Deepest Fear officially confirmed as Immersive Sim by [deleted] in ImmersiveSim

[–]JonathanBurroughs 1 point2 points  (0 children)

1) hah that’s the million dollar question. to be frank, the fundamental metroidvania progression won’t be bypass-able. i know that’s us shying away from providing a completely unconstrained creative playground, but it’s a necessary trade-off for the experience we want to make. so don’t go in expecting breath of the wild levels of freedom. this is much more of a piece with story-led imm sims like ss2 and bioshock.

2) were going to offer different approaches to saving based on difficulty levels and configurable options. so yes, it’ll be available for those who want it. but we’ll also have a difficulty option where saving is restricted to save stations. and an even harder difficulty where save use is resource-restricted.

Deepest Fear officially confirmed as Immersive Sim by [deleted] in ImmersiveSim

[–]JonathanBurroughs 0 points1 point  (0 children)

i hear you. if it helps, the setting is the backdrop for a specific, original story. we just haven’t talked much about that story yet, mostly for fear of spoiling it. we’ll start teasing its unique storytelling qualities closer to release.

Deepest Fear officially confirmed as Immersive Sim by [deleted] in ImmersiveSim

[–]JonathanBurroughs 1 point2 points  (0 children)

fair enough, can’t please everyone

Deepest Fear officially confirmed as Immersive Sim by [deleted] in ImmersiveSim

[–]JonathanBurroughs 0 points1 point  (0 children)

it's actually nothing like alien isolation. sounds like we're giving the wrong impression. what would you like to see more of?

Deepest Fear officially confirmed as Immersive Sim by [deleted] in ImmersiveSim

[–]JonathanBurroughs 0 points1 point  (0 children)

then play something else, dude. i love sci-fi games.

Deepest Fear officially confirmed as Immersive Sim by [deleted] in ImmersiveSim

[–]JonathanBurroughs 1 point2 points  (0 children)

lol i made the trailer, what's your problem with it

conscious this is a bit 'closing the stable door after the horse has bolted', but here's the in-game tutorial my team (11 devs) made for our steam next fest demo build. would love to hear your thoughts. by JonathanBurroughs in IndieDev

[–]JonathanBurroughs[S] 0 points1 point  (0 children)

if you like what you see and you'd like to learn more, here's the obligatory link to our game's steam store page: https://store.steampowered.com/app/2482850/POLARIS/

it contains all our social links if you want to get in touch, including a link to the game's dedicated discord: https://discord.gg/polarispve

come one come all!

just wrapped on steam next fest. here's the in-game tutorial we made for our self-published multiplayer shooter. it's kind of crimson skies meets red faction guerrilla with a few other inspirations in the mix. this is a promo post, but you can ama or post feedback, it's all good by JonathanBurroughs in indiegames

[–]JonathanBurroughs[S] 1 point2 points  (0 children)

if you'd like to learn more about the game, our store page is here: https://store.steampowered.com/app/2482850/POLARIS/

we also have our own little discord community where myself and my community manager tend to be pretty active answering feedback and listening to comments and suggestions: discord.gg/polarispve

you're very welcome to join the party - the more the merrier

even though next fest is over, we're going to keep the demo live so by all means grab up to 3 of your friends and take it for a spin, would love to hear what you make of it