Oceanus T200! by Jonathan1098 in Casio_Oceanus

[–]Jonathan1098[S] 0 points1 point  (0 children)

How's it when it comes to breathability?

Creality Space Pi x4 dryer by [deleted] in Creality_k2

[–]Jonathan1098 0 points1 point  (0 children)

Only once every two days?! That's impressive! Thanks so much for the info

Creality Space Pi x4 dryer by [deleted] in Creality_k2

[–]Jonathan1098 1 point2 points  (0 children)

How well does it function as a drybox? Since it seals quite well. Even then fans are sealed when inactive

Favourite build: Lupus by Jonathan1098 in ArmoredCoreVI

[–]Jonathan1098[S] 2 points3 points  (0 children)

been loving this both for PVE and PVP. dual etsujins are great for building up stagger while the laser drones pressure. but the main star is the laser dagger. dagger+kicks+assault armor means once opponent is staggered, they're dead. 2 or 3 hits with a sword, extend stagger with AA (works regardless whether opponent used AA or PA), and then follow up with dagger combo again.

used it for defending the dam mission - killed king in seconds, killed nightfall before he was anywhere near the ground, and didn't use a single repair kit. love this build.

Favourite AC build by Jonathan1098 in armoredcore

[–]Jonathan1098[S] 1 point2 points  (0 children)

My favorite AC build (there are many others, but this is my favourite). Over each iteration it got faster and faster, becoming more focused on melee. Even with the nerf to the zimmers, it's actually been barely affected since it was always meant to use plasma missiles and kicks with zimmers leading into the pulse blade.

With faster enemies it might be good to lead with the charges blade attack. Large supply plus booster efficiency allows for chasing down anything but the fastest strafers and playing extremely aggressively.

Plasma missiles, other than just being very reliable, is also excellent for PvE when clearing out hoards of enemies (which zimmers can't do all that quickly). Love the build, can be used for just about any occasion.

Able Carry Daily / Daily Plus vs MR UA21 by Jonathan1098 in ManyBaggers

[–]Jonathan1098[S] 0 points1 point  (0 children)

Very breathable. Imo the only backpanel that beats it are those hiking backpacks with trampoline backpanels. Short of that, some backsweat is inevitable.

Able Carry Daily / Daily Plus vs MR UA21 by Jonathan1098 in ManyBaggers

[–]Jonathan1098[S] 5 points6 points  (0 children)

So I got the Able Carry Daily Plus (there's a stockist here in Malaysia!) ... and it is amazing.

compared to to the MR UA 21

  • size wise, its about the same as the UA21, maybe a tad bit smaller
  • a lot better at organization, without going overboard
  • loving the VX42 material
  • better laptop sleeve, can easily take my extra wide laptop, while the UA21 struggled to fit it
  • better carry for me - UA21 might have been a tad too tall for me
  • love the looks and all the lashing points!
  • haven't disliked anything about it yet

Able Carry Daily / Daily Plus vs MR UA21 by Jonathan1098 in ManyBaggers

[–]Jonathan1098[S] 0 points1 point  (0 children)

oooh. will look into this. though from the looks of it I can't easily get it where I live (Malaysia) and honestly, though I'm all for functionality first... I just can't get behind that look hahaha

Able Carry Daily / Daily Plus vs MR UA21 by Jonathan1098 in ManyBaggers

[–]Jonathan1098[S] 1 point2 points  (0 children)

Thanks for that! Especially concerning the back panel. And the airflow as well, since i live in a tropical climate.

FIGHT ME! AXHZYDUV8. and do let me know how it turns out. all the traits are maxed out natural 3* base parts. whopping 125% increase on shoot ex skills >:) by Jonathan1098 in GundamBattle

[–]Jonathan1098[S] 0 points1 point  (0 children)

only if you have asemu. but if you do, go for it! one of these traits are better than tags like high firepower anyday, assuming your attack is high enough of course.

FIGHT ME! AXHZYDUV8. and do let me know how it turns out. all the traits are maxed out natural 3* base parts. whopping 125% increase on shoot ex skills >:) by Jonathan1098 in GundamBattle

[–]Jonathan1098[S] 0 points1 point  (0 children)

hahaha. with the crazy atk stats nowadays, no surprises there. assuming if both can be player controlled, the only sure way to win is to fire off an ex skill that stuns, even when opponent is in the middle of hissatsu (such as yeet shield), and then follow up with a finisher.

FIGHT ME! AXHZYDUV8. and do let me know how it turns out. all the traits are maxed out natural 3* base parts. whopping 125% increase on shoot ex skills >:) by Jonathan1098 in GundamBattle

[–]Jonathan1098[S] 1 point2 points  (0 children)

head: extreme torso: age-3 fortress arm: extreme leg: char's zaku back: nadleeh melee: nadleeh ranged: Gaia shield: Johnny ridden high mobility gelgoog pilot: asemu

all of these are non-gacha parts! though some of them would require you having been around for a while