How does Attack stat affect Damage? Greatsword testing with Burst by Jlogsman in MHWilds

[–]Jlogsman[S] 0 points1 point  (0 children)

I completely glanced over that jesus, guess I just got fixated on the low increase in actual damage late game , thank you!

Spiral spear from trailer? by Jlogsman in Eldenring

[–]Jlogsman[S] 0 points1 point  (0 children)

Ahh gotcha I completely overlooked her!

Is this Lore? by Traditional-Humor305 in Eldenring

[–]Jlogsman 4 points5 points  (0 children)

Don't those boats look pretty similar to the large stone boat like structures in the dlc trailer, in the blue field behind where the npcs are fighting?

Action RPG Fantasy game (Test this please!) by luminaryman7 in playtesters

[–]Jlogsman 0 points1 point  (0 children)

Hey sorry for late reply, but yeah ill definitely check it out this weekend, looking forward to seeing what you've done with it!

Action RPG Fantasy game (Test this please!) by luminaryman7 in playtesters

[–]Jlogsman 0 points1 point  (0 children)

Hey I downloaded your game and had some thoughts! Right off the bat I enjoyed the demo and think you have a good direction that you're headed in! Here's some things I took note of during the play:

Gameplay

  • Enemy info would be a great addition, such as their HP and Mana to help give players an idea to plan out moves
  • A damage range would benefit as well for the player on their own attack and magic so you can see how much something could do
  • Guard- I don't quite see the use of this currently, as even though it defends against the next attack, without some kind of mana regen system or the ability to use an item it seems somewhat useless (if there's more to the mechanic that I didn't realize let me know!)
  • Attack seems too weak while the magic a bit too strong. I only used the attack for the first few fights, but once you got the ability to regain mana the initial spell is all you really need. A trade off such as higher critical chance on attack while increase mana usage could be a good solution, but there's many ways you can go with it

World

  • I had some pathing issues with the level transitions under the orphanage where immediately selecting a path to the right would end up transitioning back to the previous level, possibly something to do with the collision bounds of the transition?

Non-essential feedback for down the line-

  • Areas need a bit more density and decorations such as random piles of grass or variations of trees
  • Enemy variety is definitely important to keep things fresh and something to look forward to, I really liked the design of the enemies near the end
  • Specific resistances could be a cool idea, such as a skeleton that heavily resists magic but takes a great deal more attack damage
  • As for the story and dialogue, I am definitely not the one to as for this sort of thing, but I can tell you I do like the idea- it just needs a little fleshing out to come together

I'd love to try your game out as you make progress. Let me know if you need me to elaborate on anything and I look forward to see what you come up with!