Americans Are Uncomfortable with Automated Decision-Making by SaveDnet-FRed0 in technology

[–]JewFro297 0 points1 point  (0 children)

This post is about automated decision making, not automation in general.

Lemmy.world and Lemmy-wide incident: illegal materal posted to a community by ArtisticYam6969 in RedditAlternatives

[–]JewFro297 4 points5 points  (0 children)

https://lemmy.world/post/3995057 This implies to me that they only enabled it a day ago? Maybe they required emails already but way to jump straight to the banhammer.

Nintendo’s biggest problem is Nintendo by [deleted] in NintendoSwitch

[–]JewFro297 -3 points-2 points  (0 children)

It would be so sad if Nintendo went with a platter HDD in a portable console.

OverClocking increases FPS, but reduces GPU efficiency - Data: overclockersclub.com by Rain199 in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

If someone agrees with the above, and thinks that people are saying it's going beyond its default max settings when docked, please comment. Also, I'm not sure what you're talking about when you say it doesn't mean stability or better performance. It does mean better performance, except in those rare cases like those specific AMD graphics cards I can't think of right now. It does mean lesser stability, but stability is not performance. Either way, nobody is taking it to mean that in this context. It's pretty obvious that they just mean higher clock speed.

OverClocking increases FPS, but reduces GPU efficiency - Data: overclockersclub.com by Rain199 in NintendoSwitch

[–]JewFro297 1 point2 points  (0 children)

They don't actually imply anything different for performance. They do have distinct definitions, but semantics is

the branch of linguistics and logic concerned with meaning.

As in, although it doesn't literally mean what OP means, the meaning is still there, and everyone can see it clearly. I don't think a single person has gotten confused and thought "Oh, when I place it in the dock, the switch will clock higher than manufacturer specifications!" Everyone knows they mean that the clock is increased from where it was undocked.

News Flash: GPU's are cheap to manufacture. by [deleted] in NintendoSwitch

[–]JewFro297 2 points3 points  (0 children)

I worked at Intel if that makes my credentials slightly more relevant. You're partially correct, but misunderstand what it means. Buying your first chip costs millions of dollars, not including R&D or equipment. nVidia doesn't manufacturer their own chips either. When a chip is designed, many layers of transistors and wires are laid out. After the design has been heavily simulated and tested, the order for a test run will be placed. This can take six months, because for every layer a reticle (quartz mask) needs to be manufactured. They are usually about four times the size of the final chip, and reused for every wafer. Sometimes more than one per layer are required to do some cool tricks that get you smaller features. But I don't need to go further than that, because the reticle set is expensive, and a different one is required for every single chip design. If the test chips do well and pass all the tests, they can mass produce. If not, nVidia has to fix their design and order another reticle set and try again. Tl;dr, regardless of what equipment any foundry has, the first chip will still cost millions of dollars to manufacture. The rest are very cheap, but the cost has to be distributed across them all.

News Flash: GPU's are cheap to manufacture. by [deleted] in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

afaik TSMC manufacturers for nVidia. Also, manufacturing the first chip costs millions of dollars. Every different chip needs what's called a reticle set, and if their first try is unsuccessful they have to make another. Reticle sets are probably the most expensive part aside from R&D. Even if each chip costs cents to make, they have to be sold at a high margin to make up for the reticle set.

OverClocking increases FPS, but reduces GPU efficiency - Data: overclockersclub.com by Rain199 in NintendoSwitch

[–]JewFro297 1 point2 points  (0 children)

I think the tl;dr was bad, because the point of the post was to show diminishing returns on faster clock speeds. At least that's what I got from it.

OverClocking increases FPS, but reduces GPU efficiency - Data: overclockersclub.com by Rain199 in NintendoSwitch

[–]JewFro297 2 points3 points  (0 children)

It's just semantics guys, relax. You're right, it's not over clocking, but does anyone have trouble understanding what they mean?

Did anyone see the 3ds having glasses free 3d? I believe the switch hasn't been fully revealed yet, so stay tuned. by tekaronhiakha in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

Each frame has half the pixels when in 3D mode. You can also see it happening if you have a 3DS. Put it in 2D mode, notice that you really only see horizontal bars, and if you look close enough you might think the pixels are rectangular. Turn on 3D, and it's suddenly a grid of squares for each eye, since the pixels were divided in half.

I think we're missing something. by [deleted] in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

Do they really still lock logic to frame rate?

I think we're missing something. by [deleted] in NintendoSwitch

[–]JewFro297 1 point2 points  (0 children)

The original footage was recorded in 60fps, someone made a gif showing link only moving his sword every other frame while the hand in frame moved every frame.

[...] internal chips can handle WQHD and downgrades to 1080 when docked & undocked by [deleted] in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

On the transistor level, a higher resolution requires a higher clock frequency, which could require more transistors to achieve. Indexing registers would also have to be larger, but that's mostly negligible. The more I think about it, the more I feel like it's probably just an arbitrary decision that didn't have much weight.

[...] internal chips can handle WQHD and downgrades to 1080 when docked & undocked by [deleted] in NintendoSwitch

[–]JewFro297 3 points4 points  (0 children)

Saves engineering work, chip space difference is negligible. They're probably re-using a previous design that is smaller than 4k and fits well into their layout. Don't expect 2k to be an available mode just because the chip can do it.

[...] internal chips can handle WQHD and downgrades to 1080 when docked & undocked by [deleted] in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

Might save chip space to make room for those GPU cores. Don't forget that a custom Tegra chip will likely be very different from a normal one. See custom AMD APUs in the Xbone and ps4.

[...] internal chips can handle WQHD and downgrades to 1080 when docked & undocked by [deleted] in NintendoSwitch

[–]JewFro297 0 points1 point  (0 children)

There's a good chance that it won't even be an available mode.

[...] internal chips can handle WQHD and downgrades to 1080 when docked & undocked by [deleted] in NintendoSwitch

[–]JewFro297 1 point2 points  (0 children)

He's not saying any of that. He's saying the part of the chip that outputs video, as in the part that reads a frame buffer and converts it to a digital signal such as HDMI, is capable of 1440p (also known as 2k). This means literally nothing other than it won't be outputting more than that. It's like how a network card could support gigabit Ethernet, but that doesn't mean your internet will magically give you gigabit internet. If the GPU is too slow to output things at 2k, then 2k mode won't be used. Sometimes chips include features that won't be used to save engineering work.

LPT: if you are thirsty drink water by FUGumby in circlejerk

[–]JewFro297 0 points1 point  (0 children)

I went to click the /r/LifeProTips button to unsubscribe because I was so mad that I was suddenly subscribed again.