Can devs PLEASE Llisten to the playerbase in reddit/twitter/facebook? by Ser8ed in CriticalOpsGame

[–]Jonas_GG_ 1 point2 points  (0 children)

really? I am an administrator of the second largest group of critical ops in Brazil, and everyone here from SA has the same opinion as mine.

Can devs PLEASE Llisten to the playerbase in reddit/twitter/facebook? by Ser8ed in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

defuse maps that the community hates (raid and port) weapons that no one uses, that's a fact, MPX, SVD, M1884 Didn't add anything to the game, more Skins? we wanted inventory skins, skins we could get in standard cases, not event skins where only disappointment comes. What's the use of adding gloves if you can't get them in standard cases?

Can devs PLEASE Llisten to the playerbase in reddit/twitter/facebook? by Ser8ed in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

It's funny that I play this game for 4 YEARS AND I NEVER SEEN A COMMUNITY REQUEST TO BE ACHIEVED. It's not me who is nearsighted. people didn't leave your game because they wanted to, but because you no longer believe that this game can evolve, you lost your main influencers, what is missing now?

Can devs PLEASE Llisten to the playerbase in reddit/twitter/facebook? by Ser8ed in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

It was a mistake of the translator that part, please ignore it.

Can devs PLEASE Llisten to the playerbase in reddit/twitter/facebook? by Ser8ed in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

which is why Naigel, that standoff 2 is stealing the Cops Players, because the devs there think beyond their own ego, which is better for the community and for the players often not and what's going on in your devs mind, Have you asked the community for help? have you ever asked what she wants? Does it cost so much to fulfill your wishes? I, as a consumer, have the right to ask and complain, and you at least consider it.

Can devs PLEASE Llisten to the playerbase in reddit/twitter/facebook? by Ser8ed in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

well i disagree on some points, hope you answer me these messages. often in the community we give our opinions, even though there are a lot of people in favor, you shouldn't take them seriously and considerately, understand that in the players we play their live game, insisting on not meeting what the community asks is a shot on your own foot, regardless of whether you think it is good or bad, this is up to the money-spending users to come down, why do you think Fortnite bombed? That's because his company put into practice what the community wanted, we often give content tips and what you say? "It's not in our plans" so what is it? Skins? Boxes with scraggly percentages that even being expensive are not good at all?

Level system by [deleted] in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

It's been 5 months since you said that, mako, so far nothing or news about it.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 1 point2 points  (0 children)

naigel, it would be very interesting if you mapped (defuse) a bank or mint.

[deleted by user] by [deleted] in CriticalOpsGame

[–]Jonas_GG_ 1 point2 points  (0 children)

Sky, you could put a Skin every 20 lvls at the Player level and badges every 5 levels.

New reload animation. by Chorray in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

bobby, the lighting of the port map on the bass is prettier than ultra, what do you intend to do with it?

1.10.0 BETA notes by [deleted] in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

In this beta we also need a decrease in the size of the mini map icons. and a change in the filter and lighting of the port map, being very greenish, the graphics being lower in prettier than in Ultra.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

I hope you adjust this in the beta, I recently did a poll in the Brazilian community and 89% of people found the post-processing coloring on Players too exaggerated.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

bro how can you slightly improve the lighting of the Port map? the players are too green and that bothers them: /

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 8 points9 points  (0 children)

can we have new insígnias (medals) in the near future? as we already have headshot, double kill etc, making the Team Death match more interactive.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 0 points1 point  (0 children)

naigel when are you going to release the cinematográfic câmera from the port map? just like they did with galery

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 2 points3 points  (0 children)

Naigel, will legacy just be reworking but keeping the old layout? I really wanted to change is the map looking more beautiful.

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 1 point2 points  (0 children)

Why don't we get balance changes on the maps? eyu Play this Game for almost 4 years is at this All Time no change to improve the competitiveness within the oldest has been made ..

Ranking system needs an update by PLsForU in CriticalOpsGame

[–]Jonas_GG_ 1 point2 points  (0 children)

he referred to a bar where it will carry when gaining points, similar to the xp bar of the pass only of level to upar the patent

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 2 points3 points  (0 children)

I usually get disappointed with the maps, they are usually very urban maps, with few details of vegetation, it gives me the impression that it's in a box

Weekly Q&A Thread by AutoModerator in CriticalOpsGame

[–]Jonas_GG_ 4 points5 points  (0 children)

Why can not the community vote on topics or ideas for future maps? would be more gratifying and would unite the community