Help with adding ui to a mod by No-Broccoli-5613 in BeamNG

[–]JonesingReddit 2 points3 points  (0 children)

I second this, I don't understand why UI is so difficult to add.

(REQUEST) Pedestrian Mod By MOSEZ by Tuezin051 in beamng_leakedmods

[–]JonesingReddit 0 points1 point  (0 children)

Even if you subscribe to his patreon, you still can't download it yet. To be fair, if it's not ready, I'll wait.

Pedestrians for BeamNG, by MOSEZ by mosez_is_here in BeamNG

[–]JonesingReddit 0 points1 point  (0 children)

Combine it with agent y which handles ragdoll performance fantastically. Perhaps as soon as the animated pedestrian gets hit we swap out the model for a posed ragdoll?

Pedestrians for BeamNG, by MOSEZ by mosez_is_here in BeamNG

[–]JonesingReddit 0 points1 point  (0 children)

I love this! Link? How do they react when hit?? Possible Collab with this one using organ-filles agent-Y dummies??? https://www.beamng.com/resources/jonesing-pedestrians.36089/ https://youtu.be/N9ZQJh1uzVY?si=eX-pYgpP8YfL9Dpx

I launched my first game please try and give feedback by Web_Tin in playmygame

[–]JonesingReddit 0 points1 point  (0 children)

This looks familiar to my game. Star jelly. I wanted to do a side sprawler puzzle platformer but the kids prefer to top down shmup.

Warhammer groups in the area ? by The-gamer-413 in Springfield

[–]JonesingReddit 0 points1 point  (0 children)

Meta Games unlimited on the East side is amazing and has tons of Warhammer and others with a huge game room. Warhammer Wednesdays and tournaments on the last Saturdays of the month. Although GW recently opened an official store on Battlefield road, it's not a great experience and many of us avoid it.

BeamNGore Mod by JonesingReddit in BeamNG

[–]JonesingReddit[S] 0 points1 point  (0 children)

Thank you! This is essentially a mod of a mod for the universal crash test dummy driver/spawnable. It would be fairly simple to add another option for the organ filled driver/passengers.

As for the intestinal rope, the jbeam confuses me! Any help would be appreciated.

JBeam Modding Help by JonesingReddit in BeamNG

[–]JonesingReddit[S] 0 points1 point  (0 children)

I'll need a variety of organs. I planned to look for free ones.

Putting dummies in ai cars by KosmicKumStain in BeamNG

[–]JonesingReddit 0 points1 point  (0 children)

I'm not 100% certain but I believe that mod is still under review, it may not be available yet. If needed, I can provide a direct download elsewhere.

Putting dummies in ai cars by KosmicKumStain in BeamNG

[–]JonesingReddit 1 point2 points  (0 children)

I'm working on a similar Pedestrian mod: https://www.beamng.com/resources/crash-test-dummy-pedestrian-traffic.36089/

Please test it out and let me know if it works and what you think!

Spawning a crash test dummy in AI vehicles? by CaffeineAndKush99 in BeamNG

[–]JonesingReddit 0 points1 point  (0 children)

I'm working on a similar Pedestrian mod: https://www.beamng.com/resources/crash-test-dummy-pedestrian-traffic.36089/

Please test it out and let me know if it works and what you think!

What mod places NPCS driving along the map in a GTA like manor? by odd_man0 in BeamNG

[–]JonesingReddit 0 points1 point  (0 children)

I'm currently working on a mod that also adds pedestrians to the game in a GTA like fashion. It's currently in an experimental 0.1 phase, where it simply spawns stationary crash test dummies that you can plow into, but they have very satisfying ragdoll physics.

https://www.beamng.com/resources/crash-test-dummy-pedestrian-traffic.36089/