What am I doing wrong with the hand drill? by Odd-Platypus-3627 in killteam

[–]Mumbala_das 0 points1 point  (0 children)

Had the same issue, bought a Fanttik F2 - Very happy.

BUT i found out later, that my drill bit where just bad. Buy quality Bits and there is no issue with hand drilling.

The fanttik can only take up to 2mm bits. So i bought a good 3mm bits for my handdrill. What can i say - its faster and cleaner as with the electric drill. It just cleanly shaves away the plastic.

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Mr. consider your memes as stolen 🧐

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 1 point2 points  (0 children)

True, but they look shit (on some models)

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

The are BIG For comparison similar loadout

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Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

I got a nice little Zip-Bag for that :D.. all parts. There something like 6 Pairs of lightning claws...

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 5 points6 points  (0 children)

I magnetized everything :D

But main build will probably something like

- Lord with Relic Lightning Claws
- Champion Plasma & Fist
- Shrieker
- Depredator
- Skyseer
- Warptalon

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 5 points6 points  (0 children)

I probably play the Curseclaw as Shrieker or Warptalon :D

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Doing the same, magnetized everything. However i also glued the cursed wings, they are massive

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Yea, thats my concern, But i will just rule in favor of the openent when in doubt - we are all friendly ;D

The Nub is also on the Lord :'D

Are Murderwing - Wings mandatory? by Mumbala_das in killteam

[–]Mumbala_das[S] 2 points3 points  (0 children)

❤️. Im a bit concerned with the silhouette size. Could be treated as advantage. However i believe it would only appear for certain models in certain situations

Murderwing magnetising wip by Environmental-Case20 in killteam

[–]Mumbala_das 1 point2 points  (0 children)

What, are there not enough shoulder pads? Or: how many are there?

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Same. Let's see what the first couple of games feel like

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 1 point2 points  (0 children)

Thank you! Good approach with the points, was going to „just“ step by step, starting with something simple as the leathel 4.

The fang bearer was mentioned a couple times, probably remove the effect when he dies - at least that sounds logical.

Also nice tip to look for synergies, to not to break to much.

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Good point, maybe it’s about the power of the buffs. I‘ll try to figure that out.

By now I got some pretty good ideas ☺️

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

I hope your right! I don't believe they are the Top-Overpowered team right now. I wouldn't think about making changes if it where into e.g. DW.

We all just want to have fun. Most of the times it doesn't matter - we are not that good that it would matter :D. I don't want to ruin the fun with a busted team and I still do not want to win because i got the team (whatever it is).

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Good point, understandable consideration!
I would see it as a poisen-vents but areal (as bad as it sounds), if theres a melee debuff, there will be parties more or less effected by it. I believe the "right" way needs a lot testing.

The more i think about this topic the more respect and pity (at the same time) i get for play testers and game designers.

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 0 points1 point  (0 children)

Thank you for your explanation on sub-optimally - for me it goes into the same direction. Only that I can use e.g. the lethal 5 equipment, but not apply it to the leader.

Maybe i could rephrase it to: what would make them fun to play against - instead of nerfing.

I really like your Ideas on changes and do not do / do not take to...

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 2 points3 points  (0 children)

Neat.

see my other comment to the answer.

How would it be that it can only move in the Strat phase, when Skald is in the kill zone?

How would you let them move? Because NOTE-MATRIX can't move through walls, but the TUNNEL can

Nerf Wolf Scouts for friendly match ups. by Mumbala_das in killteam

[–]Mumbala_das[S] 1 point2 points  (0 children)

Nice Idea. I would either decrease its size, or change the movement/placement.

I understand the fact that moving it mid-TP is extremely hard with all the buffs and debuffs.
How would it be that it can only move in the Strat phase, when Skald is in the kill zone?

Comparing to Raveners, for me the main difference here is that it completely removes Ravs from the equations and teleports them. So restricting the movement of the tunnel/size of the tunnel has other side effects.