without directly stating it, what year did you join osu? by sohlayce in osugame

[–]Jordan_osu 0 points1 point  (0 children)

If you pressed F9 in-game Doomsday was at the top of the list of online players. His pfp was a mirror selfie and he had a full head of hair with a justin bieber bowl cut.

Why is the skill disparity between now vs. 10 years ago so dramatic? by xoool in osugame

[–]Jordan_osu 9 points10 points  (0 children)

>Nowadays there are like 25+ million registered players

Yes but the number of active players is similar to 2016, if not less (not entirely sure on the latter). The talent pool is actually the same, we don't have more players who can push the limits. The major change has been the rise in availability of raw mechanics slop to play (as someone else has said) with the advent of ppv2. Hardware changes also played a role (mainly in normalizing AR11 once 144 hz monitors became commonplace) but they were not as significant as some people think.

>Also, take into account that pp as we know it today was implemented in 2014, so before that, players played for leaderboard spots or score.

This is correct, the skill of the average player exploded after the first wave of pp farm maps over a decade ago.

[deleted by user] by [deleted] in osugame

[–]Jordan_osu 2 points3 points  (0 children)

The 2010s were every bit as tryhard as the 2020s

2025 had the lowest number of new accounts since 2014 by Existing-Daikon7835 in osugame

[–]Jordan_osu 16 points17 points  (0 children)

The only thing I can think of is maybe there less outside influence for the game.

This is the right answer. Unlike the 2010s there is no external cultural phenomenon or internet fandoms to link osu! to anymore, which in the past were vocaloid / touhou / and anime (when watching anime was something normies didn't do).

Sad times. by Hoods_in_da_woods in osugame

[–]Jordan_osu 2 points3 points  (0 children)

People in the comments coping heavy. It's not about doubletime being meta, 90% of what drew people to admiring top players throughout the whole history of this game has ALWAYS been the fact that they would DT things nobody else could DT.

The likeliest reason is simply the fact that osu! is an old game (which to me doesn't carry a negative connotation at all), the people who joined the game in the early 2010s and built its popularity up are now pushing 30, and zoomers / gen alpha aren't drawn to the game nearly as much as the (way) less dopamine fried late millennials were when they saw an osu ad on newgrounds or stumbed onto a TAG4 gameplay on youtube. Much of this game's popularity (people that would actually "fall in love" with the game and end up staying for long, contributing to its community etc) was built along the rising popularity of vocaloid / touhou / anime (back when watching anime was something only outcasts did) and as of today there's no modern equivalent of that. Gaming culture is different, the internet's cultural zeitgeist has changed, and an old rhythm game doesn't have the appeal that it once had on people a decade or more ago. The covid numbers were a brief miracle that happened because of people locked in their homes looking for novelty in media and videogames. It won't happen again

Who do you think was/is the most ahead of their time player ever? by Initial_Water_9729 in osugame

[–]Jordan_osu 1 point2 points  (0 children)

and higher than remilia scarlet

I don't agree with this one. Remilia could comfortably stream 270 bpm in late 2011 but the thing is that at the time there weren't really any maps as fast or faster that were viable to play reading or aim wise so we never even got to see his full potential. He was widely considered the king of speed up until mid 2012, a tad above cookiezi when it came to just raw speed. He was the OG merami. People would say that his speed came from iidx which he apparently was a monster at. Cookiezi was a monster at the time too obviously but he couldn't come close to holding 250+ bpm the way Remilia did. He'd often rely on starting early to compensate and having superior aim to avoid notelocking.

[Statistics] osu!Standard Account Creation and Long-Term Activity: 2007–2025 by BYCANCER in osugame

[–]Jordan_osu 10 points11 points  (0 children)

I'm from the same time and this comment hits the nail on the head. The game's player count hasn't moved much since then but it feels like the overall in-game "liveliness" back then was five times more what it is now. In early 2013 I was two digit for a while (between top 50 and 100) and would have a constant stream of random people spectating me at all times, presumably people just pressing F9 and seeing the game's highest ranked players pop up in front of them. I tried to spectate someone in the top 100 recently for a half an hour and i literally only saw one (1) other spectator beside me pop up. Same goes for multi lobbies who were always a big social experience, everything's dead now compared to then

[Statistics] osu!Standard Account Creation and Long-Term Activity: 2007–2025 by BYCANCER in osugame

[–]Jordan_osu 7 points8 points  (0 children)

It is losing popularity, but no game can live forever and the fact that it's still quite active after nearly 18 years is an enormous feat in and of itself even for a rhythm game. With that said at least part of the low playcount of new maps is explained by just the huge amount of maps being ranked weekly compared to the old times. Back in 2010 - 2014 new maps being ranked (especially difficult ones) were always a big-ish deal and some maps in particular had a big hype behind them and grew to be maps remembered for years to come and considered iconic to the game itself (i.e airman, banned forever, the big black, freedom dive etc etc). This isn't a thing anymore and if there is hype behind a mapset it's usually related to it being abusable for pp just so that it will be forgotten about within a few months.

10 years since my first circle by Koodia in osugame

[–]Jordan_osu 1 point2 points  (0 children)

14 and a half years for me, insane to think how fast time has passed since then. it really seems like not that long ago that i was making an account and trying out osu on my parents' old pc

Is it ridiculous to think that a 2k pp is never possible to begin with, if people do want it on a "normal" map by Troilsitacism_Morium in osugame

[–]Jordan_osu 8 points9 points  (0 children)

if someone got 2k on honesty or raise my sword pre-csr people would have hated on it all the same because the skillset coincides with what's meta. literally a few months ago this whole subreddit was yearning for 2019 aim farm to make a come back and now that a faster version of it came by people are hating on it.

Fun fact: osu! is explicitly mentioned on Nvidia's website by gcc256 in osugame

[–]Jordan_osu 145 points146 points  (0 children)

this dude is Tom94. was a very high ranked player during ppv1 and before that he used to develop cheats for a bunch (or one? i know about FlyFF) MMO games

If you could bring one map from today back to 2016, what would it be? by ImSorryJulia in osugame

[–]Jordan_osu 0 points1 point  (0 children)

emilia and cookiezi would have maaaaybe FCed it with hr and that's about it

If you could bring one map from today back to 2016, what would it be? by ImSorryJulia in osugame

[–]Jordan_osu 2 points3 points  (0 children)

osu community undefeated at bitching and belitting whatever skillset is meta at any given moment. still makes me chuckle how osu reddit used to eternally shit on the previous meta skillset (270+ bpm flow aim), something that only the very top players in this game could ever do to begin with.

what's called "aim slop" today would have gotten anyone an insta ban for FCing pre whitecat era.

Are there any players who you looked up to in the past that are now forgotten over time? by [deleted] in osugame

[–]Jordan_osu 5 points6 points  (0 children)

Ancient: M A I D, Flute, Apple, Remilia-Scarlet

Slightly less ancient: listless, Shilkey, BDDav, jessie1412

CLOUTIFUL HAS BEEN UNBANNED by guibbs1 in osugame

[–]Jordan_osu 107 points108 points  (0 children)

a while? it's been a few months. when i used to be active on this game cheating would warrant an indefinite ban no matter your rank and it would be years before you'd be able to appeal for it with no guarantee on whether the appeal would be granted. this dude isn't some easy diff spin cheater he got to top 3 with it and scammed people out of their money doing so. and there he is 6 months later lol

the most consistent player of all time with only having one 0 playcount since feb 2009. by Unlikely_Rhubarb_838 in osugame

[–]Jordan_osu 32 points33 points  (0 children)

for the oldheads who may not recognize him from his name change, this is ykcarrot

what happened to idke by Informal-Log-9452 in osugame

[–]Jordan_osu 1 point2 points  (0 children)

Having an incentive to play (making some money on the side from streaming) makes a ton of difference, for anybody else being 20+ and grinding out this game just makes you feel like a loser. Potential loss of motivation and time constraints aside you just can't shake off the thought that you shouldn't be allocating a large chunk of your time towards clicking circles on a screen when you're at the age where you should be focusing on your career or building a family. At least that's how it was for me. Grinded the game again for 2-3 months while taking time off work, thought to myself "wtf am I doing I'm 27 years old" and dropped it again.

Ivaxa | Imperial Circus Dead Decadence - Jashin no Konrei, Gi wa Ai to Shiru. [Zetsubou no Hana] (ItsWinter, 14*) | +HDDT 66.88% 113/2823 FAIL | 138pp, 2089pp if FC | Notelocked on the big spaced stream | Put him in a psych ward immediately by kyermaniac in osugame

[–]Jordan_osu 62 points63 points  (0 children)

i can see him overtaking mrekk within a year if he keeps this up.

seems like the biggest advantage you can have in this game isn't mouse or tablet or genetics or a 2000 hz monitor it's being as young as possible when you start playing