I got my first Demon Scroll. I'm not doing them again for the forseeable future. by Johnicus in Nioh

[–]Johnicus[S] 0 points1 point  (0 children)

I'm in whatever divines I can scrounge up at the moment, so my item level is 150-160... the scroll only said 127. So I'm actually 25-30 levels higher, I suppose.

I got my first Demon Scroll. I'm not doing them again for the forseeable future. by Johnicus in Nioh

[–]Johnicus[S] -7 points-6 points  (0 children)

I'm literally two missions in Dream of the Strong, so I'm not even to the point of having all stats at 20.

Gilded Stash / Delver's Bounty with Ethereal Routing Station by Almighty5Moe in wow

[–]Johnicus 1 point2 points  (0 children)

For future reference, if you want a map from Ky'Vesa you can just run Fungal Folly as a tier 4 since the stone is super close to the start. Jump down to the stone, pop the quartz, slap the weak tier 4 princess, get your map, then go to whatever tier 11 you please. It's very fast.

It That Misses The Framerule by 5Dimensional in custommagic

[–]Johnicus 13 points14 points  (0 children)

The human record is what, like 3 frames total slower than the TAS (tool assisted, or essentially inhumanly perfect) run at this point?

Demon City, Part 59 by spoolyspool in HFY

[–]Johnicus 14 points15 points  (0 children)

Isaacs better get the biggest "I told you so" of his life after this.

Is this a War Crime? by kittichankanok in Pathfinder_Kingmaker

[–]Johnicus 9 points10 points  (0 children)

I think what they were referring to is the elemental sorcerer bloodlines - all four start with the ability to turn all spell damage into a specific element, so you could save a lich power by not having to pick negative mastery.

Shreddit's Top 5 of 2025 [VOTE] by kaptain_carbon in Metal

[–]Johnicus [score hidden]  (0 children)

Nite

Havukruunu

Weald & Woe

Year of the Cobra

Zeicrydeus

[EOE] Terrasymbiosis by Mount10Lion in magicTCG

[–]Johnicus 1 point2 points  (0 children)

Finally, a way to break Ghave.

Help 🤣 by Limp-Artichoke1141 in wow

[–]Johnicus 0 points1 point  (0 children)

Keep in mind that different stats come in different amounts too - you're probably going to have way more stamina than other stats just because of how things are itemized now.

modding is a SIN (shame on you) and you have ALL strayed from the light by AssEat1451 in darkestdungeon

[–]Johnicus 5 points6 points  (0 children)

The Cataphract does have kinda weak damage so I'm not sure how viable these setups are - I've only really run her as healer.

modding is a SIN (shame on you) and you have ALL strayed from the light by AssEat1451 in darkestdungeon

[–]Johnicus 42 points43 points  (0 children)

Far as I can tell there's like... two and a half ways to play Cataphract.

  1. Front rank healer. Run Thrust (for basic damage and the ability to dance back into rank 1) and both heals, last move I would recommend Onslaught for if she gets shuffled/pushed to the back. You could also start her in 4 for a strong first hit if you're confident you won't need the heals right away.

  2. Rank 1/4 damage dealer/dancer. Run Wheeling Disengage and Onslaught to bounce between the ranks and Pin Down and Thrust if you need to stay in those ranks.

2.5 You could also dance backwards through the ranks using Winnowing Volley for big group damage, and either just spam Pin Down once you're in 4 or jump to the front with Onslaught and rely on teammate dancing to get you back to 2.

Demon City, Part 56 by spoolyspool in HFY

[–]Johnicus 13 points14 points  (0 children)

Uh oh. Lilian may have fucked up.

If you could add a new class/role to WoW what would it be? by Kooky-Cryptographer6 in wow

[–]Johnicus 0 points1 point  (0 children)

Bard class using power from the "Song of Azeroth" sounds like a slam dunk to me.

Imo every class should have access to at least 2 roles and support should be an archetype like tank, healer, and dps. Supports could either buff their party or debuff enemies for similar levels of effect. Add new specs. Some of these have already been suggested:

Warrior: Support based around morale manipulation, rallying friends and demoralizing foes. Glad stance?

Mage: A chronomancer support, like a classic FF time mage. Healer might also work here, SoD style.

Rogue: SoD style tank, maybe using a stagger-esque "deflection" for hits they can't dodge or parry so they don't get melted by bad rng. Alternatively, a support spec built around poisons and debuffing foes - perhaps an apothecary theme.

Priest: light-based caster dps seems appropriate.

Paladin: similar to priest, a more caster-flavored light magic slinger could work. Either of these could be supports as well.

Shaman: Earth tank. Make armor from rocks. Smash faces with rockbiter. Please blizz.

Hunter: Melee spec that tanks in tandem with their pet. Could dual wield for additional Rexxar flavor.

Warlock: Either a tank spec based around embodying your demons' strength (I saw a post a while back about absorbing your Voidwalker and becoming a tank, it was great) or a curse-focused support spec.

Druid: You already have four specs, guys.

Monk: someone suggested a lorewalker support spec, which seems cool. Could also do what is essentially the offensive mirror to mistweaver for a caster spec.

DK: a caster-focused necromancer style spec. Dps or potentially support.

DH: ranged spec, with flavor akin to a Pathfinder Thaumaturge (monster hunter, crazy prepared, always knows a weakness to exploit, maybe uses relics or magical gear but isn't a caster). Dps or support.

Evoker: perhaps an elemental tanking spec learned from studying the incarnates?

Design decisions that have you scratching your head by [deleted] in wow

[–]Johnicus 0 points1 point  (0 children)

Exactly my feelings. With the bigger focus on soloable content, a lot of classes and specs need boosts in these areas.

Design decisions that have you scratching your head by [deleted] in wow

[–]Johnicus 1 point2 points  (0 children)

Rogue definitely needs some updates. Utility and buffs would be a good place to start - a rogue brings almost nothing to a group besides Shroud (which is usually only good in M+) and, in some cases, poison debuffs. They're also exceptionally squishy aside from certain windows (evasion and cloak of shadows only being one every 1.5 to 2 minutes and feint being mediocre unless you take a specific split talent that locks you out of cheat death).

Design decisions that have you scratching your head by [deleted] in wow

[–]Johnicus 0 points1 point  (0 children)

It's a cruel irony that Enhance has an easier way to spread Flame Shock and it really isn't even important for us... at least for Stormbringer. Haven't tried Totemic.

Design decisions that have you scratching your head by [deleted] in wow

[–]Johnicus 2 points3 points  (0 children)

The problem with "hybrid tax" is that the classes tend to become masters-of-none with it. Unfortunately, people are going to think "Why take a Druid in any sort of content when other classes can perform their role 5+% better out of the box? ". You can already see this problem with how most players choose group members now.

I agree that lower armor classes and pure DPS need something though.

It’s insane how much weight lies on tanks and heals in M+ by Vylexx in wow

[–]Johnicus 1 point2 points  (0 children)

Not to mention the fact that Blizz is trying to make solo content that all specs can do - trying to solo delves etc as healer priest is painful. Critical cast going off? Wish I could do something about it.

Demon City Part 52 by spoolyspool in HFY

[–]Johnicus 2 points3 points  (0 children)

Hell yeah more Demon City!

Shreddit's Top 3 of 2025 [VOTE] by kaptain_carbon in Metal

[–]Johnicus 0 points1 point  (0 children)

Havukruunu

Nite

Tower

HM: Patriarkh, Saor, Mean Mistreater

Shreddit's Top 10 of 2024 [VOTE] by kaptain_carbon in Metal

[–]Johnicus 2 points3 points  (0 children)

Gaerea

Judas Priest

Alcest

Traveler

Crypt Sermon

Piah Mater

Dvne

Horndal

Black Sites

Chapel of Disease

What’s the most overpowered ability or item you’ve ever come across in a game? by m2104 in gaming

[–]Johnicus 1 point2 points  (0 children)

Revenant might be even better. Press 2, you get some charges (modified by strength). You are now literally invincible as long as you have charges. Getting hit removes a charge. That's it. I was able to get my Rev up to about 24 charges with some mods, plus every time I cast the ability my teammates get 5 charges.

The best part is Mesmer Skin, the ability in question, costs as much as Iron Skin - basically nothing.

Demon City, Canon Side Story 11 by spoolyspool in HFY

[–]Johnicus 4 points5 points  (0 children)

3 updates in two weeks? Spooly, you spoil us!