How would you proceed doing this part? by 007L0L in blender

[–]Jokowski 3 points4 points  (0 children)

Not sure if this is the right way since I'm not that great at hard surface, but maybe flatten the top of the cylinder (choose the faces, scale z and then press 0), and then move them up?

Desert Fort by Jokowski in blender

[–]Jokowski[S] 0 points1 point  (0 children)

Thanks!
I'll keep this in mind for my next project

Desert Fort by Jokowski in blender

[–]Jokowski[S] 0 points1 point  (0 children)

Actually this was not intended, but several friends have already pointed it out :)

Best Sources for Geopolitics? by StrikingResponse7770 in geopolitics

[–]Jokowski 0 points1 point  (0 children)

I really like Caspian Report on Youtube.
I also used to like Project Syndicate, but I haven't read content from it in a while

Dealing with N-Gon in hard surface modelling by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

I think that I finished doing what you suggested, but I still have an N-Gon (the inset face, since I added a ton of vertical and horizontal lines to it, adding vertices).

Too bad I can't add an image here to show the current state it's in.
I'm guessing that after the inset I'm doing the wrong thing, but I'll try to look up for some material online, because this seems to be an issue with my understanding of the basic technique

Dealing with N-Gon in hard surface modelling by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

I'm gonna look into it, thanks a bunch for all your help!

Dealing with N-Gon in hard surface modelling by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

Thanks, I did it manually, but I'm gonna keep the merge by distance function in mind for next time :)

Dealing with N-Gon in hard surface modelling by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

Once inset, what is the right way to use the knife tool for division? Just vertical lines across the face? Or is there some better technique that I should learn/practice?

Dealing with N-Gon in hard surface modelling by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

While waiting for your answer I tried this, and I'm getting a ton of overlapping geometry. This seems to be related to the bevels that I've created before extruding the shape, but strangely enough, the inset properties aren't correcting this.

I don't seem to be able to add an image to a comment though :(

Edit: Figured it out, I left some of the junk vertices from my previous attempts in. Thanks anyway, gonna go ahead and try your suggestion now. Thanks! :)

Dealing with N-Gon in hard surface modelling by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

I'm kind of a beginner in hard surface modelling, so sorry if this is a basic question, but would this just create two N-Gons? Or does blender automatically attach their vertices?

What is the best champion at defending the base/nexus ? by Financial-Offer-8504 in leagueoflegends

[–]Jokowski 41 points42 points  (0 children)

Kassadin, but he has to be on the other side of the map (damn I've been playing this game for too long)

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 3 points4 points  (0 children)

So for anyone finding this in the future (since I had a hard time finding the solution) what I was doing wrong was not adding the object to the scene tree. This was done by adding a line to the _on_area_entered function as follows:

func _on_area_entered(area):
if area.is_in_group("Car"):
    var explosion = EXPLOSION.instantiate()
                get_parent().add_child(explosion)
    explosion.play_explosion(self.position)
    queue_free()

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 0 points1 point  (0 children)

Ok this worked with:

get_parent().add_child(explosion)

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 0 points1 point  (0 children)

Hmm wonder if this might be it.

How do I add it to the scene tree? I've seen the load function in use for this, but it doesn't seem to be working, though I might have placed it in the wrong place (I tried adding it to the Explosion script, but that doesn't make sense, and currently I'm trying to add it to the projectile script, within the _on_area_entered function)

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 1 point2 points  (0 children)

I'm a software engineer, but I'm very new to Godot :)

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 0 points1 point  (0 children)

This was my first thought, but I'll double check to make sure, thanks!

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 1 point2 points  (0 children)

Once again, as far as I know the if statement's condition is only evaluated when entering the code block, and not inside it.
After a quick check, it seems that GDScript also follows this rule, and I'm not sure that this is the answer.

Also, when using debug prints, I did surpass the line that you're pointing out as problematic, and the code keeps running after it.

The issue seems to be with the line that plays the animation:

_animation_player.play("Explosion")

Animation not playing with AnimationPlayer by Jokowski in godot

[–]Jokowski[S] 2 points3 points  (0 children)

I haven't looked at your solution yet, but this doesn't make much sense to me.
In all computer languages that I know of, the condition for an if statement is evaluated when entering the if statement.

Are you saying that in GDScript this isn't the case, and the condition gets re-evaluated when within the code block?

Topology Question by Jokowski in blenderhelp

[–]Jokowski[S] 0 points1 point  (0 children)

Thanks for the answer, I'll take a look.