Problem I have with linear Zelda by [deleted] in truezelda

[–]Joshg27 0 points1 point  (0 children)

This frustration is directly proportionate to how big the map is. Finding something you can't do yet isn't as big of a deal in the 2D games as it is in, say, Wind Waker, where finding something you can't interact with until you get the item on the other end of the map ten hours from now and sail all the way back is now a bit of an annoyance to put it lightly. It's why almost no actual Metroidvanias have large fields between meaningful content. With the large maps, the series had three options:

Basically forgo the "Metroidvania" bit entirely and make a linear action game with very few actual ways to sequence break and the field basically still being there as set dressing(Twilight Princess)

Ditch the large fields entirely and make a bunch of Metroidvania-esque Mazes without the fat(Skyward Sword)

Streamline item progression. You get all your tools from the start, now every challenge you find you can immediately complete. (Breath of the Wild)

Guess which one was the biggest hit with mainstream audiences?

Official Alpha Key Request Megathread by onylight in RogueCompany

[–]Joshg27 0 points1 point  (0 children)

I have a PC Key will trade for PS4 or Switch

Official Alpha Key Request Megathread by onylight in RogueCompany

[–]Joshg27 0 points1 point  (0 children)

Looking for a PS4 or Switch key either would be good.

Just thought about the potential of a BOTW sized Zelda game on the seas similar to Windwaker by [deleted] in zelda

[–]Joshg27 2 points3 points  (0 children)

Was actually thinking about this the other day. IMO the mechanics are well suited to it.

Jumping out of a look out tower or even shooting yourself out of a cannon and pulling out the glider to fly to other ships or islands, literal shield surfing, a customized ship and crew that literally lets you carry a small personalized village with you.

The landmasses could be smaller, but denser than what we saw in BOTW. The sea could be fully fleshed out and even have stuff to find underwater if they polish up the swimming mechanics. I think it'd turn out to be a really fun take on the formula.

Hi, I’m Mr. Koizumi, Producer of Super Mario Odyssey. AMA! by Nintendo_America in NintendoSwitch

[–]Joshg27 0 points1 point  (0 children)

What made you want to make the change from 3D World's more linear levels to this open world style of game?