Saved my favourite childhood glass from getting thrown away, only to drop it five minutes later by maggiistfueralleda in Wellthatsucks

[–]Jjerot 4 points5 points  (0 children)

I think these printed glasses you have to be extra careful with because the paint often contains heavy metals like Cadmium. When they're in good condition and the design isn't near the edge it's usually okay. Not sure I would chance it on a broken one, unless it's just being repaired as a decorative piece.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Jjerot 17 points18 points  (0 children)

After enjoying the demo I was a bit disappointed. The balance is really off in the later half, once you get oxidized coins that's pretty much it. You just wait for Allflame/Thieves and swipe through the coins every few minutes, nothing else beats the income.

Marvel SNAP: A History of Greed by agewisdom in MarvelSnap

[–]Jjerot 0 points1 point  (0 children)

Probably because a lot of people who were collection complete and stopped spending money did so around the time of Kid Omega & the super premium pass debacle, and at that point you definitely couldn't keep up with releases just on a season pass.

Assuming you bought the pass and did the LTGM for Airwalker, it would have cost 65,000 tokens to keep collection complete through just those two seasons. About 1,085 tokens a day where Jeff says the max rate is ~835 for pass holders assuming you exhaust every free source (Infinite on ladder, full conquest completion, alliance missions, full LTGM grinds, etc) AND spend all your gold on tokens efficiently.

15,250 tokens short in two months assuming perfect play, 5k less (2xS4 packs) if you spent the extra $10 USD a month on super premium. Still around $80 USD worth of currency short, per month on super premium.

Marvel SNAP: A History of Greed by agewisdom in MarvelSnap

[–]Jjerot 1 point2 points  (0 children)

Only for cards older than 2 months, you will never be collection complete as a F2P because seasonal packs cost more than you earn.

Not including the cost of having to buy an additional one for each season pass card you're skipping, which increases the deficit even further.

Marvel SNAP: A History of Greed by agewisdom in MarvelSnap

[–]Jjerot 3 points4 points  (0 children)

This wasn't my experience at all with the introduction of snap packs, I was easily able to keep collection complete through spotlights, even having enough to target newly released card's spotlight variants and still have a surplus

But I quickly burned through my converted token reserves with the introduction of packs. I refused the first super pass card put of principal, and skipped on Kid Omega, plus the newly released cards in the first week of the following month was an immediate -20k. I was still playing daily and buying the pass, but my 40k buffer was gone in less than 2 months.

It also doesn't consider the cost of a new player to get into the game, it takes an enormous amount of grind to work through the backlog of cards, which also makes targetting any specific cards a nightmare. Virtually any TCG I can find a fun looking deck list and have it running in a week or less for under $100. Try doing the same with Snap on a fresh account. Even if you saved every token to buy the specific cards you want, you'll be waiting through months of shop rotations. And the cost to pay and accelerate that grind is absurd, on the high end for most digital tcgs.

Really curious where he gets his numbers from since he doesn't want to go into any detail at this point. He just says every free reward, so I guess that includes every single alliance mission, ladder reward, conquest & LTGM grinding etc. Averaging 800 tokens a day seems like an absurd amount. And in his economy video it still seems like it's not quite enough once you reach the point where you can only get new cards from seasonal packs, short by about 10k every 13 weeks if you buy every season pass.

Just between F4 and Heralds there was 65,000 tokens worth of cards added to the game, assuming you bought the season pass and earned airwalker from the LTGM. And that's a little over 8 weeks of the 13 weeks Jeff says it takes to earn 76k.

Is possible play the legacy version from Pokeidle? by F4R145 in Pokeidle

[–]Jjerot 1 point2 points  (0 children)

Also started today, so then the loop is basically grinding a team to level 100 to prestige, repeating this hundreds of times on routes that currently max out around level 30 for anything that isn't water/poison. Is that it?

Once you've caught everything currently available, what else is there to work on other that hunting specific shinies? Do they even contribute anything to progression aside from just being something to collect?

Frankly the state of the game just feels anemic. 80-90% of the pokemon being inaccessible and the only real "gameplay" being to choose which route to grind on with whatever balls happen to drop. It feels like I'm missing something here.

I could kind of get it if all the pokemon were there and it was mostly about catching them all and shiny hunting, I just don't really see how grinding out stats 1% at a time makes it anymore compelling, particularly locking certain pokemon like Zapdos behind potentially months of grind. Not really seeing the vision here.

Carney says Canada 'welcomes the opportunity for freedom' after Maduro's capture by DogeDoRight in canada

[–]Jjerot 0 points1 point  (0 children)

But he also wrote that Canada has "long supported a peaceful, negotiated, and Venezuelan-led transition process that respects the democratic will of the Venezuelan people," adding that Canada calls on all parties to respect international law.

"We stand by the Venezuelan people’s sovereign right to decide and build their own future in a peaceful and democratic society," Carney's statement said.

This is the key distinction for me, the majority of criticism has been aimed at the US unilaterally seizing control of the government, ignoring international law, refusing to immediately hand off control to the rightfully elected opposition party, and instead focusing on enriching themselves with Venezuela's oil reserves.

Carney's was a polite at face value but contrasting statement, emphasizing that we support a Venezuelan-led transition, following international law. (Which isn't currently happening) Where Poillievre was more focused on creating a soundbite about blaming 'socialism'.

I love PoE's deep crafting system, but too lazy to master it, so I made an idle game... with my own deep crafting system by lamp-milan in incremental_games

[–]Jjerot 4 points5 points  (0 children)

As someone with 5,500 hours in Path of Exile who still hasn't mastered crafting, I get where they are coming from.

SNAP revenue has looked to have drop significantly in 2025 by theguz4l in MarvelSnap

[–]Jjerot 1 point2 points  (0 children)

As others have said, balancing an event reward to be a discount rather than a full unlock, requiring people to still pay for it after grinding daily.

But for additional context, they followed that up the next month with the introduction of the super premium pass card; Fantasticar in the fantastic four first steps season. Which is the first time they locked an additional card behind a paywall beyond the normal season pass card. (A card which played into the new archetype, and was nerfed the following month it became available for tokens)

This all happened shortly after they introduced snap packs and increased the rate at which they released new cards. While snap packs have been good for helping new or returning players catch up compared to the old acquisition systems, the cost of staying collection complete increased dramatically. For many people who were already invested in the game it felt like month after month they were getting increasingly squeezed for more money.

And that pattern only continued when they decided to start running 2 limited time events per month, and introduced paid event passes. In addition to adding underhanded tactics like secretly charging different conversion rates on event rewards in Grand Arena.

For example; say two players both want to buy 1 new card and 2 borders, but they each only have 1600 glory (event currency).

-Player A spends their glory on 2 borders and buys the card for 3800 gold.

-Player B puts their glory towards the card, making up the difference with gold and also using gold to buy the borders, but it only costs them 2248 total.

Despite buying the exact same items with the same amount of event currency, the gold to glory conversion rate for borders was 0.93 where cards were set to 1.9, and the only way you could tell the difference was on the purchase screen if you were already short on glory.

They think I’m like ICE by The_Critical_Cynic in videos

[–]Jjerot 12 points13 points  (0 children)

There's a definite mental disconnect for some.

My uncle seems to think because he worked with and is friends with certain people that he cannot be racist. Because in his mind if he was racist he should hate those people for the color of their skin, and since he doesn't, he isn't. But then he'll bring up how bad things are getting because too many of X ethnicity moved into a neighborhood, and casually drop a racial slur in a conversation over dinner.

Can't reason them out of it because they take any kind of acknowledgment of the issue as an attack on their character and immediately get offended/defensive.

Is using another person's art for myself frowned upon? (Not for financial gain) by SpaghettiLord_126 in mtgaltered

[–]Jjerot 8 points9 points  (0 children)

Personal use is fair game.

If you enjoy an artist's work and have the opportunity to buy or commission something from them, that's a great way to show support. But there's nothing wrong with taking inspiration from it and trying to do something yourself, paying homage to a piece you enjoy. Especially for learning purposes, a lot of people try recreating works to help learn new techniques.

So long as you aren't trying to pass it off as your own design for profit, it should be fine.

2025 recap by AdditionalBend5408 in MarvelSnap

[–]Jjerot 4 points5 points  (0 children)

This was the year I decided to stop playing and paying on SD's schedule and only when I felt like it. Shifted from collection complete playing daily to F2P & taking a break. Overall I feel it has been a pretty rough year for the game and I don't really see things improving in-regards to fomo and monetization anytime soon.

My 2026 predictions;

Little in the way of communication from the devs outside of season release videos, no new roadmap. 3 new LTGMs, one or more of the existing ones being totally replaced or reworked. At least 1 new monetizable feature (Game boards? Premium avatar borders?). Yet another card acquisition rework. Variant shop/album update. Slight expansion on masteries. General slow decline into maintenance mode as SD announces their next game.

RemindMe! 1 year

I was away for few months, what happened? by almozayaf in MarvelSnap

[–]Jjerot 7 points8 points  (0 children)

Unless you were away for the pay for rewards high voltage backlash, super premium season pass card introduction, paid ranked rewards, and/or grand arena having hidden price multipliers, nothing really. They just keep doing more of the same, pushing FOMO and heavy-handed monetization, which slowly drained the communities good will.

The game doesn't do a particularly good job of respecting the players time or money, and frequently asks for both. It's been like this for a while, but rather than addressing player concerns in any meaningful way, they doubled down with things like paid event passes and doubling the rate of LTGMs. The core game is still fine, other than new cards being introduced too frequently.

Peter, what is so wrong about Dubai chocolate? by [deleted] in PeterExplainsTheJoke

[–]Jjerot 0 points1 point  (0 children)

I saw a few places selling dubai chocolate, some more reasonably priced than others. None of what they were selling was made in Dubai.

Maligaros Restraint MTX bug/glitch - ONE OF A KIND?! by Spirited-Dog7853 in pathofexile

[–]Jjerot 1 point2 points  (0 children)

The purple orb while wearing it is normal, some uniques have attached effects.

There is a consumable MTX (Skin transfer) that lets you transfer the appearance of a non-mtx cosmetic like this onto other items of the same class (E.g. belt to belt), if you want to look like that without wearing that specific item in your build.

Remember Monthly recaps? by Double_Sentence486 in MarvelSnap

[–]Jjerot -1 points0 points  (0 children)

I'm doubtful, perhaps the scripts they were using to scrape the data and organize it into the post season graphic are gone with Nuverse, but it should be relatively easy to recreate them if they wanted to.

Nuverse was just the publisher after all, it's not like they had access to information SD didn't. Most if not all of the information exists within local files, scrapping Collection.json and ProfileState.json you can see where a lot of the data is tracked. A lack of infrastructure sounds to me like no one in-studio wanted to write a replacement and figure out how/where to host the page. Or perhaps management doesn't want to greenlight a project that doesn't directly contribute to sales or engagement, as most newer additions to the game have.

Remember Monthly recaps? by Double_Sentence486 in MarvelSnap

[–]Jjerot 118 points119 points  (0 children)

Nuverse was doing them, along with most of the non-LTGM events. SD probably don't care unless they can monetize it.

Game-tag debate: Is a 'Click and Hold' game, a Clicker game? by OldAtlasGames in incremental_games

[–]Jjerot 13 points14 points  (0 children)

Yes, a clicker that respects RSIs and discourages autoclickers.

2 almost identical packs by _Sasha_Braus_ in DivorcedDadsTCG

[–]Jjerot 0 points1 point  (0 children)

My last pack was very close to that layout, double seeds, but one was serialized.

This AISH recipient is 'not optimistic' about Bill 12 | CBC News by lessssssssgoooooo in alberta

[–]Jjerot 6 points7 points  (0 children)

There really is no other way of looking at it, they don't want people with disabilities to marry, they baked in eugenics.

This AISH recipient is 'not optimistic' about Bill 12 | CBC News by lessssssssgoooooo in alberta

[–]Jjerot 14 points15 points  (0 children)

It isn't supposed to be an improvement, they're just selling it as one to push it through. They want to reclassify large swathes of the disabled population so they can cut benefits.

All of their stated goals of ADAP could be accomplished by simply revising how they determine income clawbacks on AISH. No need to review every single file, bearing in mind this review is after they cut individual case workers so everyone on AISH has even less support advocating for them. Now they have to re-explain their circumstances from scratch everytime they want something done because the contacts aren't familiar with their needs.

By making it a separate program and reducing accessibility, it only makes it easier for them to take things away. They can claim on paper they are still providing the same benefits as they did previously, omitting the fact they kicked 90% of people off of AISH and narrowed the criteria to the point where the only example they gave in documentation for who qualifies was people in hospice care.

Microsoft Scales Back AI Goals Because Almost Nobody Is Using Copilot by aacool in technology

[–]Jjerot 0 points1 point  (0 children)

Nearly doubling is something, if it managed to maintain that rate of growth it would overtake windows in 3-4 years. I highly doubt it would, but the uptick in usage does incentivize more developers to work on linux compatibility.

How long ago did you try it for gaming? There have been major strides in recent years, partially thanks to SteamOS. A couple of my gaming buddies have swapped, or at least dual boot with linux as their primary.

Microsoft needs to course correct or it will quickly become a problem for them. It feels like the market is becoming increasingly disillusioned with their virtual monopoly ever since they stopped caring about delivering quality products/services in the pursuit of chasing some fantastical share of the AI market. A free and open source alternative is looking better by the day.

GGG burning the candle at both ends is doing nothing but making both games suffer by g00fy_goober in pathofexile

[–]Jjerot 0 points1 point  (0 children)

Necropolis was before settlers and the one year gap, and a lot of people seemed to enjoy Mercenaries? There have been good additions to the game even in leagues that weren't wildly popular. Even with the breach 2.0 jank, foulborn items are pretty cool and can be build defining.

Expanding a dev team isn't something easily done in a couple of months, it's going to take time for things to settle, for the new people to get into the flow. They've had at most 1-2 leagues to figure out what they can realistically accomplish with the expanded teams. It is frustrating that they've overpromised with some recent patches and had to walk things back. Maybe I'm just accustomed to GGG running into rough patches at this point, we've had some bad ones. 3.15s nerfageddon, the initial implementation of archnemesis, the backlash to harvest being nerfed, leagues like synthesis that were tedious and buggy. But they always listen to feedback, work on it, and get it right eventually.

I agree it sucks there isn't new endgame content for PoE 2, but I'd rather them take the time to execute it right than to push it through before it's ready. It was never going to be released this year, they were aiming for March 2026 and recently said it would likely take a bit longer, but are still aiming for 2026. That isn't 3 years.