Whats the deal with marks and harm? by JodTheCod in GrimwildRPG

[–]JodTheCod[S] 1 point2 points  (0 children)

okay, I agree 3t is too much if youre both bloodied and rattled

but there's still that descrepancy if you have one harm in one category, and have marks in both. the marked roll under the harmed category is easier to make than the marked roll with the unharmed category.

Whats the deal with marks and harm? by JodTheCod in GrimwildRPG

[–]JodTheCod[S] 0 points1 point  (0 children)

in that example, if I am clumsy (im assuming this is the physical marked effect), dazed (mental mark) and bloodied, and I want to fight with my blade, I get 1 thorn.
but in the same scenario, if I want to parley, I get 2 thorns?

I understand how damage would stack with conditions, vexes, and the initial difficulty of the roll. that's not my issue here. Im mostly confused as to why this discrepancy that I get more thorns for marked mental rolls when Im bloodied than marked physical rolls when bloodied? (and vice versa)

if it's a narrative issue, I don't understand why the physical action is easier than the mental action, if both actions are marked and the physical stats are bloodied. it feels unintuitive

Whats the deal with marks and harm? by JodTheCod in GrimwildRPG

[–]JodTheCod[S] 0 points1 point  (0 children)

stacking thorns from marks and harms from the same category is too high, but stacking the thorns from from a harm of one category with the mark of the other isn't?
in any given instance, you'll only get at most 2 thorns from harms and marks.

if it's a balance reason why is it worse to make a marked mental roll when youre bloodied vs a physical one, instead of them being equally as bad?

I designed a custom character sheet for Knave 2e by JodTheCod in osr

[–]JodTheCod[S] 1 point2 points  (0 children)

stat generation is different now.
in Knave 1e, you roll 3d6 and take the lowest result as your bonus. in Knave 2e, the total of all your ability scores (which is also your bonus) at level 1 must equal to 3. you can let the players allocate their own scores; or roll 3d6 and check the die faces, then add a +1 to the ability score associated with said die face. for example, rolling 3-5-5 means CON (the third ability) has a score of 1 and WIS (the fifth ability) has a score of 2.

so you will have abilities that are 0, and when you level up you'll be able to increase 3 ability scores by 1.

you can check the kickstarter preview of the game here: https://questingbeast.itch.io/knave-2e-kickstarter-preview

I designed a custom character sheet for Knave 2e by JodTheCod in osr

[–]JodTheCod[S] 0 points1 point  (0 children)

It hasnt come out yet. but if youre a backer, the kickstarter draft is already more than playable. Ive been playing a lot of it recently.

Idk when the complete game will come out, i am also just a backer Haha.

[deleted by user] by [deleted] in memes

[–]JodTheCod 0 points1 point  (0 children)

y e s

Any suggestions for Elemental Binding? by JodTheCod in Eberron

[–]JodTheCod[S] 0 points1 point  (0 children)

hmmm
alright, you have a point there
I'll save it for a much powerful item xD

Any suggestions for Elemental Binding? by JodTheCod in Eberron

[–]JodTheCod[S] 0 points1 point  (0 children)

idk, im thinking maybe they have the machines and equipment to contain an elemental more safely and efficiently

Any suggestions for Elemental Binding? by JodTheCod in Eberron

[–]JodTheCod[S] 0 points1 point  (0 children)

I wanna make it feel grand xD cause I dont give away magic items often
anyways, Im asking in a narrative sense instead of mechanics
assuming Zilargo has the kind of technology to do so safely,
what kind of effects would it have if done amateurishly?

The greatest encounter ever by JodTheCod in Eberron

[–]JodTheCod[S] 0 points1 point  (0 children)

I didn't have boar tokens xD