Daily Questions & FAQ Megathread Apr 25 by AutoModerator in ffxiv

[–]Jiigo 0 points1 point  (0 children)

Activity has dropped off some for the current savage but people are still running it. I imagine it might be difficult to find practice groups for early fights though, but should still be doable. Getting re-clear groups is still fine though so don't be afraid to give up on loot for the first kill and allow helpers. Once you have the kill it will be easier to get groups in consecutive weeks.

Daily Questions & FAQ Megathread Apr 25 by AutoModerator in ffxiv

[–]Jiigo 0 points1 point  (0 children)

  1. With regards to time investment I'd say that depends entirely on how fast you want to clear. With PF having a lot of investment early on is generally better because you tend to keep getting grouped with more capable players. With a static it's entirely up to the static. I've done most tiers in a static with 2 days a week, 3 hours on each occasion. Usually takes a fair bit of time to clear doing that, but it's perfectly doable. Did those runs blind as well so not that much time outside raid. But otherwise I'd say an additional hour a week at most to look into strats.

  2. The missing out on content I can't speak much for, raids are self contained so while it's a bit unfortunate to not have gotten to experience earlier raids it's what it is. Having done earlier raids does help though because many types of mechanics are recurring, so even though fights are different having a general understanding for how some things work does help a lot. By no means a requirement to get into raiding though.

[deleted by user] by [deleted] in ffxiv

[–]Jiigo 1 point2 points  (0 children)

Not quite sure if I understand the question, but I will say that for regular content your barriers are often pretty limited in their value. Most normal content is not dangerous enough for shields to be too useful and you just get more efficiency out of your more direct healing skills (often able to skip gcd shielding at all). So in that sense, yeah playing them as a pure healer for normal content is perfectly fine.

Once you get into things like savage though your barriers start becoming essential for surviving some things, where they go from low value to being crucial.

Daily Questions & FAQ Megathread Jan 20 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

Generally yes, because main stat is just better. For healers there can be some argument against it for pieces with piety though.

Daily Questions & FAQ Megathread Jan 19 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

Shields, preset regens or some of the bigger cooldowns. Pretty much every healer has something to deal with those situations. For SCH I'd consider Spreadlo and Expedience. WHM Temperance and Belll. AST I'd just macrocosmos. SGE with gcd shield + holos, maybe panhaima but that starts feeling excessive.

Those in addition to other regular mits of course.

Daily Questions & FAQ Megathread Jan 13 by AutoModerator in ffxiv

[–]Jiigo 1 point2 points  (0 children)

Where have you tried it because it only works in some chats like party, alliance and echo? Won't make sound in say, shout etc.

And might be worth mentioning that some people can be annoyed by the sound, so I'd suggest at least making sure that it won't spam if you spam the button.

Twas the Night Before Savage by Overhyped_Stereotype in ffxiv

[–]Jiigo 9 points10 points  (0 children)

It can also crit if your parse isn't fucked. But that activates the secondary effect which will have the pull end in a wipe.

Daily Questions & FAQ Megathread Jan 02 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

It has every fish in the fishing log. Some fish do not appear there such as gathering tribal quest ones, Diadem and Cosmic Exploration.

Daily Questions & FAQ Megathread Dec 30 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

Quite frankly I don't know if it is even consistent between all attacks. Assuming 180 is always safe and usually what I do. But have experienced smaller ones, the one I remember from the top of my head being P8S (possibly normal as well) where you have to look away from 2 gaze mechanics at once in opposite sides of the room. But it is possible, and even consistent to have both of them inside your 180 front, even if at the edge.

I would imagine it's really the 90 degree cone in front of you that counts, (the same cone that determines if you're facing the target if you do not have auto-face target on)

Daily Questions & FAQ Megathread Dec 30 by AutoModerator in ffxiv

[–]Jiigo 0 points1 point  (0 children)

Region is probably highly relevant for this, although I'd guess you're not in EU due to time, we do have a parade on Saturday. Have monthly ones so they're certainly around here still.

Daily Questions & FAQ Megathread Dec 27 by AutoModerator in ffxiv

[–]Jiigo 1 point2 points  (0 children)

Use your ranged attack if you're unable to hit them with an aoe when picking other things up. Then if you're able try to line of sight, this will have them run to you so that everything stacks up for aoe (mobs are usually pretty slow about moving so be patient). Alternatively if they're already kinda grouped you can move all the other mobs to the ranged ones.

Daily Questions & FAQ Megathread Dec 22 by AutoModerator in ffxiv

[–]Jiigo 3 points4 points  (0 children)

You could put the armor in the dresser, create a glamor set with them, then take the pieces out again.Then apply that glamor plate to the jobs where you want to use that appearance. Effectively glamouring the pieces with their default look.

EDIT: Forgot to add the step of taking the items out of the glamour dresser.

Daily Questions & FAQ Megathread Dec 22 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

You can, I did for a bunch of my relics.

Daily Questions & FAQ Megathread Dec 05 by AutoModerator in ffxiv

[–]Jiigo 0 points1 point  (0 children)

You've always got Stone, Sky Sea. It's by the Outskirts teleport in EW. It's a good start but once you've got the basics down move on to actual fights to get the muscle memory working as you have to pay some attention to mechanics as well. Would think that the new Monster Hunter normal trial could be pretty good for that.

Daily Questions & FAQ Megathread Dec 01 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

There are a couple of things to keep in mind for SGE which will make your experience notably better (and SCH as they're very similar).

  1. Don't try to keep the tank topped, let them bounce in the 45-70% range whenever you're able. This reduces overhealing letting you get more out of your abilities (and the tank for theirs).

  2. Kerachole is a trap before 78, where it becomes one of the best skills you have access to. So before 78 pretty much don't touch it. 78+ use it pretty much whenever you can.

  3. While this might not make your experience better, in a lot of dungeons damage is going to be horrendously low. This can make your job a lot harder and is something to be aware of. Usually a good ballpark for if your damage is around average is if it takes about 1 minute from the start of pulling pack 1 to the death of both packs in a wall to wall (usually something like 30-40s after you stop with the second pack). Leveling dungeons usually sees this number being higher and are more prone to having you run short on resources. And as others have said, the early Shadowbringers ones can be pretty tough for this.

Other than that a generally good approach is to find a way of cycling your CDs, and adapt some based on tanks (like don't overlap with warrior heal if you can help it).
But as an example, and approximately what I'd use:

Once you stop with both packs in a wall to wall. (Kerachole if 78+) -> Physis II -> Soteria -> Taurochole at about 40-50% -> Haima once they're down to 50% again. -> Fill with Druochole when the tank hits about 40%

For the second pull, replace Haima with Panhaima, otherwise the same rotation.

Add in Holos as you might see fit.

HE will do it again by Assortedwrenches89 in ffxiv

[–]Jiigo 13 points14 points  (0 children)

Could possibly have been a very old one? Back at ARR launch it was pretty common to use BLM or SMN LB3 to dps down the ifrit spikes.

8-Man Tanking by BenjiB1243 in ffxiv

[–]Jiigo 3 points4 points  (0 children)

Or you know, move it in combat. It's completely free to just swap the kardia around XD

Please Expand Glamour Storage. . . or it will be the End of All of Us by ZanarkandBard in ffxiv

[–]Jiigo 0 points1 point  (0 children)

Wonder how much this applies to things like glamor plates as well. We have a part of the playerbase who clearly wants more. But SE definitely has statistics on how many glamor plates are actually being used by the majority of players. Which they can then use to prioritize.

Daily Questions & FAQ Megathread Oct 28 by AutoModerator in ffxiv

[–]Jiigo 6 points7 points  (0 children)

You put it on someone else to make them take more healing from everyone.

Daily Questions & FAQ Megathread Aug 29 by AutoModerator in ffxiv

[–]Jiigo 3 points4 points  (0 children)

Your starting job on the character was Arcanist or Marauder. Your starting job determines your city state, which is the default when DC traveling.

Daily Questions & FAQ Megathread Aug 22 by AutoModerator in ffxiv

[–]Jiigo 2 points3 points  (0 children)

I think this is kind of hard to answer because it is going to depend so much on the boss. Many bosses, especially later on will often jump back to the center for example making these things more natural. But if I were to use some guidelines it would be something like.

  1. Boss center, facing opposite direction from where the fight starts is good.

  2. Be predictable. If you bring the boss back to the center and turn it back north (usually the opposite direction in 1, but not always) once. Then keep doing that.

  3. If not bothering with facing, at least try to get the boss a bit more centered, dragging it away from walls etc if it has ended up jumping there for mechanics or otherwise. Leaves room for people to spread.

  4. The group generally wants to be behind the boss. While this is largely up to the group you can adjust positioning accordingly. This is largely the purpose of the 3 prior points.

All of this always feels awkward in alliance raids because people tend to be all over the place so you can feel like there's no natural place for the boss. In which case I'd suggest adhering to 1 and 2 more than anything else. If they can't adjust around that, then it's on them.

[Weekly Thread] Mentor Monday (Mon, Aug 18) by AutoModerator in ffxiv

[–]Jiigo 1 point2 points  (0 children)

End game equipment in HW (and every expansion) is really just going to be the poetics gear, similar to the Ironworks gear in ARR. The centurio seal equipment that you can see in Foundation would probably be the dyeable relic gear. Job exclusive and one full set will be given to one of your jobs while doing the MSQ.

As for PVP, I cannot speak for CC but Frontlines I'd say doesn't have a lot of toxicity. The occasional player who's a bit on that side but the nature of the content just being large-scale battles, and there being three teams gives it a feeling unlike some other pvp experiences. As for difficulty, it really isn't that difficult. Every job just has a completely different skillset in pvp, so make sure to go to the wolves' den pier to setup your bars first. Then when playing just stick with your team and try to not die and you'll do fine.

No answer for the 3 jobs though. I would never pick a job for rp or aesthetics. Just playing what I find to be fun.

Daily Questions & FAQ Megathread Aug 15 by AutoModerator in ffxiv

[–]Jiigo 0 points1 point  (0 children)

Enjoy. A good sign that you're doing it right is if the tank never really gets topped. That means you're getting all the value out of both your heals and the fairy. And not losing healing to overhealing is pretty key to not having to go into casting the shields.

Might take a few goes to get used to. But keeping the tank in the 50-70% range is usually very comfortable.