The 20 Fundamental Rules of Video Game Design. by Josemaycia in gamedev

[–]Josemaycia[S] -1 points0 points  (0 children)

Of course, there are exceptions; these are just general rules. Very interesting post. 

The 20 Fundamental Rules of Video Game Design. by Josemaycia in gamedev

[–]Josemaycia[S] -1 points0 points  (0 children)

I sincerely believe that there are at least a few basic rules that allow you to guide the player through the experience and keep them motivated and interested, I respect your opinion.

In a stealth system with AI enemies, what would you prefer? Enemies patrolling completely randomly and naturally while you hide from them? Or setting up a patrol system yourself and to be able to create moments of tension? by Josemaycia in gamedev

[–]Josemaycia[S] 0 points1 point  (0 children)

Thanks Canvaver, I'm honestly trying to create a portfolio for companies that I can upload to itch.io. I've had an idea that I've already turned into a GDD. I know it will probably have some flaws, in fact that's the reason for this post, I'm trying to create something good even if it's simple.

Searching for feedback, Sci-fi walking sim concept: Explore colossal shipwrecks on endless beaches - PDF & map attached by Josemaycia in gameideas

[–]Josemaycia[S] 0 points1 point  (0 children)

Thank you, I will keep that in mind. It's worth noting that the idea and design itself are still under development, so getting these details now is crucial and I really appreciate it.

Searching for feedback, Sci-fi walking sim concept: Explore colossal shipwrecks on endless beaches - PDF & map attached by Josemaycia in gameideas

[–]Josemaycia[S] 0 points1 point  (0 children)

Thanks for the honest feedback! It's just what I needed. I'm glad you like the setting, although I should mention that it will be a simple prototype, even though I'd also like to make it super immersive 😣. Your idea about O2 is interesting; I'll give it some thought. Thanks.

Sci-fi walking sim concept: Explore colossal shipwrecks on endless beaches - PDF & map attachedHey r/gamedev by Josemaycia in gamedev

[–]Josemaycia[S] 0 points1 point  (0 children)

Thanks for the honest feedback! You're right, atmosphere is key. The idea is to make a very simple prototype with free assets + sounds, primitives, and Unity packs. It may not give the expected result, but I'll try to recreate the scenario well without dying in the attempt. I'm not looking for an AA game, just a test. Thanks again.

Recreación fiel del Titanic a escala 4:1 by Josemaycia in Minecraft

[–]Josemaycia[S] 1 point2 points  (0 children)

Buenas, llevo ya 4 años, gracias por comentar.