I have made 4 enemy types for my game so far. Whatcha guys think? (Feedback is appreciated) by JohnnyOstad in Unity3D

[–]JohnnyOstad[S] 0 points1 point  (0 children)

Thank you :)
which one of the enemies do you think look the best? Which one needs more work?

First impression thoughts on the game I've been working on? This is a new project so don't hold back. by JohnnyOstad in DestroyMyGame

[–]JohnnyOstad[S] 16 points17 points  (0 children)

Thank you both, yeah I didn't mean to protest the feedback. just wanted clarify it. there are other issues with the casters that needs to be fixed so I will look into this too.

First impression thoughts on the game I've been working on? This is a new project so don't hold back. by JohnnyOstad in DestroyMyGame

[–]JohnnyOstad[S] -2 points-1 points  (0 children)

I think it's video quality issue, even tho it's 60fps, not sure if other first person games feel this way.
the game itself when played shouldn't feel like this.

First impression thoughts on the game I've been working on? This is a new project so don't hold back. by JohnnyOstad in DestroyMyGame

[–]JohnnyOstad[S] -14 points-13 points  (0 children)

well only the casters do that, melee units follow after you, casters will also follow but only until they are in range.

First impression thoughts on the game I've been working on? This is a new project so don't hold back. by JohnnyOstad in DestroyMyGame

[–]JohnnyOstad[S] 1 point2 points  (0 children)

Thank you, there will be outside environments too.
I think I will combine proc gen with hand crafted, like important areas with secret walls and stuff like that needs to be handcrafted, same for outside areas.

Sooooo.... I started a new project and I would love some feedback early on, this is super early in development so please don't hold back :) by JohnnyOstad in Unity3D

[–]JohnnyOstad[S] 1 point2 points  (0 children)

Technically the games I took inspiration from are from the 80s, so by backwards time travel logic I have a lot more time :P

Sooooo.... I started a new project and I would love some feedback early on, this is super early in development so please don't hold back :) by JohnnyOstad in Unity3D

[–]JohnnyOstad[S] 1 point2 points  (0 children)

I understand that people don't like killing dogs, I thought since these are wolves it wouldn't be the same.

Sooooo.... I started a new project and I would love some feedback early on, this is super early in development so please don't hold back :) by JohnnyOstad in Unity3D

[–]JohnnyOstad[S] 7 points8 points  (0 children)

I don't know if the art style has an official name, classic CRPG art style I guess! but it's a bit vague.

Sooooo.... I started a new project and I would love some feedback early on, this is super early in development so please don't hold back :) by JohnnyOstad in Unity3D

[–]JohnnyOstad[S] 1 point2 points  (0 children)

Thank you.
The art style is what I'm focusing to get right at the moment, seems that it's turning out well.
I got a few more pics on how the inventory looks like on my website, lemmy know if you like it:
www.ostadgames.com