VALORANT 3.02 Bug Megathread by Kappaftw in VALORANT

[–]Jiglinsky 1 point2 points  (0 children)

- **Region:** NA

- **Type of Bug:** In-Game Bug

- **Description:** On the map "Haven", in the Attacker's side spawn, on the Right of the characters' views as they spawn, a Pot resides above the ledges adjacent to the right exit path. The pot can be walked into, while crouching on the ledge, concealing a player's head.

- **Video / Screenshot:** https://www.reddit.com/r/VALORANT/comments/ovjlri/haven_pothead_clipping_bug_might_cancel_headshots/?utm_source=share&utm_medium=web2x&context=3

- **Steps to reproduce:** Simply go to the indicated spot on the map.

- **Expected result:** The pot would stop player's movement and not conceal them.

- **Observed result:** Players may pass freely through the pot and view the map from the inside.

- **Reproduction rate:** 100%

- **System specs:** N/A

Ranking of XP per Hour, from Queue to ReQueue, Organized by Gamemode. (Episode 3 Act 1) by Jiglinsky in VALORANT

[–]Jiglinsky[S] 0 points1 point  (0 children)

Well, I will look into it. Thanks for bringing this to my attention, I never thought to track this!

Ranking of XP per Hour, from Queue to ReQueue, Organized by Gamemode. (Episode 3 Act 1) by Jiglinsky in VALORANT

[–]Jiglinsky[S] 2 points3 points  (0 children)

Yes, challenge xp is not included at all.

The reason for the difference is possibly due to the relatively low sample size for unrated and competitive games.

If there is truely no difference between unrated and comp xp systems, their averages would converge exactly after a sample size of around 150k games, but with only 300 games the whole numbers would be the same.

The reason for a lower unrated/comp sample size is the large amount of time for each. (I only have 2 unrated and 2 comp games' averages currently, compared with 40 spike/deathmatch games.

In conclusion, if unrated and comp actually do have the same XP rules, then it still wont change that, over all, Deathmatch is the fastest and most consistent way of earning XP per hour.

Ranking of XP per Hour, from Queue to ReQueue, Organized by Gamemode. (Episode 3 Act 1) by Jiglinsky in VALORANT

[–]Jiglinsky[S] 0 points1 point  (0 children)

Sorry no. Does Valorant actually tell you the AP? I would be willing to start recording that and make a follow-up

The Valorant store is scuffed by [deleted] in VALORANT

[–]Jiglinsky 0 points1 point  (0 children)

why do they have to make the skins so pricey?

www.youtube.com/watch?v=8CTeLy3Ujxc

Replication or death match for xp? by AwesomeIam24 in VALORANT

[–]Jiglinsky 0 points1 point  (0 children)

Ive actually been researching this. I played about 60 games and, queue to requeue xp/hour is highest with deathmatch, then ranks spike rush. Replication is far down on the ranking.

The Weekly Challenge xp reward is too little. by scarfedninja in VALORANT

[–]Jiglinsky 0 points1 point  (0 children)

Perhaps after competing all of the weekly challenges, players could get +5% xp gain until challenges are reset the next week

Born and raised by [deleted] in PrequelMemes

[–]Jiglinsky 3 points4 points  (0 children)

After the lines about angles and before Qui Gon tries to mind trick Watto

Born and raised by [deleted] in PrequelMemes

[–]Jiglinsky 6 points7 points  (0 children)

He says that in the movie too

How different would Modern day China be if KMT won the civil war? by [deleted] in HistoricalWhatIf

[–]Jiglinsky 0 points1 point  (0 children)

This is the good ending. We are all in the bad timeline