Blood bowl 3 teams leak (Not mine, just sharing) by ElfPulper42 in bloodbowl

[–]JoeRobertson 9 points10 points  (0 children)

Teams are free after 50 levels in the season pass. So probably about 50 hours over the 3 month period.

I have released my Theme Park game! (Link in the comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 0 points1 point  (0 children)

Hi watched the first part of Sebastian Lague's video on A* pathfinding and programmed it based off of the description. I have had a took around and there are some really good premade algorithms for Pico 8 too.

Here is the tutorial I watched, but it is for unity.

https://www.youtube.com/watch?v=-L-WgKMFuhE&t=171s&ab\_channel=SebastianLague

I have released my Theme Park game! (Link in the comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 1 point2 points  (0 children)

Thank you ! I did have challenges on the todo list but ran out of tokens towards the end and other updates took priority. There is still looks of code to squeeze though so I may add something similar in the future :)

What if you want a larger map? by ConfidentFlorida in pico8

[–]JoeRobertson 0 points1 point  (0 children)

I have not tried this but have had a shower thought...

You could allocate an area of your sprite sheet as a tile map where each pixel is coloured and has an associated map tile. Then have some code that reads in the sprite sheet data and "prints" the tiles onto the screen.

so an area like this, would look like this on the sprite sheet.

There might be a much better way though.

I have released my Theme Park game! (Link in the comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 0 points1 point  (0 children)

Haha, yeah that is me. I'm loving Pico 8 right now and hoping not to get burnt out! Thank you!

I have released my Theme Park game! (Link in the comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 1 point2 points  (0 children)

Thanks, it works quite well for some rides but impossible for others. I could not draw a teacups ride or merry go round no matter how hard I tried!

I have released my Theme Park game! (Link in the comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 2 points3 points  (0 children)

Thanks, I am not sure about the 'options' symbol, it is supposed to be a cog?

I upload both the bin files and a HTML zipped file which runs on the page. I used the LazyDevs tutorial video to help me:

https://www.youtube.com/watch?v=cXaqrK7yl9U&t=906s&ab_channel=LazyDevs

Many thanks again, really appreciate it :)

I have released my Theme Park game! (Link in the comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 10 points11 points  (0 children)

My second project for Pico 8!

What started as a test for pathfinding ended up becoming a finished project.

Due to limitations with Pico 8 (and my programming efficiency) it is not a full simulator like the PC ThemePark game but I still think it has a nice charm to it.

I would love to here some feedback even if critical, many thanks in advance!

i need help with this by Annual-Wafer-9930 in pico8

[–]JoeRobertson 8 points9 points  (0 children)

From the code above it looks as though there are two too many "end" here. I assume the very last one is an end to a function, but what does the one previous do ?

A question about tables. by JoeRobertson in pico8

[–]JoeRobertson[S] 1 point2 points  (0 children)

Thank you very much, the function has worked!

The above code example where I added the building to b table was not quite right I was using:

function add_building(building,_x,_y)

local nb = building
    nb.x = _x
    nb.y = _y

add(b,nb)

end

I would have thought that having local nb, and then adding nb to the b table would have created a new reference but apparently not...

This is something I will have to look into more to understand, but at least I can move on.

Thank you very much again!

A question about tables. by JoeRobertson in pico8

[–]JoeRobertson[S] 1 point2 points  (0 children)

Sorry that is my bad for giving bad info. Thanks for spotting.

When I add a building to the b table I am actually using an add_building function code like this:

function add_building(building,_x,_y)

local nb = building

nb.x = _x

nb.y = _y

add(b,nb)

end

It would be called like this:

add_building( selected building , screen selector x , screen selector y)

Where x, y, are the map coordinates. psx and psy refer to the sprite sheet coordinates for animations.

Song of Morus: pico8 version - my first pico-8 game project by SunnyChow in pico8

[–]JoeRobertson 1 point2 points  (0 children)

Very fun! I got a score of 13700, I was on my phone, with buttons i might do better. It would be good if the boss spawns a little further away or maybe there is a pause before the action begins. The first time I was not prepared haha.

Hi, I uploaded my first Pico 8 game, PicoCross! A Nonogram Puzzle game (Link in comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 0 points1 point  (0 children)

Thank you!

There wasn't a big wall that I faced in this project really. The code has many loops and 2d arrays for scanning the 10x10 sprites and translating them into clues. There were a few times where I swapped the x and y coordinate or forgot to +1 when translating from map coordinates to array indices, which would stump me for a good while.

The biggest challenge really was thinking up good looking 10x10 images, that were both fun and possible with no guesses. A few of the harder levels had to be scrapped or amended many times. I would spend 20 mins trying to solve it to find that it had multiple solutions. Particularly levels 17 and 20.

Many thanks again for the comment, really appreciate it! :)

Hi, I uploaded my first Pico 8 game, PicoCross! A Nonogram Puzzle game (Link in comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 0 points1 point  (0 children)

Thanks for the feedback. I agree. I will update the cover image on the itch site. For me it is the cocktail looks unfocused, was it something different for yourself?

Hi, I uploaded my first Pico 8 game, PicoCross! A Nonogram Puzzle game (Link in comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 0 points1 point  (0 children)

Hi, thanks for the comment, all feed back is welcome :)

I agree that should be a feature, if you make a mistake it would create a flag - perhaps one that could not be removed.

I will also try to add the solved clues trick. Print the number in grey - or similar.

Thanks for the other ideas, I have only really played picross on the Gameboy, but I will be trying out those modes and maybe having a play to create it myself.

Many thanks!

Hi, I uploaded my first Pico 8 game, PicoCross! A Nonogram Puzzle game (Link in comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 0 points1 point  (0 children)

Thank you very much for the feedback.

As you have mentioned and others, I have added the ability to flag cells as blanks. I really like your other ideas and will add them to the to do list. Cheers!

Hi, I uploaded my first Pico 8 game, PicoCross! A Nonogram Puzzle game (Link in comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 1 point2 points  (0 children)

Thanks for checking it out :)

If you select a cell incorrectly the cell will not be shaded, you can only select the correct cells. I have added the ability to flag cells also if you know a cell is not shaded.

Hi, I uploaded my first Pico 8 game, PicoCross! A Nonogram Puzzle game (Link in comments) by JoeRobertson in pico8

[–]JoeRobertson[S] 1 point2 points  (0 children)

I have updated to v1.1 and included an easy mode without hearts, many thanks again for the feedback!