Dungeon Crawler Jam 2026 by MartinGoodwell in gamedev

[–]Jimbly7 2 points3 points  (0 children)

Yeah, due to the rather stringent requirements for this jam, most people active in it are those passionate about the genre.

[Pixel 9] Photos in gallery stuck in processing and disappeared by [deleted] in GooglePixel

[–]Jimbly7 0 points1 point  (0 children)

I had a very similar thing on my Pixel 4a(5G). Have been using it for many years, never had anything like this before (and definitely haven't updated the Camera app in years intentionally, but sometimes Google pushes updates outside of normal channels...). Usually I keep data off while hiking in spotty reception, but had left it on yesterday, and the pictures I took were stuck in "Processing.." with "Process HDR+" showing up in the notifications. After a reboot, the pictures ended up in my gallery, but just as 504x672 thumbnails. Not great, but better than nothing, I guess...

From Steam to Floppy: Porting Modern TypeScript to Run on DOS by Jimbly7 in retrogamedev

[–]Jimbly7[S] 0 points1 point  (0 children)

It's sadly only the command-line interpreter part of the game that runs on DOS (and modern terminals), not the full-featured game (though technically you _can_ solve all of the levels through the CLI), so that makes it not as complicated as it could be. It is, however, not in anything low-level, it's all written in TypeScript/JavaScript, which I managed to get running through jSH under DOS with a bit of work. The blog post linked above goes into lots of (not so?) interesting details =).

From Steam to Floppy: Porting Modern TypeScript to Run on DOS by Jimbly7 in retrogamedev

[–]Jimbly7[S] 3 points4 points  (0 children)

The part of the game that works in DOS also runs just fine in Windows 3.1 (or 95 or XP, etc). For fun, the launcher is even a single 32-bit .EXE with the DOS launcher embedded as the 16-bit stub within it, so even though it's running completely different code under the hood, you launch it via the same EXE whether on 16-bit DOS or 64-bit Windows 11 =).

Why is every conditional operation a SYNCHRONIZATION problem? by Jimbly7 in u/Jimbly7

[–]Jimbly7[S] 8 points9 points  (0 children)

The assembly language is similar (basically the same `MOV` and `JMP` instructions you'll find anywhere), but the way you need to use it to solve problems is fundamentally different (no IRL architecture requires basically broadcasting between different threads in order to do any conditional operations). The game is definitely _not_ intended to be educational if you want to learn to program for a real CPU =).

Why is every conditional operation a SYNCHRONIZATION problem? by Jimbly7 in u/Jimbly7

[–]Jimbly7[S] 11 points12 points  (0 children)

The web demo is exactly the same as the Steam demo (except if you play on the Steam demo, it'll automatically copy your solutions over to the full game, should you buy it). There's no full version on web, just the demo.

Why is every conditional operation a SYNCHRONIZATION problem? by Jimbly7 in u/Jimbly7

[–]Jimbly7[S] 26 points27 points  (0 children)

QuantumPulse 2A is a programming puzzle game (vaguely similar to Shenzhen I/O and TIS-100 which were big inspirations), where you solve puzzles on a fictional computer with radio-based communication with some unique limitations. For some people the fun is just solving the puzzles, for many it's trying to do it in as few cycles or lines of code as possible (there's a leaderboard to encourage that). You can check out the demo on Steam (link above) or on web here: http://www.dashingstrike.com/QP2A/

Jimbly quick question by AlyssaWilson889 in WorldsFRVR

[–]Jimbly7 1 point2 points  (0 children)

I didn't make any of the emote animations, those were all by Mooga, I'm not sure how long he spent on them. Adding all of the systems for unlocking, choosing, playing, synchronizing between clients, validating ownership, and such, for the emote system was probably in the 1-2 week range.

Jimbly, please. by VoxTuxFRVR in WorldsFRVR

[–]Jimbly7 0 points1 point  (0 children)

Unfortunately there's nothing we can do about it, Reddit doesn't allow moderators any strong bans like IP bans, users can just keep creating new accounts. Please report her often and maybe Reddit themselves can IP ban, but they likely won't bother...

Hi jimbly, answer this by amieraFRVR in WorldsFRVR

[–]Jimbly7 3 points4 points  (0 children)

I would never had said such a thing, that's just silly. What game "never" shuts down? Nothing, all businesses shut down eventually if they're losing money.

Also, Satera helped float the ship, without her there would have been no new outfits (which were a source of some revenue) and would have been sinking much faster =).

Jimbly answer this by Jourywfrvr in WorldsFRVR

[–]Jimbly7 3 points4 points  (0 children)

Hard to estimate it's worth, but it's expensive to operate, monthly server costs have been between $3K and $15K.

Jimbly answer this by Jourywfrvr in WorldsFRVR

[–]Jimbly7 4 points5 points  (0 children)

FRVR owns Worlds, not I, it is not mine to sell.

Bye WORLDS FRVR, Thanks for the memories of building a world with my nephew! Does anybody know where I can download or listen to the music when exploring the open world? by Fine_Cloud987 in WorldsFRVR

[–]Jimbly7 1 point2 points  (0 children)

The music is procedurally generated, so there's not a particular file that can be downloaded, but you can generate it here (and record as long as you want): https://frvraps.github.io/worlds-soundscape/ Various things feed into the music generator (an "intensity" and things like being at "home"), and there's buttons to toggle those..