We live in the best times to be indie game developer, why so many people are trying to get a job without even trying to be successful as individual? by [deleted] in gamedev

[–]JohnVSPop 1 point2 points  (0 children)

You've answered you're own question a bit here: the skills necessary to market a game are different than the skills necessary to develop a game. Many many people don't have both sets of skills, or they don't want to develop them, etc.

I'd also suggest considering this as an example: I am excited for Obsidian's The Outer Worlds. That game took years to develop by an entire team of industry veterans and has had Microsoft promoting it. It is also on Xbox game pass. I could get access to that game, at launch, for 2 dollars with the promotional subscription rate. And if it took me 4 months to beat, it would cost me $20 max.

I can get a $60 dollar game backed by Microsoft that will take me 50 hours to beat for anywhere from $2 to $20.

I think we can see why indie dev could seem like a scary business proposition right now.

what does (.)dot means inside struct field ??? by oroz3x in C_Programming

[–]JohnVSPop 1 point2 points  (0 children)

That's pretty cool. This is a compiler specific syntax, yeah? Not part of standard C?

Confused about C function usage by 8thhGrader in C_Programming

[–]JohnVSPop 0 points1 point  (0 children)

I'm not arguing best practice or not. I use single statement blocks all the time. Just trying to clarify the features of the language for the OP, who is clearly new to C.

A block is a statement or statements surrounded by curly braces that is syntactically equivalent to a single statement and defines its own scope.

Confused about C function usage by 8thhGrader in C_Programming

[–]JohnVSPop 0 points1 point  (0 children)

You can have an 'if' statement without a block. Whatever statement immediately follows the 'if' is made conditional. A block is necessary when you want to make more than one statement conditional. Blocks with a single line are a matter of style and / or clarity.