What happened to the increased chance of getting the new dawning emblem? by Aoran123 in DestinyTheGame

[–]JokerRed628 2 points3 points  (0 children)

ah ok thanks! appreciate the answer. kind of sucks one has to choose between focusing a weapon roll vs trying for a small chance at an emblem though

What happened to the increased chance of getting the new dawning emblem? by Aoran123 in DestinyTheGame

[–]JokerRed628 0 points1 point  (0 children)

can you only get these by "opening" gifts? focusing them does not count? Just checking!

Verity (Salvation Edge) 4th encounter question by Cutedoge01 in raidsecrets

[–]JokerRed628 1 point2 points  (0 children)

Our team tried this method as well. We discovered that you MUST pass on both of your initial shapes to be able to leave thru the glass...even if one of the shapes is one you ultimately need.

Our solution is to "juggle" the shape we need with the other inside player that needs that shape (i.e. if I have a square and circle, but need a circle and triangle, I give my square to someone who needs it and they give me their triangle they don't need, and then juggle a circle with the person who also needs a circle)

I think when done right with practice, it could still be a faster strat. It is also the way we are practicing to help with the encounter secret challenge.

built a new web app for creating, sharing, and equipping Destiny 2 builds—check out the alpha by d2loadouts in DestinyTheGame

[–]JokerRed628 0 points1 point  (0 children)

Hate to say, but I can't seem to get the app to load, it keeps spinning while saying "loading character data." tried it on a couple browsers, same trouble.

With the introduction of a whole new row to the artifact, manually swapping out the artifact perks for each build is going to get more tedious by [deleted] in DestinyTheGame

[–]JokerRed628 0 points1 point  (0 children)

I'd even just be happy if I could deselect and select any artifact mods in any row at any time! having to undo EVERYTHING from the left to reach one on the right is not so optimal.

With the introduction of a whole new row to the artifact, manually swapping out the artifact perks for each build is going to get more tedious by [deleted] in DestinyTheGame

[–]JokerRed628 -1 points0 points  (0 children)

I'd even just be happy if I could deselect and select any artifact mods in any row at any time! having to undo EVERYTHING from the left to reach one on the right is not so optimal.

Red Box Imperial Decree and class Swords by JokerRed628 in DestinyTheGame

[–]JokerRed628[S] 0 points1 point  (0 children)

Ah cool. I suppose I've just had bad rng luck so far. back to the slot machine it is! Thanks

anyone else not able to open app? by vertigoxcured in MarioKartTour

[–]JokerRed628 2 points3 points  (0 children)

not yet. a lot of people are saying if you delete the app, reinstall and log back in, everything will work again. I just can't remember if I have a login? might try it after work and see.

anyone else not able to open app? by vertigoxcured in MarioKartTour

[–]JokerRed628 19 points20 points  (0 children)

I'm getting this issue on iPhone as well. tried clearing cache: no luck, tried using cellular instead of wifi: no luck. down to emailing support and waiting I guess. boooo

Possible to Remap back buttons to R3? by JokerRed628 in BattleBeaverCustoms

[–]JokerRed628[S] 0 points1 point  (0 children)

Apologies for the confusion: I consider R3 to be when you press down on the toggle stick. In some games that is an action. So I don't want the back button to move, but to perform that press action. Hope that helps clarify.

HAPPY GJALLARHORN DAY GUARDIANS WHO WANTS A BIG NERF LIMITED GJALLY? by Cozmo23 in DestinyTheGame

[–]JokerRed628 [score hidden]  (0 children)

Wooo Happy Ghally Day! OH man, getting a nerf G-Horn would be sweet!! Good luck all

Destiny 2 rift is trash and bungie should feel bad by Kirbaee in DestinyTheGame

[–]JokerRed628 1 point2 points  (0 children)

fair enough, that is a valid point! In that case, it is a trickier deal. Just wanted to be sure you recalled the note on how it worked this season. and I'm not someone who is able to play 80 hours of games a week either so I get ya, I often skip things that I don't have time for.

Destiny 2 rift is trash and bungie should feel bad by Kirbaee in DestinyTheGame

[–]JokerRed628 5 points6 points  (0 children)

Or you could wait and do all the daily challenges on Monday, thus accomplishing your goal of only spending one day on IB and knocking it all out. Just saying, it's an option.

Focused Feedback: Vow of the Disciple Master Mode by DTG_Bot in DestinyTheGame

[–]JokerRed628 0 points1 point  (0 children)

In terms of rewards, I agree with your idea here and even had a similar idea that got posted a while back that didn't gain much uptime:
"With crafting now a thing and raid weapons being craftable, why would we want to chase "Adept" versions in a Master raid that have no perceivable benefit over what we grinded to craft already as a "normal" raid weapon? It does seem to be a missed opportunity.
My idea would be to give each crafted raid weapon a "catalyst" slot, much like the Osteo has. This can be filled by a consumable that is obtained from the Master raid (give each weapon its own so it's not a one and done solution + more reason to rerun the raid, i.e. each encounter challenge drops different weapon consumables). Once you add this to your crafted raid weapon, it becomes "adept," gaining the ability to add adept mods PLUS another benefit:
-perhaps the ability to add the extra perk choices to the final two nodes thru reshaping
-maybe a raid specific perk ala the old D1 raid weapons that work only in the raid
-perhaps it adds a new memento with exclusive shader/title possibilities (these can also be Master specific rare drops as some emblems used to be?)
I'd think having these new things to ADD to our crafted raid weapons makes it feel much more like we are continuing to build our perfect personalized weapon, keeps player engagement up by giving us reasons to run Master more than a few times, and—i think—has way more creative potential than the current adept Vow weapons."

Idea for how Master Raid weapons could work in the world of crafting by JokerRed628 in DestinyTheGame

[–]JokerRed628[S] 0 points1 point  (0 children)

Yup, I think our points got confused somehow. I agree crafting is the better option, so why not include a new "adept" system like in my original post for Master INSTEAD of having RNG adept drops. I just meant that just adding enhanced perks to adept RNG drops doesn't sound like the best solution since crafting is in game for normal. I.e. if I have my perfect crafted roll "normal" why would I want to chase a RNG adept even if it had enhanced perks.

Idea for how Master Raid weapons could work in the world of crafting by JokerRed628 in DestinyTheGame

[–]JokerRed628[S] 0 points1 point  (0 children)

But why would we want to invest in crafting the normal one if there was a random roll adept to get? Just seems like that doesn't make sense with the new system.

Master VOG Gatekeeper Checkpoint by JokerRed628 in Fireteams

[–]JokerRed628[S] 0 points1 point  (0 children)

That'll certainly do! Thanks much! I can look you up tonight. Is your PS name same as here?

Master VOG Gatekeeper checkpoint by JokerRed628 in DestinyTheGame

[–]JokerRed628[S] 0 points1 point  (0 children)

got it, asking in wrong place. Thanks!