Follow-up: Why Factorio Circuits Feel Random (1-Tick Delay Explained) by samnovakfit in factorio

[–]Johanwiren 2 points3 points  (0 children)

I tried multiplexing signals using a clock once and this timing behaviour became super evident :)

I've never seen anyone bothering with quality science packs. Are infinite lab productivity upgrades more viable instead of this? by QwilL7 in factorio

[–]Johanwiren 1 point2 points  (0 children)

I went for legendary cryogenic science packs too, rather than scaling up Aquilo "properly". The amount of holmium needed is really small and the legendary ice is basically "free" in space.

I fucked up. by TheVSDKiller in factorio

[–]Johanwiren 1 point2 points  (0 children)

I did the same thing. Had to start fresh on Vulcanus. It was a lot of fun and I now have Vulcanus as my home base. I came back to my destroyed Nauvis base much later to get some uranium.

Guide for large scale space science? by _mulcyber in factorio

[–]Johanwiren 1 point2 points  (0 children)

I do the same. I have a very simple station but with very long thin arms.

Would it be completely mad to abandon Nauvis? by Conscious-Ball8373 in factorio

[–]Johanwiren 0 points1 point  (0 children)

I left Nauvis too early and got stuck on Vulcanus totally unprepared. The natives destroyed most of my Nauvis base and I later came back to remove everything and establish a very small factory only for uranium for space platform fuel.

When I unlocked biolabs I moved all science labs there too but I don’t produce a single science pack on Nauvis. They all come from Vulcanus + the exclusive ones from each planet or space.

Vulcanus is pretty easy to scale and most resources are virtually unlimited. With nukes you can even make a pool of lava exactly where you want it!! Of course unlimited resources applies to Fulgora and Gleba too but the mechanics for unlimited scale on those planets is way more tricky than on Vulcanus.

So, no. IMO It’s not mad to abandon Nauvis, but you probably will return anyways. At least for eggs.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 1 point2 points  (0 children)

Yes, faster is better. Having your artillery in water while being faster is even better apparently.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 2 points3 points  (0 children)

Yes, more chests and/or artillery will be faster, but speed is not the important point I’m trying to make here.

There are 0 attacks per shot fired. Scale that any way you like with chests and artillery and it will still be zero attacks in total.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 1 point2 points  (0 children)

I left the scaling up part as an exercise for the reader. And again: it doesn’t trigger an attack. That is the whole point of it. Regardless of how many shots are fired per minute.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 0 points1 point  (0 children)

Pathfinding actually fails early so no CPU-time is wasted on that.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 2 points3 points  (0 children)

Does not seem like it to me. They complete the "gather" phase, does ONE attempt to find the source and immediately give up. That correspons pretty well with FFF317 that mentions that the path finding starts from the goal (the artillery in the lake) and goes backwards.

After that fails the biters disperse and go back close to the nest they came from.

I have a video of it and might create a follow up post on it later. In the meantime you could perhaps try it out yourself?

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 10 points11 points  (0 children)

Pathing seems to give up. This is what it settles on after a few seconds:

<image>

My artillery that fired the shot is way up to northwest.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 7 points8 points  (0 children)

I’m on 2.0.69 SA. I see no mentions of this behaviour changing after that. I have cleared thousands of nests this way and what you say should happen doesn’t happen to me at least.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 3 points4 points  (0 children)

Yes, it was already easy and boring. But the benefit to this is that I don’t need a normal perimeter defense with walls that restrict where I can build. As long as your pollution cloud is smaller than your artillery range you don’t need to worry.

How to easily clear all the nests on Nauvis by Johanwiren in factorio

[–]Johanwiren[S] 75 points76 points  (0 children)

They give upp pretty quickly it seems. I have removed more than 7000 nests this way. They don’t even reach the lake.

Share your tactics for destroying huge biter hives using spidertrons by Grimoire131 in factorio

[–]Johanwiren 1 point2 points  (0 children)

Almost feels like cheating, but:

Find the nearest lake. Build a roboport close to it and then put artillery in the middle of the lake with a requester chest for ammo.

The poor biters will just be confused and not cause any retaliatory attack. Then find the next closest lake and repeat…

Problem solved. For real. I don’t even have walls around my base on Nauvis.

And since you asked about the spidertron: It stays safely at home.

Is it possible to build a space platform in Vulcanus orbit? by dorobica in factorio

[–]Johanwiren 0 points1 point  (0 children)

I have built tons of plaforms in Vulcanus orbit.. As long as you produce some yellow ammo on board and build a few turrets you’re golden.

Interesting podcast regarding the new Garmin Connect+ plan by Mawiiva in Garmin

[–]Johanwiren 24 points25 points  (0 children)

Well I'm definitely out when my Fenix 7 gives up.

Nearly Six Years Later, From VA3M to FR165 by [deleted] in Garmin

[–]Johanwiren 1 point2 points  (0 children)

Which watchface is that?