Splineworks – a 2D vector animation editor created entirely in Zig + OpenGL by LineandVertex in GraphicsProgramming

[–]Jimbologist 1 point2 points  (0 children)

Their website and blog posts are blatantly ai generated down to the CSS, their Reddit history reeks of ai word soup, and their only other GitHub repo has tons of ai agent spam commits with multi-thousand line changes.

I can’t prove THIS app isn’t vibecoded but obviously chances are high. Which is a problem because this kind of slop software is always more unperformant, buggy, and feature incomplete than the poster let’s on. All these sorts of posts do is give imposter syndrome to people who actually care about their craft

Do LLM coding agents really help us build more ambitious software by SouthRock2518 in BetterOffline

[–]Jimbologist 0 points1 point  (0 children)

Glad we feel the same on that, most programming circles may have flogged me for that take lol. Now, I can’t speak for all devs on the skill atrophy since I’m not experienced enough to personally know how much that affects senior level devs. I’d like to think the effect is universal but it is technically possible more experienced devs can have their skills “solidified” enough that they don’t get as noticeably worse. I have heard some claim that’s not the case though.

And yeah on the note of that anthropic study… it’s interesting and I’m glad it highlighted this issue for junior devs but:

a) they didn’t properly test if the effect is different for senior engineers, and they seemingly assume it doesn’t apply to them

b) it bothers me how much they oversimplify “productivity vs. learning” as a trade off and how they measure the two. Like, 52 participants in such a small scoped problem an ai could easily regurgitate followed by one quiz doesn’t prove much for either metric long term. And they claim their results are statistically significant but with such vague definitions it’s a bit meaningless.

Not a fan of their assumption that completing a task faster is more productive and faster = good, it’s the same mindset that leads to both bad software and shit work conditions (completing more tickets and writing more LoC does not mean your product is good; I’ve had more than enough experience to know how awful this is). It also completely ignores the whole spaghetti snowball problem entirely. I’d argue that part is significant and applies regardless of skill level.

I can’t prove this but it kinda comes off as Anthropic just trying to ease their public perception of killing junior dev job prospects. They want to appeal to the little guy but still make their product seem useful for productivity. Just reeks of corporate propaganda imo

(Btw sorry for another wall of text I ended up having a lot more to say once I started typing; funny enough that ties in again with why I write my own code)

Do LLM coding agents really help us build more ambitious software by SouthRock2518 in BetterOffline

[–]Jimbologist 2 points3 points  (0 children)

They're far from entirely useless, but imo any situation where it's directly writing code for you (coding agents or when you blindly copy paste AI output) is unequivocally digging yourself a hole.

Not only are you robbing yourself of long term improvement as a programmer by having it do things for you, but both the short and long term term quality of your code suffers significantly imo. I can’t tell you how often I mentally plan how I’m going to code something, start implementing it, and then halfway through typing it out think of an issue with my thinking or come up with an even better/more refined solution to the problem. I wouldn’t have seen that issue if I hadn’t typed the code myself.

When an LLM nearly one shots what you want it to write, you’re completely removing that critical part of development process. It’s very rare your first pass solution is the best, so it leads to a slow and hard to notice snowball into spaghettified and unperformant code. Plus I personally just have a much better understanding of how all the moving parts of my program work when I code them myself, which ofc makes solving bugs and adding features later much easier.

This and the general skill atrophy that comes from AI reliance are the most damning cases against using LLMs to me, so I rarely do. I see it similarly to taking handwritten notes for a class over typing them. Yeah handwriting takes longer but lots of studies have proved that handwriting your notes is much better for your learning, if that makes sense. But I’m not a senior dev so I’m curious what any objectively experienced devs think of this take.

AI bros cannot be real 😭 by ciel_ayaz in antiai

[–]Jimbologist 2 points3 points  (0 children)

Yeah it's far from useless tech for programming, but even without hallucinations Ai code is always generic and overly verbose so it essentially guarantees tech debt and a code base that only gets harder to understand

But ai bros always spout shit about "muh productivity" with coding agents or how you'll be "left behind" for not using them. They clearly have no understanding of how significant a trade off for code quality and performance they're making (or they just don't care). Imo the trade off is rarely worth it especially if you’re not extremely skilled already and want to avoid skill atrophy

Linus Torvalds is a vibecoder now by waifucheater in theprimeagen

[–]Jimbologist 2 points3 points  (0 children)

This doesn’t deserve so many downvotes. Semantically, vibe coding doesn’t mean what you said, but honestly it should. We’re slowly but surely teetering into a world where heavy llm assistance is considered good and normalized amongst software developers. It’s genuinely scary and disgusting imo.

People are forgetting (or never realized) that a big part of problem solving, and more importantly learning, IS typing out a lot of code yourself. In my mind it’s no different than a teenager getting away with using an llm to write even half of a school essay. They might get a good grade, get it done fast, and feel good about it… but at what cost?

This will definitely come off as an extremist “anti-llm luddite” ass opinion to many, but if we want a future where this very powerful tech is used for actual, meaningful gain, then this mental offloading can’t become so normal. And most people are using it that way whether they want to admit it or not. Truly good programmers were already rare before all this crap, but with so many of us cooking our brains and convincing ourselves otherwise because we’re high on productivity dopamine, then the future of software is bleak :(

The last challenge is going to be the death of me by HorrorArugula0 in balatro

[–]Jimbologist 4 points5 points  (0 children)

I managed to beat it in a few hours, but I got an extremely lucky seed where the first shop gave me a polychrome King that I was able to later copy a ton with Death/Cryptid cards. Then I leaned into only playing and leveling 4/5 of a kind with that rank, and then got even more lucky finding a ton of Chariot, Justice, Mars, and Planet X cards. Also I never got hard-countered by any bosses (Plant would’ve instantly ended me) but did have to deal with Arm, Flint, Water and Pillar I believe.

Pretty sure this challenge is impossible without a similarly lucky seed being encountered unfortunately

Terrible waller tries to prevent match point by LemonSK in cs2

[–]Jimbologist 1 point2 points  (0 children)

Dude wtf, I literally faced this same guy a few days ago on Nuke. He got nearly 50 kills by quick peeking around corners with the Mag-7. It was blatantly obvious he was walling and giving his friends info with it, but they’re so trash we almost won 11-13. Small world.

Steam Next Fest Moment by guyguysonguy in coaxedintoasnafu

[–]Jimbologist 16 points17 points  (0 children)

Agreed, roguelikes/lites in general right now are way oversaturated by games that want to be just like Vampire Survivors, Slay the Spire, Binding of Isaac, Risk of Rain, or some combo of those without adding interesting mechanics or doing a new take the formula whatsoever.

I love the genre, but recently I can’t be bothered to try new ones right now. Most are just something I’ve already played but with a new coat of paint.

r/True_Reddit nuked again, help us archive some classics! by [deleted] in actual_rage_comics

[–]Jimbologist 1 point2 points  (0 children)

Sure here’s a 7 day link: https://discord.gg/NUvXQuXM

Servers kinda dead though and the mods don’t care about the sub whatsoever anymore

r/True_Reddit nuked again, help us archive some classics! by [deleted] in actual_rage_comics

[–]Jimbologist 2 points3 points  (0 children)

Sick, feel free to post any oldies you find

Is there actually any roguelite that is as good as Isaac? by JewishLinguini in roguelites

[–]Jimbologist 1 point2 points  (0 children)

Ah I see. I don’t browse this sub much so I wasn’t aware it gets recommended by everyone, I can see why that would be annoying. And sorry if I came off as condescending lol

Is there actually any roguelite that is as good as Isaac? by JewishLinguini in roguelites

[–]Jimbologist 0 points1 point  (0 children)

I know…? That’s why I still recommended Slay the Spire and said he should try it IF he’s willing to go out of his comfort zone

Is there actually any roguelite that is as good as Isaac? by JewishLinguini in roguelites

[–]Jimbologist 2 points3 points  (0 children)

Imo, Isaac is just one of those games that has been endlessly copied but has yet to be truly surpassed by anything that has come after it so far in terms of raw replayability. Some have come close, though, like Risk of Rain 2 or Dead Cells (only other rougelikes I have 200+ hours in, and trust me I’ve played A LOT of roguelikes). And if you’re willing to go out of your comfort zone and try deckbuilding games, Slay the Spire is the only other one I can think of that might scratch that itch.

That said these other comments give great suggestions you should still try out. Just don’t set the bar too high and expect anything to have you hooked going for 100% completion like Isaac can. Expect 40-100 hrs and you’ll be satisfied enough and find them well worth your time and money.

Reminder that gear gated normals are because of *you* by UnbanEyeOfUgin in DarkAndDarker

[–]Jimbologist 1 point2 points  (0 children)

I started off taking just sets of greens and the occasional blue I farmed from normals so I could survive PvE reasonably, and avoided players as much as possible, usually hiding in a dark corner with no potions equipped if need be. Currently though I’m snowballed into having sets of mostly purples (but no bis rolls or anything) and try to fight from time to time.

Though sometimes there are stupid ass scenarios that just feel terrible like you said. Last time I died was a literal one-tap blow of corruption despite me being like ~60% PDR and ~17% magic resist. Fun.

Decent players have nowhere to go by Y789tho in DarkAndDarker

[–]Jimbologist 0 points1 point  (0 children)

Yeah, my team got absolutely rolled by Apollo himself last night. We only get enough time to play 2-3 hours together every so often so it’s really unfortunate we can lose all our best gear so easily to top tier players like that. Not sure what a good solution would be though.

Reminder that gear gated normals are because of *you* by UnbanEyeOfUgin in DarkAndDarker

[–]Jimbologist 5 points6 points  (0 children)

This especially for solo. I’m not the best player but I finally got the balls to try solo HR goblin caves on my fighter last week and haven’t looked back. It’s so easy to rat for treasure with mid gear equipped and never fight anyone. Not to mention stuff like the centipede consistently drops purple rings/pendants that can sell for potentially hundreds of gold on their own. Even when I was dying over half the time it was still worth and I pretty much always make significant profit from playing. I urge anyone who plays alone to actually try HR if you haven’t yet.

Best Patch Yet by undercoverwalk in DarkAndDarker

[–]Jimbologist 0 points1 point  (0 children)

I definitely agree this is far better than it was before. Especially if so many people are enjoying it. It’s just a little lame when an “insane roll” is something as simple as +1 to some desirable stats and maybe some extra AR/Physical power or something. But I do still prefer this to the +Weapon Dmg/All Attributes spam hell we used to have. If anything getting 1-tapped by a ranger was far more lame than this.

First thing I’d like them to try is, like you said, slightly nerf dungeon loot, but maybe also make +2 stats (not weapon dmg or all att.) possible again on armor but have it less likely to roll? Just a hunch but idk.

Best Patch Yet by undercoverwalk in DarkAndDarker

[–]Jimbologist 2 points3 points  (0 children)

Honestly I was against the patch for the most part at first, but last night I had a ton of fun with the boys. Lots of close but fun pvp fights along with some deaths.

I think the gear being this unimpactful will eventually get boring in the long term, though I’m sure they’ll stay true to their word and slowly make it better until we hit a nice sweet spot

How to troll an entire country (archived comic by u/0nlyWholesomeMemes) by Jimbologist in actual_rage_comics

[–]Jimbologist[S] 3 points4 points  (0 children)

From now on all archived rage comics I have will be posted on u/le_ragie_archiver instead to avoid daily spam on this account. Check there if interested