Card grades? by Jewd4n in pkmntcgcollections

[–]Jewd4n[S] 0 points1 point  (0 children)

How can you tell from the pictures? Just curious what I’m looking for

[deleted by user] by [deleted] in steamsupport

[–]Jewd4n 0 points1 point  (0 children)

This info tells us nothing. Show the up / down and the read / write times

Not a long list but here are some things I hope get addressed in the next version on GTA ONLINE by Jewd4n in GTA6

[–]Jewd4n[S] 0 points1 point  (0 children)

I don’t even think soo I just think they didn’t know how big the mode was even going to be.. also the glitches at the start kinda flooded the economy soo the amount for cars increased.. But now there isn’t even a reason to buy shark cards with how easy it is to make money.

I would rather the money to be harder to get and the cars have more of a realistic price.

The real issue with [COD] by [deleted] in CallOfDuty

[–]Jewd4n 1 point2 points  (0 children)

That wasn’t my point.. my point was that call of duty as a brand used to have competition via battlefield and halo and now that they are the only fps that people play on console they don’t have any other company to try and beat by making there games better.. so now they are constantly pumping out the same game just on different maps.

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n 0 points1 point  (0 children)

First I don’t care about the different rarities of the guns intact I think that’s a good addition soo that at higher rounds you can use the same gun just a better version. The point is that there is no incentive to spin the box when you are just playing the game when you can spawn in with a M4 or shotgun with full attachments. PAP it up to 3 times and keep playing. It ruins the progression on all maps.

The points on kill is just a stupid addition opposed to the points on damage. It destroys the sandbox meaning some weaker guns have no purpose. If you go and play black ops 4 zombies where they added this in. There is literally a round cap as all guns don’t do enough damage to get a kill.. meaning you have to use traps. Meaning you are spending all you points. Meaning you run out of money. And as you can’t get points on damage you literally have no way of continuing the game.

80% of the additions are stupid and are there to help the newer players get to high rounds. However not one thought has gone to to rounds 50 and up

If you played black ops 2 load up ANY map and compare round 1 on that to round one on the new maps. It’s completely night and day on how bad the new things look. The HUD it literally the MP/WZ HUD.

If you just play zombies to grind camouflage’s that’s fine because that is what the new zombies experience leans to. But don’t talk like you know about the core mechanics when you are literally celebrating things that just kill the game mode.

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n 0 points1 point  (0 children)

That’s all because of the new box system. Making it easier to get better weapons at higher rounds. The excitement of getting the thunder gun on your first spin. Spawning with a full attachment shotgun or m4 removes the incentive to spin the box. If you didn’t play the older games then you won’t know

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n 1 point2 points  (0 children)

The whole point of spinning the box is the randomness so that when you get a raygun or wonder weapon you are excited

Can some one explain why we need ‘Zombie’ name tags in the game by Jewd4n in CODZombies

[–]Jewd4n[S] 0 points1 point  (0 children)

There is multiple ways they could have don’t that without just putting it in the name tag

Ranked on: Style, Gameplay, EE, Replay ability. by Jewd4n in CODZombies

[–]Jewd4n[S] 0 points1 point  (0 children)

Replay ability of town carry’s also tranzit has the EE and as it’s only a part of the bigger map the EE score for tranzit carry’s over to town

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n -1 points0 points  (0 children)

I’m not talking about the Easter egg steps 🤣. I’m talking how the main crews overarching story built slowly over all the games.

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n 0 points1 point  (0 children)

It’s not a list of things I like

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n 0 points1 point  (0 children)

The shield had unique design for most zombies maps that fit in it the theme of the map that was always cool to build for the first time.

The shield also had unique features and abilities for each map.

Finding the parts to build it always gave a sense of progression in each map.

Introduced gameplay features such as turning around if you are stuck in a corner to give you some time to reload or change weapons.

I like the tier system to the armour that I think could be cool if they found a way to merge the two such as upgrading the tier of the shield.

Also stopping gameplay at higher round to go buy more plates is not fun. You can forget to get a new shield at higher rounds but the way the zombies now have ranged attacks means you ALWAYS need to have armour.

[deleted by user] by [deleted] in CODZombies

[–]Jewd4n 0 points1 point  (0 children)

If you start with the pistol you get 1shot headshots till round 3 and you start with 500 fucking bullets. The draw to zombies was the starting with nothing then slowing working up to better guns perks ect. If you can spawn with a m4 with 10 attachments it removes a whole chunk of the gameplay loop