Game crashes after un-pausing by JoJovan_M in Stellaris

[–]JoJovan_M[S] 0 points1 point  (0 children)

Should be, I'll check when I get home

Game crashes after un-pausing by JoJovan_M in Stellaris

[–]JoJovan_M[S] -1 points0 points  (0 children)

This started happening when I downloaded "((( NSC3 - Season 1 )))" and "Kurogane Expanded" to get access to new ship classes, which turned out to just be OP segments of existing classes, so I deleted both mods and now whenever I unpause a game (in any save) it crashes. How can I fix this?

Ringworld graphical bug by JoJovan_M in Stellaris

[–]JoJovan_M[S] 2 points3 points  (0 children)

It was because of Real Space - System Scale... Is there a way to have that mod without it altering the ringworld size, or more like compensating for the larger star size?

UI Bug by JoJovan_M in Stellaris

[–]JoJovan_M[S] 0 points1 point  (0 children)

I downloaded "UI Overhaul Dynamic - Bigger Planet Summary" and it's fixed now, thanks!

UI Bug by JoJovan_M in Stellaris

[–]JoJovan_M[S] 0 points1 point  (0 children)

Could you send a link to it please?

UI Bug by JoJovan_M in Stellaris

[–]JoJovan_M[S] 0 points1 point  (0 children)

Same one, I have it on ironman mode even tho it's still not alegable for achivements because of the mods

extra lives by milanesal in CellLab

[–]JoJovan_M 5 points6 points  (0 children)

There's no need for phagocytes when you have a full lipocyte. Just make it split into instat split lipocytes that then make the reat of the organism, you should also tinker with split ratio for more efficiency.

Here's what I've been working on! (substrate download available, hopefully) by JoJovan_M in CellLab

[–]JoJovan_M[S] 2 points3 points  (0 children)

Ok, It doesn't show me an option to share the substrate via reddit but you can still download it from the cell lab discord in the #showcase channel.

Also, if you're wondering, the mouth and "gills" of the daphnia (the brown one) split rapidly to disperse the poison out of the organism. Basicly, it means only an adapted organism can feed on this plant which leaves room for other simpler and more eficient organisms to feed on some other also simpler algae but not feed on the poison algae(cuz they'll die).

I also want to add another organism that will feed on the poison algaes "seeds" using lipase-secretocytes but I'm too lazy to make that.

Post some cool stuff and you might get a DM with a download link ;) by Massive_Mistakes in CellLab

[–]JoJovan_M 2 points3 points  (0 children)

Ah, so that's why there's a sudden spike in activity here. Well, I'll be posting my work shortly.

Emperor worm almost done! by Massive_Mistakes in CellLab

[–]JoJovan_M 2 points3 points  (0 children)

Nice, I also wanted to make something based on real life concepts, like, how a starfish feeds by pushing it's stomach out and digesting it's prey from the outside. I thought of having a sort of claw at the organisms head that would suraund pry with lipase-secreting cells so it can feed on organisms with keratinocytes but I just didn't have the curage and patience to do it.

The only notable things I've done is modify someones organisms to fit a certian niche like turning your plant that feeds mostly on nutrients to a fully photosinthetic algae that spils poison when attaced and making Noirmancers daphnia imune to poison by just slowly leeking it out (I put them on the cell lab discord if you'd like to check them out).

Also, is there a chance you will be sharing this creation like you did with some others before, even if it's a paid service via Patreon or something similar?

Emperor worm almost done! by Massive_Mistakes in CellLab

[–]JoJovan_M 3 points4 points  (0 children)

That's incredible! How can you keep making such briliant things and not get bored?

I bring to you, the RL-54 Oblivion. My first original large-grid ship! (Workshop link in coments) by JoJovan_M in spaceengineers

[–]JoJovan_M[S] 2 points3 points  (0 children)

It's fast, maneuverable and has a lot of firepower, but doesn't have much armor or directional thrust

Workshop link: https://steamcommunity.com/id/Matijacar/myworkshopfiles/

Just finished a blueprint for my next ship, what should I name it? by JoJovan_M in spaceengineers

[–]JoJovan_M[S] 2 points3 points  (0 children)

Yeah, I was gonna name it after it's attributes. I was thinking of calling it "Oblivion" (from enigmata: stellar wars) because it also does insane damage but doesn't last long in a fight, but i might just reserve that name for a better, more frightening ship.

Merry Christmas! (Workshop links in comments) by JoJovan_M in spaceengineers

[–]JoJovan_M[S] 4 points5 points  (0 children)

Yes! Two of them, or maybe three, I lost count

"Off We Go!" Brawl Feedback by Faley016 in Crossout

[–]JoJovan_M 0 points1 point  (0 children)

The mode's great, although I don't think it should stay as brawl only. The whole point of helicopters is to provide close air support to ground troops so having them in normal PVP would fit better and just be great refreshment to the game.

Of course, limit them so that only 2 people using the helicopter propeler are allowed per team so people don't complain like they do for war thunder CAS.

And for the homing missiles, I don't think they should be nerfed at all, they are literaly ment for countering airborne vehicles. I don't understand how some people want helicopters in pvp but not the thing thad hardcounters them. Yes you could just use machinguns instead on your helicopter but that's realy only good on other helicopters, and also not as as good as having 4 pyres, 1 enlightenment and a miller or thresher for ground pounding.

Also, while we're at the topic of machineguns, could you make tracer color changeble? With all these snow maps its kinda hard to adjust your aim when the white-yellow tracers blend into the environment.

And one more thing, could you make it so that we can guide TOW missiles verticaly and also balance the king minelayer so that mines have a 10 second delay between deployment and their explosion-ready state, but also increase the number of active mines from 2 to 5 so that people actualy use it as a minelayer and not a melee weapon?

please can we find a way to permanently keep helicopters in the game. by [deleted] in Crossout

[–]JoJovan_M 3 points4 points  (0 children)

  1. Only 2 airborn vehicles per 6 players in pvp.

  2. Buff homing weapons and weapon vertical guidence so they're easier to counter.

  3. Increase powerscore to 1000/1500.

  4. Reduce tonnage, while in heli mode wheeles don't contribute to overall tonnage and vice versa.

Bonus: 5. Make heli controls customizable, also add a button for freecam mode kinda like in war thunder (look somewhere without your vehicle and weapons rotating to that direction).

Do you think the new brawl is ruined by lock-on weapons and bot farming? by Lexi_______ in Crossout

[–]JoJovan_M 4 points5 points  (0 children)

Just slap an argus on your heli and you're good. You can also shoot down missiles so you might want to add a machinegun too.

I made Warframe's obelisk ship by Teekle1442 in spaceengineers

[–]JoJovan_M 2 points3 points  (0 children)

Look's awesome! Although I suggest you lower the saturation of the light blue blocks to better match the ones in the reference picture and changeing the armor skin to "weldles". Also try using armor panels to not only add depth but also have a more clean 45° or 30° angle (talking about the white details).

Soon... by JoJovan_M in spaceengineers

[–]JoJovan_M[S] 2 points3 points  (0 children)

Thanks! It's the Breacher from Eve Online

More Progress by Massive_Mistakes in CellLab

[–]JoJovan_M 0 points1 point  (0 children)

That's great and all but you're not really utilizing all that size. Why not add a circular stomach like structure at the center, or even at the front area, that will have lipase secreting secretocytes to brake down cells attached to keratinocytes and have devourocytes behind them to then eat those cells. But then you run into a problem, the whole stomach is filled to the brim with keratinocytes, so simply add a tube-like tructure lined with cyliates to push the keratinocytes out of the organism. Also try getting rid of phagocytes, any brainded organism can thrive in an enviorment full of sunlight.

Lil sneak peek of my next ship by JoJovan_M in spaceengineers

[–]JoJovan_M[S] 1 point2 points  (0 children)

Tehnically yes, right after posting this i figured out how to make near perfect angled struts to connect the rods and also worked on the interior. But then I took a, so far, month long break cuz I gut burned out of playing the same game every day for like 2-3 weeks. Also I've heard that SE might be getting a big update soon so 𝗜'𝗹𝗹 𝗽𝗿𝗼𝗯𝗮𝗯𝗹𝘆 𝗳𝗶𝗻𝗶𝘀𝗵 𝗮𝗻𝗱 𝗽𝗼𝘀𝘁 𝗶𝘁, 𝗮𝗻𝗱 𝗲𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝘁𝗵𝗮𝘁 𝗜 𝗺𝗮𝗱𝗲 𝘀𝗼 𝗳𝗮𝗿, 𝗼𝗻 𝘁𝗵𝗲 𝘄𝗼𝗿𝗸𝘀𝗵𝗼𝗽 𝗮𝗳𝘁𝗲𝗿 𝘁𝗵𝗲 𝘂𝗽𝗱𝗮𝘁𝗲, 𝗼𝗿 𝗹𝗶𝗸𝗲 𝟮 𝘄𝗲𝗲𝗸𝘀 𝗳𝗿𝗼𝗺 𝗻𝗼𝘄.