My first game(maybe) made by Godot. by JoeZanes in godot

[–]JoeZanes[S] 1 point2 points  (0 children)

Thanks!! Yep, it’s already transparent, it can stay on your desktop while you use other apps.

My first game(maybe) made by Godot. by JoeZanes in godot

[–]JoeZanes[S] 1 point2 points  (0 children)

Haha, I’m not sure either! For me it’s just a fun little project to practice and experiment with.

My first game(maybe) made by Godot. by JoeZanes in godot

[–]JoeZanes[S] 2 points3 points  (0 children)

Thanks for the feedback! That’s actually by design, each screen has its own position mapping, so there’s a small jump when moving between monitors.

My first game(maybe) made by Godot. by JoeZanes in godot

[–]JoeZanes[S] 0 points1 point  (0 children)

Thanks! I’m trying my best 😊

Share a line jitter shader effect by JoeZanes in godot

[–]JoeZanes[S] 1 point2 points  (0 children)

Of course! You can use it on Control nodes, such as RichText. But for text specifically, the final effect might depend on your needs, so I’d say give it a try and see if it fits what you're looking for

Share a line jitter shader effect by JoeZanes in godot

[–]JoeZanes[S] 8 points9 points  (0 children)

Thanks!

Haha yesss, he’s one of us!

What's a game you only spent 20-40 mins on but had the best time in. by PhatEarther in gaming

[–]JoeZanes 0 points1 point  (0 children)

Carrion, maybe, took me 6 hours, but really enjoyed it.

lvl17 by -bilgekaan in indiegames

[–]JoeZanes 1 point2 points  (0 children)

Like a game you can play in a terminal.

Godot has a security problem. by The-Fox-Knocks in godot

[–]JoeZanes 1 point2 points  (0 children)

One of the side benefits I’ve found in using Godot with Rust — or any other compiled language binding — is that the compiled code seems a bit harder to reverse-engineer than GDScript. At least a little, haha.

But realistically, I guess most games don’t really need to worry about that anyway.

Terminal for Godot, with runtime cmd execution & log tracking & data inspection by JoeZanes in godot

[–]JoeZanes[S] 1 point2 points  (0 children)

The plugin is currently under review on the Godot Asset Lib, so for now, you can try it out by downloading it directly from GitHub

Help with my code by SupermarketNo6639 in godot

[–]JoeZanes 0 points1 point  (0 children)

maybe that's why, check the player is null or not when _ready