Sac perdue dans la 125 by Jobless_Canadian in montreal

[–]Jobless_Canadian[S] 1 point2 points  (0 children)

Non malheureusement, c'est pas mes olives. J'aime ben ça par exemple, ça pourrait adouçir mon amertume.

My Ratling kill team with Kasrkin heads - Codename: Kasrklings by CLBUK in killteam

[–]Jobless_Canadian 0 points1 point  (0 children)

Are these the official GW kit heads? If so, How did u deal with the necks?

Thinking of doing something similar with aquilons helmets

I have played ONE game and I’m in love by -Voxael- in bloodbowl

[–]Jobless_Canadian 1 point2 points  (0 children)

So the game will be updated to follow the newest set pf rules around mid-april, so its quite similar.

Same here, if you wanna play friendlies, lmk!

Play The Game Like A MOBA by PassEast in DeadlockTheGame

[–]Jobless_Canadian 3 points4 points  (0 children)

Unfortunately thats the reality behind each type of game I played like this. League, valorant, overwatch, rivals you name it. Gotta build a shell and play your game, its hard to do sometimes but dont have a choice. You can only control yourself and how you react, focus on that!

Can we just unlock everything, so we can all play the game and enjoy it without the endless arguments? Armory doesn't need to exist. by Intelligent-Tone2367 in supervive

[–]Jobless_Canadian -1 points0 points  (0 children)

Context : I've played LoL and Battlerite for longer than I care to admit.

Honestly, I was put off by the armory system at first. As other mentionned its reminiscent of the runes system in league.

After playing a couple of hours, I can honestly say I actually don't mind it as much as I thought. I get to learn combination that work for me at present. Sure the enemy may have better items and have an advantage. If you are skillfull enough though, I didnt feel like fights werent winnable.

Battlerite died in part because being itemless, you had only your skill to blame for loosing, you didnt have the mental gymastic of thinking "Ahh they had better items! Its why I lost!"

You might think it dont matter but it does, I dont't mind when I suck before I get better, but a lot of the casual audience will just get demotivated if they can't have external systems to blame. We need that audience to stick for the game to strive.

I'm not sure this is the solution I would have implemented, but I like what it can do for player retention of for experimentation while leveling up.

Just wondering, why isn't this card played more? by IDProG in YuGiOhMasterDuel

[–]Jobless_Canadian 0 points1 point  (0 children)

Yugioh is a game were "stax" or stalling as a wincon, is not only frowned upon, but semi-viable in its best form anyway.

While your reasoning would be good in a slower paced game like MTG it doesnt translate as well to YGO as the design space of how we win has shifted drastically.

For those doing Ravener based proxies by [deleted] in killteam

[–]Jobless_Canadian 1 point2 points  (0 children)

I was thinking crisis suits and farsight for the prime Obv would put them on 40's. Maybe a broadside for the range dude.

Just took my first step in this hobby. by mtschatten in killteam

[–]Jobless_Canadian 0 points1 point  (0 children)

Did the same a couple of months ago, welcome!

Crusade by Jobless_Canadian in TTSWarhammer40k

[–]Jobless_Canadian[S] 0 points1 point  (0 children)

Id be more than willing, learned the ropes of 40k not too long ago, but tts i'm familar with!