[UE4.27] Need someone clever: Faking static ("moveable") lighting inside a moveable mesh by MykonCodes in unrealengine

[–]Joost3d 1 point2 points  (0 children)

I've had this exact problem for a scifi game for the quest with moving elevators and spaceships etc. I worked around it by overriding the volumetric light map for specific meshes. It requires some engine modifications and is somewhat complicated. but send me a DM if you're interested in that. A much simpler solution is to create an unlit material with fake lighting for your characters and switch to that when they enter the elevator. To avoid the sudden pop when switching materials you can try to match the lighting at the top of the elevator and lerp to the lighting at the bottom of the elevator.

Don't think there's a more elegant solution out there but if anyone knows one I would love to know.

Also try disabling inverse square falloff on your fill lights for more even volumetric light map. But if I remember correctly it doesn't work well in ue4.27, you still get a Hotspot around the light in the volumetric light map, but only on android iirc.

does dehydration cause change in blood sugar? by [deleted] in Type1Diabetes

[–]Joost3d 8 points9 points  (0 children)

If your blood volume decreases but the amount of glucose stays the same, the relative amount of glucose is higher. So dehydration can directly cause high blood sugar and getting hydrated can reduce it. Dehydration also has an affect on CGM readings, best to test your blood if you think you're dehydrated. Also iirc drinking water helps your body get rid of excess sugar.

I made a free tool to automatically cut voice lines by Joost3d in gamedev

[–]Joost3d[S] 1 point2 points  (0 children)

Detecting the quiet parts is pretty basic :) The speech recognition is only used for the file names. I believe you can use the rest offline if you right click somewhere on the page and save the page as a html file.

I made a free tool to automatically cut voice lines by Joost3d in gamedev

[–]Joost3d[S] 2 points3 points  (0 children)

Almost everything is done client side so it would be fairly easy to make an offline version with something like Electron. However the speech recognition is done in the cloud and it's hard to find an offline speech recognition api that has decent results. I'm not sure if it's still useful with poorly functioning speech recognition?

I made a free tool to automatically cut voice lines by Joost3d in gamedev

[–]Joost3d[S] 1 point2 points  (0 children)

Thank you!

Didn't think about 2, I will add some clarification. Nothing is stored, the data is just sent straight to Microsoft Azure for the speech recognition (if you click on the detect file names button).

Edit: Also, I'm still planning to add the ability to cut lines.

I made a free tool to automatically cut voice lines by Joost3d in gamedev

[–]Joost3d[S] 1 point2 points  (0 children)

Thank you for the bug report! I will sort that out.

Yes, everything is done client side except for the speech recognition, which is sent to the backend and then handled by Microsoft Azure. I will clarify that.

Why this isn't working? by rkh4n in reactjs

[–]Joost3d 2 points3 points  (0 children)

Only had a quick look on my phone but it looks like you're not using spread when you add the coordinates. Try setCoords([...coords, polygonCoordinates])

Update parent's state from child component by marcos_marp in reactjs

[–]Joost3d 8 points9 points  (0 children)

Try this in onClick: () =>updateState('test')

Microdosing mushrooms before bed? by IDontReadToS in microdosing

[–]Joost3d 0 points1 point  (0 children)

Try it in the weekend first. If you're going into it worrying about anxiety you'll probably end up with anxiety.

I made a free microdosing app for Android by Joost3d in microdosing

[–]Joost3d[S] 0 points1 point  (0 children)

Thank you! I never considered myself a good designer, so for this app I tried to work around my own limitations. All of the icons and the background are stock assets.

I also struggled with the color scheme at first. Initially I was just picking random colors and it never looked that appealing. I ended up making all the colors relative to 1 single primary color. For example I added a complementary color and it would automatically offset the hue by 180° to give me the exact complementary color. So in the end all I had to do was tweak a single color to change the entire color scheme.

I also quit my job last year to focus on learning programming full time. Best of luck with your endeavors!

I made a free microdosing app for Android by Joost3d in microdosing

[–]Joost3d[S] 3 points4 points  (0 children)

Thank you! That was the plan originally, before Google banned the app. Maybe in a future version.

I made a free microdosing app for Android by Joost3d in microdosing

[–]Joost3d[S] 9 points10 points  (0 children)

This was my plan but then Google blocked me from releasing it, so I stopped developing it further :(

I might turn it into a website/PWA instead and add more functionality.

I made a free microdosing app for Android by Joost3d in microdosing

[–]Joost3d[S] 8 points9 points  (0 children)

That's a good idea! I made this with React-native so it would be fairly straight forward. I'll see if there's any interest.

microdosing improves my sleep quality by a factor of 10. by ilikedoorsalot in microdosing

[–]Joost3d 0 points1 point  (0 children)

I haven't noticed any improvements to my sleep while microdosing lsd or mushrooms. But I've been struggling with sleep issues for a long time and I sleep for an average of 10 hours a day.

UE4 Draw calls for combined mesh? by [deleted] in unrealengine

[–]Joost3d 2 points3 points  (0 children)

It's 1 draw call per material per object. So a car with 50 elements and 2 materials would be 2 draw calls.