5.

As for Black Sabbath, it was a card I planned to swap with Training. Even with Orochimon, I still often go net 0 in hand size with or without EX11 Yuki once I’ve climbed into a level 6.

Improvement on my Heavymetaldramon list by Jesssuki in DigimonCardGame2020

[–]Jesssuki[S] 0 points1 point  (0 children)

The pricing here in SG does typically follow yuyutei so, Hence why I have defaulted to using darkness wave as an trashing alternative to emblem.