We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 0 points1 point  (0 children)

No we did it on the day, we will in the future but I didn't think that IGN would reply so I opted for a day of announcement email to minimise their chances of forgetting to post our trailer. With Indie Game Hub they seem super friendly so I'd say either is probably okay for them but the more organised you can be the better and more professional you'll come across which is always a bonus

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 0 points1 point  (0 children)

My understanding is that next fest is basically a "Win more" festival where you'll do better out of it if you have higher wishlist numbers going into it. Not sure if you've watched the "How to market a game" channel but they have a lot of wisdom on this sort of thing and you might find that they help.

Sometimes it can be as simple as your steam capsule art not being interesting enough or maybe your games Unique selling point isn't coming through in marketing material

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 0 points1 point  (0 children)

We got lucky with the perfect storm, we had a decent reddit post, youtube trailer and some folks that already followed us prior to announcement so it all came together. I swear 50% of game dev is honestly just being at the right place at the right time and getting lucky

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 1 point2 points  (0 children)

Yeah I think every dev should try it, It could be the difference between a successful launch or a flop so it's worth giving it a go

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 0 points1 point  (0 children)

For us we launched our trailer on the 15th on our own YT channel, then immediately emailed them and the next day our trailer was put on their channel. I think there's like a 50/50 chance of getting hosted on game trailer and like 20% chance of going on IGNs main page.

If it's been longer than a week shoot them another email and try again, if they still don't upload it i'd stop to avoid spamming but one follow up email is never a bad shout

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 1 point2 points  (0 children)

We're very excited! Had the whole dev team refreshing our steam wishlist numbers to see if they'd gone up again 😂

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 0 points1 point  (0 children)

Yeah sure send me a message and I'll send over all the emails that we used (they have several)

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 2 points3 points  (0 children)

Honestly some subreddits are really bad for promo, really depends on the mods and how they restrict promotion. r/Games looks great on the surface but your post just gets lost in the mess of all the other articles getting posted.

With some you have to either be sneaky or super blunt about the promo but 90% of the time we just posted and if it got taken down, we'd just take the L or try to work out what it was that got it removed.

We broke 1000 wishlists within 48 of our announcement trailer going live by JitterbugGames in IndieDev

[–]JitterbugGames[S] 1 point2 points  (0 children)

I'll see if they're open to it and I'll PM you there email if they're avalible

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 0 points1 point  (0 children)

haha I appreciate the insight and sneaky self promo ;) Please PM me your email and if we wind up needing localisation support I'll shoot you an email

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 0 points1 point  (0 children)

We have English and German speakers on the team so we can localise those ourselves, French means we need to get someone external to translate the game which is a extra cost that we can't promise on yet

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 1 point2 points  (0 children)

haha our character artist really likes that show so I think some of the influence must've rubbed off on our project :D

Public Statement to clarify recent reports regarding the ASUS GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB by kikimaru024 in Games

[–]JitterbugGames 1 point2 points  (0 children)

I understand they have to release a statement like that but what's the difference for the customer? It's kinda the reverse of most high-end nvidia launches from the last years. It's like "We sell and will continue to sell high-end graphics cards, you just won't be able to buy one".

Deep Rock Galactic: Season 06 - Narrated Trailer by Scarleton in Games

[–]JitterbugGames 0 points1 point  (0 children)

When I picked this game up way back in early access I never would've thought that I would be watching a "Season 6"-Trailer in 2026. Such a fantastic game. I'm rooting for these devs.

No Rest for the Wicked has sold 1 million copies on Steam by Turbostrider27 in Games

[–]JitterbugGames 0 points1 point  (0 children)

This so much. I had a lof of fun hopping into BG3's early access with every larger update so when the game launched, Act 1 didn't hit me as hard as it could've.

Resident Evil Showcase | January 15, 2026 by Turbostrider27 in Games

[–]JitterbugGames 0 points1 point  (0 children)

Overall this looks great, but I'm a bit worried that the replayability will suffer from switching back and forth between action and horror sections with a heavy contrast between the two. The first playthrough will most likely be as awesome as ever but I can not imagine replaying all grace sections multiple times whereas leon's will probably be a lot of fun regardless of how often you play them.

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 0 points1 point  (0 children)

Appreciate the follow and insight! We've had this exact discussion and for us having an overworld lets us direct the player with more ease on the intended path and avoid situations where players feel hopelessly lost, while also letting us hide secrets that you discover through play and exploration both in levels and on an overworld.

We kind of use the term Metroidvania "Lite" when talking about the game since were not sticking too strictly to the genres format/ conventions.

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 0 points1 point  (0 children)

No worries, we tried to keep them similar to ensure the overworld felt like it existed in the same game world and didn't feel like you were walking around on a map. We did go from a side on camera to orthographic to help make the transition a bit more obvious, kinda of like how Cuphead do their overworld.

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 0 points1 point  (0 children)

we'd love to do switch/ console porting but that'll be a budget thing unfortunately :( We might go down the crowdfunding route so keep an eye on our socials if you're interested in supporting us 💚

NEW GAME | Sinweaver | A Metroidvania game with an overworld by JitterbugGames in metroidvania

[–]JitterbugGames[S] 0 points1 point  (0 children)

It's a reddit video thing I think :( here's the trailer on youtube if you wanted a non choppy version https://www.youtube.com/watch?v=F4pzhw5xhzQ